Destiny 2 Dev Tracker

Dat_Friendly_Guy

Is contest mode going away similar to crown and garden.

I expect not to keep the title rare and desirable.

No, it will stay.

theultrafan25

/u/dmg04 /u/cosmo23 Greetings again on behalf of /r/FightingLion. With upcoming patch notes being teased in TWAB's, we Lioners are a little worried that this patch may not address the issues of Fighting Lion that was pointed out and acknowledged in a previous comment (blast radius and blast damage roughly half of what it was, along with a slower reload). We would like assurance that this is being addressed and fixed in the upcoming patch if possible. It would make many of us Lioners happy and give us something to look forward to! This currently is holding myself, and many others, of taking our Lion to the Lighthouse! Thank you in advance.

We have a fix for it coming in the next update.

ViiTactiiCZz

Is grandmaster going 1050 or 1060? since the TWAB and in-game powers are different

1050.

vitfall

Limiting the Conqueror title to basically a month is a bad call, especially considering how many are already checked out this season and aren't likely to bother with it.

Should be a top-tier PvE title, not just a one-off. It just feeds into the whole "you had to be there" thing being more of a bad thing (FOMO) than a good thing (the stars aligned and we got a special treat).

Edit: Ignore all this, title is returning next season. See Cozmo's reply.

It will be available again next season similar to the Flawless title.

@TzThorn All good! Have fun and we'll see you in the future. No hard feelings.
@antwannathaniel Take a look at the calendar here. http://pbs.twimg.com/media/EVMSWyWVAAAyPsM.jpg
This week at Bungie, the final bunker opened. http://bung.ie/2wx290A http://pbs.twimg.com/media/EVMRlZmVAAE7vH6.jpg
Titans are fierce and deadly warriors, and so are you, little one. 🐈 https://twitter.com/ranta000/status/1247255506449608708
[deleted]

but players didn't mind it going away after it was finished.

Really? Because I certainly did.

Sorry I should have qualified that with ā€œmost.ā€ There’s almost always going to be players on both sides of any change or decision.

Also feel free to challenge the premise with this thread that ā€œmostā€ players were ok with the queens performance going away. I don’t remember there being a lot of complaints around this but let me know if my memory is fuzzy.

slimflip

Cozmo, I've faced a cheater on every single trials run this weekend, it's demoralizing. Why aren't you guys addressing this? Thanks

We are. We're currently issuing bans and also working on anti-cheat improvements. If you haven't got a chance yet, we talked about it in last week's TWAB.

I can't speak to DIM since it's completely community created. They do an excellent job and their app is amazing. One of the devs over there is a long time friend and clanmate of mine.

As for our mobile app and website, it's much safer to make changes and add features there than the actual game client. We have to be careful when we add any sorting options or really anything to do with item management that it doesn't break anything or affect performance.

I'm not trying to give excuses here and say there is no way we could ever make any changes, but I do want to answer OP's question. In the past, we have avoided sharing because we don't want to be seen as saying "making games is hard."

Let us know what changes you would like us to prioritize and we'll share that with the team to see what they can do in future updates.

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Raggou

Hopefully /u/cozmo23 and the team @Bungie see this.

Here is a example of when you did it "right"

Yea this is a good example we can point to. It was an ongoing character performance that wasn't static in the game forever but players didn't mind it going away after it was finished.

Always appreciate when you give feedback on things you like and want more of as well as what you didn't like and would like less of or made better.

Show me a video

This week at Bungie, the final bunker opened.Ā Ā 
Ā  A third and final Seraph Bunker has opened on Io. The new Bunker points players to partake in the Seraph Tower event and new Legendary Lost Sectors on the Jovian moon. Guardians also made a new discovery in the bunker about Rasputin’s efforts to track our enemies.Ā  Ā  We’re one month into Season of the Worthy and we’re not done yet. Grandmaster Ordeal is only a few weeks away, but before we share more on that, let’s talk about a new charity initiative coming up next week. Ā 

Making a Difference

As the world responds to the outbreak of COVID-19, many of us have been urged by our local governments to stay home. Containing the spread of the virus is one of the best things we can do to protect our fellow humans. If you’re a gamer, you’ve been training for this moment for your whole life. If you possess the heart of a Guardian, however, you might be wrestling with the urge to do more!Ā  Ā Ā  This is the question we’ve been ... Read more
Xaolin99

/u/cozmo23 /u/dmg04

Please send this evidence to your dev team

I sent it to them to investigate. They were already looking into the first case of it blowing up in your face when you are looking down.

Thanks!

RT @TwitchPrime: Reminder āž”ļø April's rewards have arrived for @DestinyTheGame An Exotic Ghost, Ship, Weapon, and Ornament are now availabl…
RT @d_goryainov: Got a few new designs from Season of the Worthy to share. Starting with Felwinter's Helm. Including my mood board. I gener…
ASpaceOstrich

I’ve been talking about this for a year now and this is the perfect chance to give some feedback that will actually get seen.

The reason the double loot is so good is inherent reward. One of Destiny’s biggest issues ever since I started in Forsaken is the fact that so much of the loot is tied into the pursuits menu. Getting loot from that screen doesn’t feel viscerally rewarding in the way that engram drops or post activity loot feeds do.

Double loot has that visceral inherent reward. In a way that say, doubled bounty limits or doubled bounty rewards never would.

Destiny desperately needs to feel more inherently rewarding. I can’t speak for activity design, that’s beyond the scope of this feedback, but the reward structure needs to shift from ā€œpick up these bounties and turn them inā€ to ā€œdo activity, kill boss, open chestā€. You take the same loot and change the presentation and it feels completely different.

Back in Shadowkeep I picked up an engram that gave me Vex Offensive loot. Engram drops are usually very consistent and only dropped three world drop sets at the time. The drudgery was so broken by that drop that I still remember it three seasons later.

The best loot chase I’ve ever had in this game was when I was big into Gambit, because in Gambit you get loot just for playing. There’s bounties and pursuits yes, but they’re optional extras, not required. Core playlist activities are inherently rewarding, and they are the only place in the game where that is true. Everything else requires busywork. Bounties and Essences and Warmind bits. They’re not viscerally, inherently rewarding. There’s no dopamine rush from seeing the engrams pour out or the loot feed populate.

Core activities have the best reward structure in the game, but the rewards themselves have been neglected. The world drop pool hasn’t been refreshed properly. The playlists never get cool new loot. Dreaming City gear doesn’t drop in the Dreaming City. Dreambane doesn’t drop on the Moon. There’s always some bounty or busywork between the players and loot. And that disconnect feels awful.

We need a loot refresh. Yes. But we also need to feel that rush when the boss goes down or the chest opens. That loot filling the right side of the screen. I bound the pursuits screen to a button right next to my inventory screen. I shouldn’t have to check pursuits that often. But I do. Because if I’m not, the game doesn’t reward my time.

Thanks for the reply. As a question - did you feel the same about destination challenges when D2 first shipped?

We had a lot of feedback that challenges didn't feel appropriate, and a shift to bounties was made. Now bounties are felt to be a little overkill, as they're the main driver for XP and progression. What's your ideal middleground?

@snarkengaged @erikaishii We agree!
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