Destiny 2 Dev Tracker

A LIGHT IN THE DARKNESS
The days have become indecipherable. This harsh plane of existence bears only Darkness and cold—two things I’ve become reacquainted with since my banishment to this hellscape. No matter where I run, the glowing orb follows. It stalks me.
I’ve taken to quietly humming a tune to stave off the madness. I don’t enjoy it, but it helps. It’s worked before, when I was trapped beneath the Moon’s surface. Taken and Hive run rampant here. Around every corner. I’m in no shape to defend myself. My mind fights to stay alert. I just need to rest. Just a little…
A bright light awakens me. That glowing orb? Its radiance calls out to me. 
No. Stop it. I’m losing my grip again. Hum the song.
“Eris!”
You’re making it up. Or worse. It’s the Witch again.
“Eris!” 
The orb approaches. Could it be?
I stand to meet the light. And I collapse into darkness.
I am awake, I believe—though this feels like a dream.
“You encountered th... Read more

General

  • Annual Pass content is now available to all Forsaken players of Destiny 2
  • All negative modifiers have been removed from the Reckoning
THE BLACK NEEDLE
My head is throbbing, but I press on. This place I have found—it promotes pain. The Hive are fond of the anguish they bring. They will not deter me. It’s been months since I left the Tower. What do I have to show for my journey? Dead ends. Whispers. Nothing.
Whatever the Hive are plotting eludes me. Each location I survey holds the promise of answers, yet each has let me down.  Let this be the one.
I feel myself drawing near as the tunnels turn from rock and filth to tiles and pomp. Something… is off. I have yet to encounter even a single Thrall. I would count myself lucky, but I know better.
Stick to the shadows. Use the columns and pillars. Caution isn’t cautious enough.
I see ancient scrolls. Tablets. Something here must prove useful.
No.
Incomprehensible babble. Could I have been wrong all along? Are they as lost as we are?
A light breeze scatters the scrolls. A breeze? Underground?
“Eris…"
A voice carried on... Read more
SPLINTERED
“Your tea has gone cold.”
I had forgotten Ikora handed it to me. My thoughts are preoccupied.
“I… have been burned before.”
“Was that a joke from the dark and brooding Eris Morn? I’m shocked.”
“The universe has many corners. There is much that is shocking still left to uncover."
The moment hangs for us both.
“I was thinking: We should go down to the City. There’s a great ramen shop there. Perfect blend of spice and flavor.”
“That would be nice.”
She’s studying me now. Does she know?
“You’re leaving.”
She always sees through me.
“Tell me I’m wrong.”
“There is a greater purpose.”
 This does little to satisfy her. Her face carries the weight of disappointment.
“When will you be back?”
I have no answer.
“So you’re abandoning us.”
“There is still much to be done. You don’t know what I have seen.”
“We would have been lost without you. We need you here. You know this.” 
If I were t... Read more
This week at Bungie, we’re looking into the near future.
We’ve talked a lot about how Shadowkeep will change the way we play Destiny, and we’re not even done yet. We’ll have more to say before October 1 about how the game is about to evolve. There might even be a final pre-launch Bungie ViDoc about Year Three next week, but that’s not my promise to make. Keep your eyes up.
Seeing Guardians rejoin Eris on the Moon for a new adventure is not the only thing we’re looking forward to when we daydream launch day. As this new campaign against the minions of the darkness begins, a new Season of Destiny gameplay will begin with it – followed by three additional seasons of updates. We’re about kick off a whole new year of explorations, rewards, and surprises.
But not everything should be left to surprise. We know that Guardians like to plan their gaming sessions. This calendar shows what’s coming free to all players of Destiny 2, what’s in store for Shadowkeep, and what’s includ... Read more
This week at Bungie, Mars is on the mind.
A few weeks ago, we forecast our first Community Challenge. Our destination of choice: Mars. With a unique emblem and additional Menagerie loot to earn, we knew you’d take this on… but we didn’t think you’d prosecute the Hive this quickly. To say we’re impressed with your progress is an understatement. Here’s a quick snapshot of how far you’ve come in so little time:

