Ahoy Pathfinders!
After lots of internal discussion we have decided to start cranking out more frequent, smaller content drops rather than larger, expansive features that take months to prepare. This ultimately does not change our current feature course, but rather than wait for more content we are simply going to drop what we’re working on now - the first iteration of the Trade System next week!
How does this affect your everyday pirate life? More dev news - you are going to hear from us more often on new features we are developing. Faster content drops means more new features, but also more map wipes. Good and bad, right?! In the true spirit of early access (which ATLAS certainly is still in!), we are going to tell our awesome community what we are working on, ask the community for gameplay feature ideas and see if some of them work….not every feature we test out will ultimately make it into the final game. We might change our mind!
Now without further ado, let’s talk about where we ar... Read more
Ahoy Pathfinders!
Servers will be going down shortly at 4:00PM PT for maintenance. Estimated 30-40 min downtime. We're also happy to announce that the ATLAS DevKit will be updated at this time! Thank you everyone who has been waiting patiently for it!
Happy Sailing,
- ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: {LINK REMOVED}https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: {LINK REMOVED}http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: {LINK REMOVED}https://www.facebook.com/playatlasgame Read more
Ahoy Pathfinders!
The upcoming patch will be more focused on fixes and balance passes as we continue to look into combat and also develop the farmhouse and warehouse system. Ships of the Damned issues among other bugs have also been fixed.
We’d like to thank our community for all of your feedback thus far. As we continue to engage with the community, we’d like to introduce a survey to help us better quantify community sentiment regarding certain changes to our patches. We would be grateful if you could fill out the survey for v.410.2 here: {LINK REMOVED}https://forms.gle/tvcdYcDqhBPP3bRY7
The Patch is scheduled for tonight, 9/01 at 8:00 PM Pacific Time Zone.
Please see below for the detailed Patch Notes of our latest update, v.410.2
RELEASED PATCH NOTES
Combat
  1. Shield bash can no longer be used while in the air
  2. Bug Fix: Soft Spots Feat now only affects Two-Handed Mace
  3. Bug Fix: Brass Knuckles no longer affect shield bash damage
Construction
  1. Structures can no longer be built on tables
  2. Grills, ...
Read more

Ahoy Pathfinders.
Right now, the crew is working diligently on Ship of the Damned issues where they are not moving as they should. We will also be addressing the ship skeletons that are not despawning, amongst other issues as well.
Shifting the Meta Since season 1, many hours have gone into creating PVP centric mechanics in ATLAS. Seasons 2 and 3 saw many changes that restricted the use of these mechanics. We’re interested in highlighting these unique mechanics, and are looking at different ways to bring them back into the mix and balance them further. As the current state of the game develops, so will the meta.
Starting with the next patch, we’ll be unveiling a quick survey on the latest changes that all players can take, so that we can get a better understanding of the community’s sentiments.
We also have more Q&A from the crew below:
Ask a Pirate Question: When will we get a feature complete small group map where all the content is included? If I missed it, don't hesitate to point me i... Read more

Ahoy Pathfinders!
We’re excited to bring you phase 2 of the new features we are currently rolling out! Expanding from the Farmhouse system we introduced last patch, Warehouses are a new structure type that players may build at the smithy. We are shifting Stone Farmhouses and Warehouses to a new skill - Advanced Automation, which can be found in the Construction Tree (requires Esotery of Building).
Warehouses can be used in conjunction with Farmhouses to automatically collect and store the resources gathered from Farmhouses. Gone are the days of having to tediously move resources to and from for storage. Simply craft and place the Warehouse and it will begin gathering from all farmhouses within a 500m radius. Ever get confused by which of your storage boxes has which resources? With its large storing capacity, you can now easily access all your resources in one place! Any basic resource and alloy can be put into the warehouse, it will not store finished goods.
We’ve also made a few tweaks ... Read more
Ahoy Pathfinders!
Our commitment to bringing new features to ATLAS continues. ATLAS is still in Early Access, and we’re only in the beginning stages of developing the renewed ATLAS journey. Many changes are incoming and a lot of work is being done behind the scenes. All of your feedback has been very helpful and we’re thankful you’re taking this voyage with us as we shape the ATLAS experience.
