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blackwood has arrived!

It's here! Blackwood is now Live and ready for intrepid pathfinders to jump into!

Today’s free DLC update for the ATLAS delivers the long-awaited map Blackwood! Prepare for a dark twist on the Equatorial biome with dark jungles, caves, alcoves, villages, homes, farms, and an interesting array of animals. Wade through thick green waters teeming with dangerous creatures, rare plant life, and the occasional Gorgon to find buried treasure, sunken ships, explore the Mermaid City and experience a new spin on fighting the Hydra and Dragon with transient spawn locations.

The Blackwood map was created by Iso, the level designer behind ARK: Survival Evolved’s popular mod-map Crystal Isles. Blackwood was designed to be used for single servers an example of a stunning mod map that can be hosted unofficially. This specific map will be set up so that it still enables all the mechanics that ATLAS has to offer, whilst hosting it as a standalone server with no dat...

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blackwood has arrived!

It's here! Blackwood is now Live and ready for intrepid pathfinders to jump into!

Today’s free DLC update for the ATLAS delivers the long-awaited map Blackwood! Prepare for a dark twist on the Equatorial biome with dark jungles, caves, alcoves, villages, homes, farms, and an interesting array of animals. Wade through thick green waters teeming with dangerous creatures, rare plant life, and the occasional Gorgon to find buried treasure, sunken ships, explore the Mermaid City and experience a new spin on fighting the Hydra and Dragon with transient spawn locations.

The Blackwood map was created by Iso, the level designer behind ARK: Survival Evolved’s popular mod-map Crystal Isles. Blackwood was designed to be used for single servers an example of a stunning mod map that can be hosted unofficially. This specific map will be set up so that it still enables all the mechanics that ATLAS has to offer, whilst hosting it as a standalone server with no dat...

Read more
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new skins

Add some bling to your ride with new wheel skins! We're excited to introduce new options for customising your ships with three new wheel skins! Each will be tied to the completion of a quest. Crab

A new Quest has been added which entails looting a 16 quality or higher sunken treasure to unlock the Crab Wheel Skin. Shark

The Shark Wheel Skin can be procured by intrepid explorers via "Master Cartographer" Quest. Kraken

The Kraken Wheel Skin is obtainable through completing the "Power of the Gods" Quest

full v211.21 patchnotes

Along with the fancy new wheel skins and Quest, we also have some fixes, optimisation and balance landing in this patch:

v211.21

- Disabling the "Give Default Pathfinder Items" Option will now properly hide any cosmetic skins you've purchased or unlocked when you fast-travel/respawn (requires fast-travel/respawn to see the change if you toggle that option).
- Fixed Kraken sweeping players off their ships when the shi...

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new skins

Add some bling to your ride with new wheel skins! We're excited to introduce new options for customising your ships with three new wheel skins! Each will be tied to the completion of a quest. Crab

A new Quest has been added which entails looting a 16 quality or higher sunken treasure to unlock the Crab Wheel Skin. Shark

The Shark Wheel Skin can be procured by intrepid explorers via "Master Cartographer" Quest. Kraken

The Kraken Wheel Skin is obtainable through completing the "Power of the Gods" Quest

full v211.21 patchnotes

Along with the fancy new wheel skins and Quest, we also have some fixes, optimisation and balance landing in this patch:

v211.21

- Disabling the "Give Default Pathfinder Items" Option will now properly hide any cosmetic skins you've purchased or unlocked when you fast-travel/respawn (requires fast-travel/respawn to see the change if you toggle that option).
- Fixed Kraken sweeping players off their ships when the shi...

Read more
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Are you guys able to upload your most recent crashlogs? You can find them in this save folder:

SteamLibrary\steamapps\common\ATLAS\ShooterGame\Saved\Logs

It'll be the .crashstack files. We should hopefully be able to identify what's happening with those error messages.

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Ahoy Pathfinders,

We’re excited to announce that the new game mode, Non-Dedicated Multiplayer, is now available to play with our latest Patch!