Remember, to qualify for the exclusive Community Event emblem, you'll need to complete one Nightfall before next Tuesday at 10:00 AM Pacific. Luckily, it looks like there's some work to be done in the Nightfall department. Don't forget, we have the Find Fireteam feature on Bungie.net and the Destiny Companion App if you're in need of some team mates. We'll be sending out emblems to qualifying players next week, so be sure to stay tuned for updates.
We’ve got some exciting news on the docket this week. A Bungie Bounty, upcoming Crucible changes, Sandbox ab... Read more

Investment

Inventory
  • Updated the stack size limit from 999 to 9,999 for Planetary Materials, Gunsmith Materials, Vanguard Tokens, Crucible Tokens, and Iron Banner Tokens.

Braytech Schematics
  • Braytech Schematics are no longer limited to 1 per day, per account
  • Braytech Schematics have a 25% drop chance when opening any Rasputin Data Cache
  • The four Braytech weapons offered by Ana Bray, and also tied to the Wayfarer seal, now have a greater chance of granting a weapon you do not currently have.

NOTE: The description of the item will be incorrect and still mention that it's limited to 1 per day, per account. This will be addressed in a future hotfix.
Pinnacle Weapon Quests
  • Wendigo GL3
      • Grenade Launcher kills are worth 100% more for each objective
      • Death Penalty no longer exist for the final objective
      • Grenade Launcher multikills grant 50% more progress
      • Completing Playlist strikes grants a significant amount of progress towards the final objective
  • Mountaint...
Read more
This week at Bungie, we’re heading to PAX West.
While it’s still summer here in the states, the seasons are beginning to show signs of change. Leaves will soon change color, and the evenings will get cooler with each passing day. October 1 is just a few quick weeks away, but we have an Expo to attend this weekend—and much more to share with you before launch.
Earlier today, we published an article to shed some light on our new approach to Seasons in Year 3 of Destiny 2. Game Director Luke Smith almost broke his keyboard again dishing out the details on our upcoming Season Pass, the Seasonal Artifact, and more lessons from the last year of Destiny 2.
Shadowkeep kicks off a whole new year of Destiny updates. We hope you’ll come along with us every step of the way.