Many of you have expressed that you wanted to hear more about our vision as we breathe new life into ATLAS. From the highest level, the main efforts are towards making the ocean fun and cleaning up the code. We are putting equal efforts into fixing bugs and rickety systems while we work on new things for you to do on the water. Apart from that, we feel that ATLAS suffers from a theming problem. In some aspects, the game tries to be almost a simulation, but in others, there are dragons and hydras. Currently, this creates a bit of incongruence which we are working to solve. Unifying the theme is one... Read more
Ahoy Pathfinders!
We’re happy to see that many of you responded with much interest in our last Q&A with the developers! We’re here with our 2nd round of Ask a Pirate Day, where our developers aka the crew answer your questions from Twitter, Facebook, Steam, Discord, and of course, the forums.
Remember guys, we’re still in the very beginning stages of this renewed Atlas journey! The changes that we are making and considering are setting the framework for more changes to come! You can’t have a building without a solid foundation first, am I right mateys? As we continue to examine the game and receive your feedback, it is possible that we may change courses as well. Thanks for joining us in Early Access to help shape the ATLAS experience.
Without further ado, here is our next set of Q&A! :)
DEVELOPER Q&A
Question: Do you guys have any plans to fix the issue of people using freeports as safe storage?
Answer: Yes. However, it may take some time to implement any changes.
Question: Do you plan t... Read more
Ahoy Pathfinders!
We find ourselves on the cusp of a new frontier as the crew begins rolling in new and exciting changes and content! As mentioned previously - the first of these new features, Farmhouses, are here! Let’s dive in and get a little in-depth about the update!
Farmhouses
Available under the Construction & Mercantilism Esotery of Building, players can construct both Wood & Stone Farmhouses in the Smithy. Farmhouses will require at least one thatch or wood unit for fuel to start gathering resources from nearby nodes, and as long as there are thatch and wood nodes within the area, the farmhouse will continue to fuel itself. Talk about efficiency! Players will be able to determine the farming radius based off of the light blue sphere during placement. Any resource with at least one node within the radius will be collected.

Additional Details:
  • Structures built within the Farmhouse radius will reduce the farming efficiency
  • The Farmhouse has 30 slots in its inventory
  • Resources col...
Read more
Yo ho! Pathfinders.
As previously promised there is some new ATLAS content on the horizon! We’re excited to bring you all a little sneak peek of two of the new features in our next update coming next week!
Farmhouses Introducing the first of our upcoming features, Farmhouses! Tired of toiling away on land like a landlubber, when you could be out adventuring on the high seas? You’re in luck! The new Farmhouses will automatically collect resources within a range around itself. All you scallywags can now spend less time on your chores and more time sailing out beyond the shores!
Take a gander at some of the concept art for various Farmhouses styles below:



*Please note that these are concept art and not the final rendition.
Buy Ships with Gold In addition to the upcoming Farmhouse update, we’ll also be introducing the ability to purchase ships with gold. Building ships is core to the ATLAS experience, so you can still craft your own masterpiece. Afterall, nothing beats the beauty of a shi... Read more
Ahoy Pathfinders!
We appreciate all the feedback we have received, both written by hardened sea dogs, and those still getting their feet wet. We’re monitoring the waves in the Forums, Discord, Steam, Reddit, Youtube, Twitter, and Facebook. Even when we hit rocky shores, you’re there mannin’ the sails. We’re excited to answer some questions that have popped up during our new journey in ATLAS Season 4: The Maelstrom and we hope you’re looking forward to all the new content that will be released in the coming months, like Trade Winds, Farms, Warehouses, 'n more!
Below are some questions & answers regarding the future development of ATLAS, straight from the horse’s mouth.
Question: I guess my main [question] would be about new PVP official servers. When you claim an island, is it safe for you or do raids happen? I don't mind PVP at sea but base raids suck. Just curious. Thanks.
Answer: Atlas is intended to be a game about pirates, and while our land-based combat is deep and rich, the new ... Read more

Hello Pathfinders!
