Hi, thanks for posting these thoughts. These things are all being tracked by the dev team. V Voice and chat are among the most important things and we're working to get it out to you soon. In addition, our effects team is working on improvements to hit feedback and character feel, and we have a number of items people are working on to improve game flow. The dev team agrees with all this feedback and we're working hard to improve on them :)

Thanks for this feedback. We definitely don't want challenges to overly impact gameplay. My intention was to set the numbers low enough so that almost all players will obtain the challenge through normal play by the end of the season. We're keeping an eye on this one and we'll update our challenges if we see degenerate player behavior.

Remember that you have all season to complete any weekly challenge. Also, you can swap out a daily once per day. Press the arrows button on the daily.

Hello Essence hunters! Here's an update from the development team: https://youtu.be/Lx7bNFizfcw #PlayCrucible

We've seen a lot of requests to be able to change the FOV and it's one of the issues we're tracking.

Sorry about this, that sounds like a terrible experience. We're working on a surrender feature and ways to deal with AFK players.

Hey folks. We have a lot in the pipeline for you. Voice/text chat, surrender options, fixing desyncs and latency, fixing client crashes and performance, UI and navigation improvements, dealing with AFK players, and hit registration and feel are all things we're focusing on rolling out improvements or new features for. That's a partial list and I can't give any concrete dates for any of that, but be assured we do have big fixes coming as well.

RT @itsgomgoo: The first of many @PlayCrucible inspired emotes for @BagginsTV πŸ₯³πŸ₯³πŸ₯³ http://pbs.twimg.com/media/EY83DVyWsAAuk-K.jpg
RT @EMPERIC: GOING LIVE HERE Few hour stream of @PlayCrucible with @braceish :) http://twitch.tv/emperic http://pbs.twimg.com/media/EY9K9XaXYAcr8gR.png
@ToscaMain @Twitch 😍😍😍😍😍😍😍😍😍😍😍😍😍

Hey folks. We’ve been planning on a ranked mode since before release and customer feedback like this confirms that it should be a high priority for us, along with the myriad requested fixes and new features we’ve been working on. I can’t talk about a roadmap yet, sorry.

There is matchmaking currently and we’re continuing to adjust the dials and smooth out bugs in accordance with what we see and you’re all reporting. Thanks for your patience, you should see more improvements rolling out regularly.

@Seafer1 Just seeing this. I'm gonna bump this up to our devs. Have you gotten into a match now?
We've made a new build available. Please find the release notes here: https://www.playcrucible.com/en-us/news/articles/update-may-20-2020 http://pbs.twimg.com/media/EY5aBYHWAAMyca_.jpg

Changes:

  • New players will now be presented with an option to skip the tutorial experience. (The tutorial could be skipped previously through menus; this change is just to make it easier for people to opt out.)

Bug fixes:

  • Fixed a bug that was causing some accurate hits to not register as connecting to the target.
  • Fixed another bug related to players becoming stuck on the Crucible logo while loading into a match.
  • Fixed a bug that caused shots on targets in the practice arena to not register correctly after the first hit.
Read more
RT @KaloTheBirb: It's no secret that people are struggling to understand @PlayCrucible's Heart of The Hives mode so I made a series of guid…
RT @BagginsTV: I've seen a lot of people getting bamboozled by the "Heart of the Hives" gamemode in @PlayCrucible so I made this video to h…
RT @JebroUnity: Bugg a basic guide for this awesome hero in @PlayCrucible https://youtu.be/Td_KNvRwX-8 Covering abilities and upgrades! #Pla…

Thanks for the well thought out feedback! There's a lot of great detail in here.

*takes notes*

@_TheAvocadoKid_ In the meantime, some people have had luck by... 1) Making sure their clock is auto-synced 2) Updating networking drivers 3) Changing their timezone to the nearest data center. That's going to be Pacific/Eastern for NA players or Central European for EU players