Destination: PAX West

Every summer, we find ourselves traveling the world to talk about Destiny. At the end of that journey, right before a Destiny launch, we make a final stop in our own backyar... Read more
Hey everyone,
A couple of weeks ago, I did a (too?) many-word retrospective [Part I, Part II, Part III] on the last six months or so of Destiny 2. This covered what we think worked well, what didn’t work as well as we’d hoped, and some of our thinking on where Destiny 2 is heading. You’ll see some of this manifesting in what’s coming this fall:
  • A Rise of Iron–sized expansion, Shadowkeep, where we’ll explore how the Moon has evolved since we were there last. (See how vague I’m being? It’s because I don’t want to SPOIL. There are many, many sleeps to go.)
  • Overhauls to key game systems such as armor that give you more choices on how you play and look.
  • Evolution of game difficulty systems, starting with changes to Nightfall strikes. (You may have seen a preview last week at gamescom; more on that down the road.)
  • Features that make it easier to play with friends, such as New Light* (more below) and Cross Save. (I see all of you new-to-PC players. Thanks to the PC community f...
Read more
This week at Bungie, we broke down a barrier.
Over the last few months, we’ve been talking about the future of the Destiny franchise. From the ViDoc to the recently released Director’s Cut articles (Parts I, II, and III), we’ve unraveled a map and plotted a course for our future. This week, we took one of our bigger steps with Cross Save.
For many of us, this is one of the most exciting pieces of the puzzle. Our teams have been hard at work to bring this feature to Destiny 2 and enable you to play with your friends, no matter which platform they call home. We’ve already started seeing reunions throughout the community on Xbox, PlayStation, and PC. If you haven’t shared your story yet, let us know on Twitter or the forums. Who are you most excited to fight the Darkness with, now that Cross Save is live?
This week was indeed a busy one, as we’ve also deployed an away team to gamescom in Germany, to dish out some new details on Shadowkeep and Season of the Undying. If you... Read more
OK. When I started writing this Director’s Cut, I figured it would be an easy couple-thousand-word post. My plan was to rapidly look back at the past six months of Destiny 2 and lay out a simple outline of where we want to go this Fall. I think I still did that, but I ended up wanting to talk more about the “why”, the team, and share how we are thinking about Destiny. I remember following games when I was younger and being excited to dig in to the messages the developers put together, like Tigole’s posts on raids and dungeons back in my WoW days. 
And I loved it. And I loved reading those posts.
Maybe this was all a love letter to long-form communication—a relic from a time before it was all hot takes, 140/280-character posts, and upvotes.
I didn’t think this would add up to something longer than almost every paper I wrote in college. But here we are.
Before we get to today’s programming, I want to circle back on reloader mods and also about mods more generally in A... Read more
This week at Bungie, we released our Director’s Cut.
Usually, you find the majority of Destiny-related news within a This Week at Bungie blog post, dropping each Thursday around 3 PM Pacific. This week, we’ve done something different. We won’t be picking each of these apart here in the TWAB, but rather directing your attention to where this information lives. Here’s the rundown:
Director’s Cut: Part 1 – Looking Back Luke explores the learnings of Destiny 2 Year 2 and the Annual Pass: what went well, what didn’t, and what we’ve learned. This is a bit of a read, so make sure to have some snacks before you start.
Director’s Cut: Part 2 – The Care and Feeding of the RPG This morning, Luke went a bit deeper on what the live stream covered, providing additional context for how you will transition from the armor you wear now to Armor 2.0 in the Fall. Additionally, he covered how the ways you acquire Power will change and how New Light will introduce players to the Power s... Read more
Hey everyone,
This is Director’s Cut – Part II, a now mega-long update looking at the last six months of Destiny 2 and looking ahead to Shadowkeep, and maybe a bit beyond. If you missed Part I and have an afternoon to yourself, go check it out.   As the first section grew in length, I figured this section would be the last one. But at some point Avengers wasn’t going to be split into Infinity War and Endgame, either. So there will be another part. I love you 3000. 
Looking Ahead (to Shadowkeep) This fall is a necessary first step in turning Destiny 2 into the game we want it to be.    It’s been a busy year, so let’s recap: 
  • We assumed publishing control of Destiny and wanted to get something new into your hands as quickly as possible (Shadowkeep!)
  • We paired it with a free entry point in New Light to welcome new Guardians into the fold. 
  • We wanted to bring Destiny 2 to new platforms to keep heading toward the you can play Destiny anywhere dream (Steam and Goo...
Read more
Hey everyone,    I wanted to try a little experiment with our communications and put together a longer look at where Destiny has been over the last few months and where it's heading next. I think it's important to take time to reflect on what's happened so we can show you where we're going.    I'm calling this Director's Cut. Based on how long this ended up being, a key learning from this is "maybe there's a better way to communicate this than a GIANT WALL OF TEXT!" Let me know. I also may like doing it in a different format in the future, I'll let you know. 
  Today, I'm going to talk about more than just the Destiny game and talk some about how we build Destiny and the effects it can have on the team. I think transparency about the game is important and I also want to be transparent about the work required. Sound OK? That's rhetorical, because a wall of text is coming up.    We're making a lot of changes to Destiny 2 with Shadowkeep and New Light. We want Destin... Read more

Investment

Solstice of Heroes
  • The Solstice armor step objective "defeat 100 minibosses in the EAZ" has been updated
  • Now requires only 50 minibosses
  • Completing the boss phase counts as 5 miniboss kills

Moments of Triumph
  • End date for Moments of Triumph has been extended to 9/17 (changed from 8/27)
  • Moments of Triumph T-shirt claim date has been extended to 9/17

