Bread!
This is good feedback. I'll let the team know so they can consider changing up the stat rolls on pinnacle armor in the future. Thanks!
I believe the goal here was to make you feel like you were spec'ing out a build rather than just changing out settings with no weight towards the choices. At the same time, we also wanted to let you try out some of the other choices and not feel stuck with your first decision.
I'll definitely let the team know that the scaling glimmer costs seem too prohibitive and that new mods showing up as "new" each time you reset is annoying.
Hey all,
At the launch of Shadowkeep, we began a four week rotation of different Elimination settings in Crucible Labs. Now that we've been through each offering, we wanted to open up for player feedback to give to the dev team. Specifically, we wanted to talk about the mode settings, but feel free to give feedback on the current sandbox and how it plays in this mode.
A few example questions for feedback, but please give us all the feedback you've got:
Which weeks settings felt the best?
Which Destiny 2 maps play the best in Elimination?
Did Heavy Ammo spawns feel fair to both team spawns?
Did you like Revive Tokens, or infinite revives better?
Here's the current list of settings, broken out by week.
Week One
Resurrection Tokens: On
Escalating Revive: Off
Heavy Delay: 90 Seconds
Heavy Round: All
Week Two
Resurrection Tokens: Off
Escalating Revive: 7 seconds
Heavy Delay: 90 seconds
Heavy Rounds: All
Week Three
Resurrection Tokens: Off
Escalating Revive: 7 seconds
Heavy...
Thanks for the report. We are currently tracking this issue and investigating.
I created a new character a bit before shadowkeep, I'm only getting these notifications on that character, not the other 2 much older characters.
Ah, thank you for the report! I appreciate that - I'll forward that info along. Other folks experiencing this, are you finding similarly? That it's new characters having the issue rather than your pre-Shadowkeep characters?
Yea it’s something we are currently investigating.
He gave an explanation on why it happens the last time they fixed it. Had to do with a flag for all lost sectors & chests being an account variable but checked on a character level (or vice versa...I can't remember exactly). API calls from apps would toggle the flag and thus trigger the triumph notification.
Indeed! Last time around, it was because Triumphs are meant to be account-wide, but some of them were accidentally set up to be character specific: and there's certain times at which Triumphs (and other) data is updated, accessing the API is one of those times. In the game you don't notice because these events don't fire when you log into a new character, but if you're actively playing the game we load information about your inactive characters - and that might toggle a state that, under certain conditions, makes the game think you just earned the Triumph. I'm not certain if that's the situation now, or if it's something new. There was definitely a rework of how Triumphs are put together with the introduction of those new "interval" Triumphs: so it may have regressed this issue in the process of those changes, or something else entirely may have happened. If allowed to do so, I'll try to talk on the subject once it's resolved!
If it does have to do with account vs. character s...
Read moreI'm genuinely curious and don't mean this as rude, but how does something like this happen if it was fixed once already? Can you just use the same fix as before or do you have to come up a different solution?
Folks are still investigating the current situation so I can't say authoritatively what's happening this time around, but I'll try to give an update (if allowed) when we find the source of what's happening this time!
/u/EdgarVerona I know this was an API issue that was eventually fixed game side. Know of anything that might have changed to negate the fix?
Indeed! We are investigating!
Thanks for the report, I'll make sure this issue is being tracked.
I’ll let the team know you would like to see it updated. Thanks.
If I had to guess, probably need another rare bounty =/
Maybe /u/Cozmo23 or /u/dmg04 could confirm, that way people can farm that up before next week?
If you used your Crystal or Bounty you will have to get another one. Sorry, wish we had a way around that.
Well la-de-da, look at Mr. Not-Omniscent over here. Gee man, you gotta step up your game! /s
Love it Cozmo. If Momentum could be permanent that would be 🔥 sick 🔥
I'll give that feedback.
Let me give my feedback. No radar is a terrible choice for all gamemodes in destiny. .1 second ttk due to high impact scouts and hand cannons creates a gamemode that is just whoever sees the other person first wins. It's terribly slow-paced, and some of the least fun I've had in crucible.
edit: yes downvote away just cause I don't think its a good mode smh
Thanks for sharing! It's definitely much different than other modes and I can see how some players might not enjoy that type of gameplay. Thanks for trying it out.
We are currently investigating this. Thanks!
FIGHT FOREVER, GUARDIAN