Welcome to Season 4: The Maelstrom! We’re excited to launch The Maelstrom, which was designed to intensify the pirating and seafaring experience! We looked at player habits and reshuffled islands and resources to align the map to encourage more interaction though both conflict and cooperative gameplay. We’ve also made a number of balancing changes to improve the initial gameplay experience and make other strategies for gold more viable.
This is just the first step in the grander scheme of new changes coming to Atlas. There are many under-the-hood (or should we say, under-the-deck) improvements and new features coming down the pipeline. This new patch is just setting up the foundation for it! You can’t build a ship without a proper frame in place after all.
We’d also like to thank the community for all of your support and patience! We are excited to continue on the renewed Atlas journey with all of you!
Below you’ll find detailed Patch Notes for our latest update, v406... Read more
Ahoy Pathfinders!
The Grapeshot Crew is excited to announce the date and time of:
Season 4: The Maelstrom!
This Friday, July 3rd at 8 pm PDT (11 pm EDT), ATLAS' new World Map: The Maelstrom, will be replacing our original world map on both PC and Xbox. Everyone has worked hard to streamline player progression in The Maelstrom - players at lower levels will find it easier to focus on getting set up for their journey, and more experienced players will see new levels o' fun with a focus on player encounters.
Please Note:
  • Since The Maelstrom is a new journey, server wipes will be necessary for a fresh new start.
  • As a reminder, while we focus on PVP gameplay, there will be one global PVE server for the time being. PVP servers will remain region-specific.
  • Avast Ye! Servers may be down for around 45 minutes while we deploy the new map this Friday at 8 pm PDT.
Expect full patch notes to be available upon the update.
Happy Sailing,
- ATLAS Crew
For the latest dispatch on #playATLAS keep yer one... Read more
Greetin's Pathfinders!
News From The Cabin!
In this Captain’s Log, your new Community Team will be emerging from below deck to introduce themselves and also to touch on exciting new developments for ATLAS. We look forward to sharing further details on our roadmap with players in the near future, but for now, whet ye appetites on these tasty morsels!
First up! I'm Chismebeard (Ye can jus' call me Chisme, which is Gossip in Spanish, pronounced chees-meh) yer new Senior Community Manager o'er at Grapeshot Games! As we ramp up the crew for the new content we plan to bring you in the coming months, you can expect Nami and me to communicate your feedback and excitement back to main base.
Here's a wee bit o’ background about me: I've been working in the gaming industry for over 5 years and have experience in building up nonprofits. When I'm not working, you'll most likely find me playing monster-catching games, farming games, and first-person shooters. I've been playing ATLAS with the developm... Read more
Ahoy Pathfinders,
News from the Cabin!
Major news! We have been working on our plans for some time and getting ready to give all you Pathfinders the details of our new ATLAS journey. We’re growing the development team and we’ll be starting to introduce those team members to you next week!
Updates! Our first major change to the ATLAS will be a whole new World Map which is designed to intensify the fun at higher levels and make it a bit safer for lower level players. This is just the first step in the greater plan to shift gameplay from the land out on to the open seas! This new World Map drops in the first half of July for both PC and Xbox.
Another piece of ATLAS’ grander plan is to focus on PVP play with an eye towards breaking out PVE play into something else.   As part of this plan, we’ll be taking NA PVE offline and leaving the EU PVE server as the official PVE world for the time being.  
Bringing a new World Map online will require a complete reset of the system, something we don’t ta... Read more
Ahoy Pathfinders,
News from the Cabin First and foremost, we’d like to thank you all for your continued support of the game. We know it’s been an arduous journey and we’re very grateful to you for sticking through us through all the storms and chaos. It’s been a while since our last post and today we’d like to give you a brief update. The future of ATLAS is packed full of adventure! Our plan is to continue to update the game with many patches, varying from; massive new features, new items, bug fixes, balance changes, and quality of life improvements.
Today we’ll be rolling out a new major version. This will include a new item for ship combat, some balance changes, quality of life improvements, as well as miscellaneous bug fixes and updates.
Latest Patch Notes NEW Item: Ballista Flame bolt
- Sets fire to sails
- Can hit a sail with multiple bolts and add multiple fire buffs
- Fire can be extinguished by Olfend (or a bucket if you can get one up there)
- Fire can be extinguished by fully cl... Read more
Ahoy Pathfinders!