The game mode will facilitate the ability to play as a client whilst also hosting the server at the same time. It will allow up to 8 players simultaneously on the server. Similarly to Single player, the host will have access to the entire ATLAS map and will be able to make use of the host settings UI to adjust server settings to your group’s needs, as well as additional enhancements in your .ini files!

Note that this mode uses your singleplayer save / world when you're hosting it. We'll also be working on a system that will allow players to import and export player characters and their inventories between worlds in singleplayer/non-dedicated mode, to bring your progress with you into other players' allowed sessions and back again.

Speaking of things we’re working on, later this month you’ll be able to get your hands on our new si...

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Ahoy Pathfinders,

We’re excited to announce that the new game mode, Non-Dedicated Multiplayer, is now available to play with our latest Patch!

The game mode will facilitate the ability to play as a client whilst also hosting the server at the same time. It will allow up to 8 players simultaneously on the server. Similarly to Single player, the host will have access to the entire ATLAS map and will be able to make use of the host settings UI to adjust server settings to your group’s needs, as well as additional enhancements in your .ini files!

Note that this mode uses your singleplayer save / world when you're hosting it. We'll also be working on a system that will allow players to import and export player characters and their inventories between worlds in singleplayer/non-dedicated mode, to bring your progress with you into other players' allowed sessions and back again.

Speaking of things we’re working on, later this month you’ll be able to get your hands on our new si...

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I responded to the crashing in another thread here:

It seems the crashes may be as a result of the same issues which are now fixed on our latest version (currently in testing). However, I can check your savefiles specifically if you'd like to email ([email protected]) me your SavedAtlasLocal folder.

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Saved locally in the SavedAtlasLocal folder. It's the same as the SP save.

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Thanks for the email guys. I received 4 in total and all of the crashes are not reproducing on our latest version of Single Player and Non-Dedicated Mode. I was able to load every single save file. It's likely with our most recent batch of changes that this has been fixed. This patch will be deployed sometime within the next 48 hours I imagine -- and will have a bunch more SP related fixes too.

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We working on this too, it's currently being tested by our team so hopefully, it'll be good to go with the release of the game mode. Though you'll want to sail in tandem with the host in order to make sure you're not pulled off your boat for exceeding the tether range. It's recommended that you slow down once you get towards a transition wall, so that everyone can be together rather than sailing off into the distance.

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It will be the entire map, there will be a tether range (limitation for playing as a server and a client at the same time), and you do have to stay on the same grid as one another; only the host will be able to initiate a transfer as the host is the server, so they control which grid is active or not.

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We don't plan to run our games that have live service aspect with No GMs, but we aren't a large team so we do like to focus on implementation that can minimize the workload on our GMs, so they can focus on other things.

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Would it be possible for you guys to zip up your SavedAtlasLocal folder and send it to me? [email protected] - I'll check it out

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You raise a fair point, will flag it up to the team and perhaps it's something we'll be able to do in one of our future patches. There is certainly more logs/info we'd like to add onto the Company Log.

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It was by design that players weren't able to rename ships, as we had some intentions surrounding keeping a log for each boat on board, in order to follow it's 'voyage'. Whilst the renaming-prevention implementation may need some work (as highlighted above), there is an argument that it be scrapped until that entire system is in place. So whilst there isn't an ETA right now, it may be something that you see changed in the future.

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We've gone ahead and will be disabling the option to raze islands on PvE. Structure spam is still an issue, and one we would like to resolve but we recognize the problems this causes on a PvE network, in particular to settlers who have been living under the guise that their bases would be safe following the initial structure-placement timer. We'll keep on reading your guys' feedback and consider ourselves more suitable ways to approach this.

This patch also introduces a change where island owners can place down more tax banks around their island, to help encourage other settlers who live there to contribute to the upkeep cost.

There's a lot of fair and valid feedback here, but there are also some unnecessary remarks towards one another. Remember, it's okay to have a different opinion and share it folks, but keep things civil

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