Barotrauma Dev Tracker

Hello everyone!
As a follow-up to last weeks' Calm Before the Storm update, we're having our first play-for-free event since version 1.0 – starting now and until next Monday, you can dive right into Europa's dangers for free!
If you like what you see this weekend and would like to continue your submarine journey even after the event ends, you can get Barotrauma for 50% off until 26 April. For the lore-hungry new players, don't forget to check out the stories inside the "Barotrauma Supporter Pack", which is also discounted for the same duration.
We look forward to seeing new sailors in great numbers and wish you the best of luck. Welcome to Europa! Read more
Hello everyone!
We have just released a hotfix to address issues with the Calm Before the Storm update.
Find the changelist below, and remember to update your game to the latest version to receive the fixes!
v1.8.7.0
- Fixed an AI bug that made bots scared of water, making them seek safety from flooded rooms even when they were wearing diving suits.
- Fixed non-hitscan projectiles registering hits with characters that are behind the weapon, even if the barrel is in front of the character.
- Fixed submarine maintaining an incorrect position (= starting to steer somewhere completely off) when you enable "maintain position" and then enter a new level.
- Fixed autopilot failing to navigate to a destination if it's already on at the start of the round.
- Fixed dedicated server descriptions still sometimes getting truncated.
- Fixed lights shining out from items inside character inventories.
- Fixed inability to access the inventories of other players when they're manually ragdolling.
- Fixed "firing ... Read more
Yes!
We are currently working on a hotfix to be released as soon as possible, in the next few days.
We apologize for the inconvenience!
Yeah, unfortunately a pretty severe AI bug slipped into this build - it causes them to seek safety from flooded hulls even if they're wearing a diving suit.
We've implemented a fix for this and are testing it atm to make sure it didn't cause any side-effects, and are hoping to get the issue hotfixed asap (within the next few days, possibly even later today if all goes well). I'm sorry for the inconvenience!
Hello everyone!
The Calm Before the Storm update has just been released. It includes the new Reserve bench feature, improvements to Jovian radiation, new and improved abandoned outpost modules, new loading screens, level backgrounds and background creatures, plus a long list of bugfixes, optimizations and bot AI improvements.
You can read more about the update in our previous post and check out the full list of changes below.
Make sure to update your game to the latest version in order to join and host servers, and enjoy the Calm Before the Storm!
v1.8.6.2
Changes and additions:
- Added PvP versions of outpost levels for all biomes. Previously the outpost deathmatch rounds always used cold caverns levels despite the biome setting (which doesn't make much difference in the vanilla game since you don't usually go outside, but can be more relevant in custom outpost deathmatch missions).
- New alien ruin "outpost" for the outpost deathmatch mode.
- Reworked the loading screens with new handmade ar... Read more
Hello everyone!
The Calm Before the Storm update is coming next week, so let’s have one last glance at what’s gathering on the horizon.
  • Reserve Bench: Hire bots into reserve, to be called into active duty later. Bots can be called into active duty at the HR manager, or when you lose a character in Permadeath mode.
  • Visual improvements: Keep your eyes peeled for new loading screen images, level backgrounds in the Cold Caverns and the Great Sea, and new background creatures swimming in the distance.
  • Jovian radiation improvements: The intensity of the radiation will ramp up quicker the deeper you are in a radiation zone, and will eventually become too strong to withstand even in a hazmat or PUCS suit. Some monsters will also get stronger when irradiated, adding to the danger.
  • Improved abandoned outpost modules, and 14 entirely new modules contributed by NotWendy.
  • Three new alien ruin modules, a new ruin mission, and fixes to alien ruins.
  • A new alien ruins themed outpost for the Outpost Deathmatch...
Read more
Originally posted by Ethnic duck: The monsters are also generated by a neural network. This is especially noticeable if you look closer at the head of the Mud Raptor(pet), it is also visible on the small pets. Also decorative elements like cabinets.
If most (I can't say all, probably) sprites were generated by AI, then modified by an artist, it doesn't mean that AI is not visible everywhere.

Just stepping in here to correct some statements.
Our artists have used "photobashing" to create assets in the game. With this technique, an artist can create a starting point by combining photos, 3d-models and hand-painted images, then paint over it and modify it to their needs and designs. The materials used are fully licensed and purchased, or free to use when credited correctly, which we do. This technique is very common, especially in the games industry, where it is usually one of the first things digital artists learn when getting started.
There are a handful of cases where our artists ... Read more