Sparrows
  • Micro Mini Sparrow has a new, size-appropriate, Microdrive

Collections
  • The “Wolves Unleashed” and “Prismatic Inferno” emblems can now be reclaimed from Collections
Read more
This week at Bungie, we’re preparing for a mass migration of Guardians.
This fall, the launch of Shadowkeep and New Light will deliver some bold new ways for you to manage your Guardian lifestyle. Between now and launch, we’ll have plenty of time to talk about your impending freedom to control how you look and fight. Right now, let’s focus on the ways we’ll be able to decide where you'll play.
Two important updates just went live with this article:
www.bungie.net/pcmove This is a resource for players who have been playing Destiny 2 on PC and will be moving with us to our new home on Steam. In keeping with the announcement from last week about our new launch window, Destiny 2 will arrive on Steam for the first time on October 1. Before that happens, on August 20, you’ll be invited to begin the process of linking your PC player accounts for a smooth transition of your Guardians and all your game purchases.
www.bungie.net/crosssave This is a resource for pla... Read more
Hey everyone,   As we get closer and closer to serving up Shadowkeep and New Light, it has become increasingly clear to us that our releases for this Fall would benefit from a bit more time in the oven.   Being independent means that the future of Destiny 2 is entirely on our team. It also means that we’re agile enough to choose to do what's best for the game and our players, even if it's the hard choice.   We wanted to let you—our Community—know first that we're changing the date for Shadowkeep and New Light from September 17 to October 1.   This Fall is the first step on a journey for what our team wants Destiny 2 to become - a place for you and your friends to play anytime, anywhere; owning the action MMO and RPG elements that we love about the game; and crushing barriers to entry for friends. We just need a bit of extra time to take the first step.   We didn't make this decision lightly. We know for some of you (us too), Destiny releases are events where yo... Read more
This week at Bungie, we’re taking the time to get it right.
If you missed the announcement earlier today, Destiny 2: Shadowkeep and New Light have new launch dates.
Luke and Mark: As we’ve been getting closer and closer to serving up Shadowkeep and New Light, it has become increasingly clear to us that our releases for this Fall would benefit from a bit more time in the oven.   Being independent means that the future of Destiny 2 is entirely on our team. It also means that we’re agile enough to choose to do what’s best for the game and our players, even if it’s the hard choice.   We wanted to let you—our community—be the first to know that we’re changing the date for Shadowkeep and New Light from September 17 to October 1.

For full details on the change, make sure to check out the New Launch Window article. We have two months between now and Shadowkeep launch. For some, it may seem like a long time, but for us, the days are flying by. Our short delay won’t b... Read more

Sandbox

Weapons
  • Lord of Wolves
      • Reduced the amount of ammo that Shotgun Scavenger perks can give to Lord of Wolves when it is in the Release the Wolves state
      • Decreased the effective range on Lord of Wolves
          • This decrease is more aggressive when the weapon is in the Release the Wolves state
  • Perks
      • Fixed an issue that allowed the Feeding Frenzy perk to be applied to any weapon

Armor
  • Fixed an issue where the cloth component of the Iron Symmachy Cloak wasn’t rendering correctly
  • Fixed an issue where the cloth component of the Terra Concord Mark wasn’t rendering correctly
  • Fixed a bug where the Titan Exotic leg armor Peregrine Greaves glowed 130x too bright when wearers were at maximum velocity
  • While our intention was for this Exotic to help Titans destroy opponents with 130x efficiency, we did not intend for its glow to burn out the corneas of the user


Investment

Tribute Hall
  • Triumphs
      • The Tribute Hall Triumphs “The Emperor’s Gladiator” and “The Scoundrel in Uni...
Read more
This week at Bungie, things are heating up for Solstice of Heroes.
The next big beat for Season of Opulence is almost upon us. Solstice of Heroes is bringing new Moments of Triumph to complete and a new title for Guardians to earn. You’ll also be challenged to upgrade a Solstice of Heroes armor set by completing various objectives throughout Destiny 2. If you missed our Solstice of Heroes 2019 announcement article yesterday, make sure to check it out. We have a cool trailer to go with it!
If you have what it takes to fully upgrade your armor set to the Legendary tier, you’ll also find an armor 2.0 version of you Solstice of Heroes set at the Gunsmith when Shadowkeep launches.
While the event begins next week, Lord Saladin didn’t want you sitting idle. The Iron Banner is in full swing, bringing Power-enabled PvP combat back into the fold. If you’re hunting advanced perks on Legendary armor, be sure to complete Saladin’s bounties and quest line. A few changes are coming ... Read more