A few days ago we discovered (and subsequently fixed) a bug in the Portal consumable that prevented some rewards from being recorded properly. The bug was live from June 4th 1:19 GMT to June 5th 5:32 GMT.
All Portals used by players during that period have been refunded, regardless of outcome. Additionally, if there is a specific Portal result that you lost due to this bug during this period, please open a ticket with customer support with the Match ID and the game time when the Portal was used.
We haven’t started a new season yet because we’ve been trying to decide whether the resets, at least in the form we’ve been doing, are productive or not. If you have any thoughts on this topic we would be interested in hearing it.
༼ つ ◕◕ ༽つ FROM THE GHASTLY EYRIE I CAN SEE TO THE ENDS OF THE WORLD, AND FROM THIS VANTAGE POINT I DECLARE WITH UTTER CERTAINTY THAT THE BATTLEPASS IS COMING EARLY NEXT WEEK! ༼ つ ◕◕ ༽つ
The battle pass will last roughly the same amount of time as the previous ones.
After extensive consideration of the global health emergency stemming from COVID-19, we have made the difficult choice to delay The International. We have been exploring various date possibilities, but it is likely that the event will need to happen in 2021. Given the highly volatile landscape for local gathering restrictions, virus trajectory, and global travel policies, we don’t expect to have enough confidence to communicate firm dates in the near future. In the meantime, we are working on restructuring the DPC season for the fall, and will be providing more information as soon as we have it.
The 10th International prize pool will be funded by 25% of sales of the next Battle Pass, which we are planning to release soon instead of closer to the event itself. However, with our team working from home and things taking longer to complete, the release date of the Battle Pass will be at least a couple of weeks later than usual.
We hope everyone in the Dota community is staying as safe a...
Read moreThis was because of a recently introduced bug that has been fixed. We apologize for that.