We’ll be releasing the latest game update later today around 14:00 PST/22:00 UTC. This update includes the aforementioned level cap reduction from 150 to 120. We previously announced that we’d be forcing a skill respec for all players with this change, but we will now only be forcing a respec for players who are currently past level 120.
We’re hard at work on the next update and as a reminder, 2x XP and harvesting rates are still enabled on our Official Network and will continue to stay boosted for the time being.
Latest Patch Notes (v404.5)
  • Reduced max player character level cap from 150 to 120.
    > Forced a skill respec for all players past level 120.
  • Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports.
  • Fixed a bug where offline player characters would fall off ships when transitioning into a freeport grid.
  • Fixed a bug where holding a treasure map on Blackwood would crash the game.
  • Players can now purchase a on...
Read more
Ahoy Pathfinders,
HAPPY LUNAR NEW YEAR!
To kick off the new year, we’ll be releasing a new patch late next week for both PC and Xbox. It will feature a number of various bug fixes, QoL improvements, and balance tweaks in a similar vein as the update from this past December.
The biggest change that players will see this update is the reduction of the max player level from 150 to 120. We wanted to give the community advanced notice of this particular change since it’s a fairly large shift in how players’ characters will experience ATLAS.
All players who have raised a character past level 120 should expect those characters’ levels to be reduced back to level 120 and all characters (regardless of level) will have their skill points automatically reset for free. As such, players will need to reassign their skill points upon logging in after the update is released next week.
We’ll be sharing the rest of the patch notes with you once it's released next week. In the meantime, we’ll be enabling 2... Read more
Ahoy Pathfinders,
Later today we’ll be pushing out an update for both PC and Xbox, which contains a number of bug fixes, QOL improvements, and balance changes. We have a lot more changes to come and will be following up with another patch in January next year and more shortly thereafter!
We’d like to celebrate the holidays with something special, so we’ll be running a bonus Magic Mythos event! From Thursday the 19th of December, until Monday the 6th of January, the following bonus rates will be applied to our Official Network:
3x Taming
3x Harvesting
3x EXP
2x Gold
Latest Patch Notes (v402.5)
- Emergency ship ladders are now easier to use
- Bow and crossbow can now damage Army of the Damned enemies
- Added a new inventory sort option to “sort by type”
- Improved inventory functionality to prevent items from randomly shifting around when transferring between inventories
- When multiple items are sent to the hotbar, their “equip delay” timers will now countdown simultaneously rather than one at a t... Read more
Our 24 hour Extra Life stream is fast approaching and we welcome all of you across the ARK and ATLAS communities in joining us. Let’s see what we can raise for the kids through gaming and giving with our fundraising event starting November 2nd at 9 am PST!
Live from our Seattle Studio to bring you entertainment, over 10k in giveaways from sponsors such as AMD, Alienware, MSI, Elgato, along with Collector’s Edition boxes, game keys, Discord, Nitrado vouchers, codes and more! So please tune in, whether you’re a streamer, a donator or just keen to be along for the ride, we’d love to have you! 
In the spirit of the event, we will be enabling boosted rates for all players on our Official Networks. These rates increase incrementally as each fundraising milestone is reached:
ARK: 0.5x increase on all rates across our ARK Networks for every $5000 reached up to a maximum of 8x.
ATLAS: The full rate increase breakdown can be found here[docs.google.com]
As an added incentive to raise money and awarene... Read more
Ahoy Pathfinders,
This Captain’s Log will be a catch-up following our Crossplay release along with a couple of announcements regarding what’s on the horizon.
News from the Cabin We’re going to batten the hatches and retreat to the cabin for a little while. We’ll still be around, collecting bug reports, monitoring your feedback and addressing any critical issues that may arise but you will likely see the frequency of patches slowing down for the immediate short term. With the Xbox version of the game now out and stable, the team will be taking a deeper dive into our planned Phase 1 efforts (quality of life improvements, bug fixes, and performance increases) and that will require some work behind the scenes.
With these phases, there will be a decrease in patch frequency as we are aiming to have more items bundled together and get out changes in batches rather than piecemeal. A quick note on Halloween and other holiday events, this is something we would like to support in the future with m... Read more