Artifact Dev Tracker

Patch notes. https://steamcommunity.com/games/1269260/announcements/detail/2417817941777686983
Heroes - Let's talk about that! https://steamcommunity.com/games/1269260/announcements/detail/2265820924456963690
New wave of invites are out. Have fun!
New Patch and Wave 3. https://steamcommunity.com/app/1269260/allnews
We are still working on connectivity issues which have prevented people in some regions from playing. Unfortunately this means the next wave of invites won't happen until Monday. Thank you for your patience!
New patch is live and more invites are sent. Expect future invites to happen more sporadically. Have fun!
We are pushing a potential fix for the disconnect issues. This should help player in Russia and Europe which are having trouble starting games.
Invites are out! https://playartifact.com/news/2201643256674952669
We’ve sent out the first round of invites! All invited players should immediately see Artifact Beta 2.0 on their accounts. We will keep you updated on additional invites (no timeline yet!), and will continue to work to support more people.
Our localization team is hard at work and non-English languages will become available over the course of the Beta.
Our first two areas of focus are Usability and Bugs. Feedback on other topics is welcome, but fixing these types of issues will let us grow the beta more quickly. There is an in-game tool to report any issues, and you can use the feedback email for anything that requires a discussion.
Have Fun! Read more
The Artifact Beta 2.0 signup page is live. https://playartifact.com/ Everyone is welcome to sign up, but players of the original version will be given priority. If you were expecting an email from us but didn't get it for any reason the link above will still work for you.
Update plan. https://playartifact.com/news/3761014098381948888
We are happy to announce that we are moving to the next phase of the Beta!
The Beta for the original game started too late and was too short. We’ve decided to approach things a bit differently this time around by gradually inviting people to join us while we are still “Under Construction”.
Here’s the updated road-map:
  1. Test boring stuff
  2. Trickle out invites, starting with players of the original release <- We are here
  3. Work on the Beta, eventually transitioning to an open beta
  4. Leave Beta
We will be sending an email to all players with the original game on their Steam Account (it doesn’t need to be installed). Emails will appear by NEXT WEEK. Follow the instructions in the email to sign up for the Beta.
We will use a lottery system to invite people who have opted in. Access to the Beta will remain closed until we’ve worked though the signups from players of the original. Communication about the game will remain open for the duration of the Beta.
FAQ: What are we testing?
Gameplay, Balance, H... Read more
Items, and the heroes who wield them. https://playartifact.com/news/2201641989738355149
Welcome back to another round of shop talk! After our last blog post we received a lot of email which made it clear that people still had questions about the specific functioning of the new shop. A lack of clarity in our previous discussion also caused some confusion. Let's start by trying to clear up some misconceptions, then we'll give some more details on the new shop's current implementation, and finally show some updated cards.
Clarifying The UI Our tasteful placeholder art muddied the waters a bit. The title "Secret Shop" in the new shop interface implied that it was somehow separate from the old shop in Artifact or a replacement for the Secret Shop slot, when really it is just a reimagining of the old shop.
People also found the "Invest" option confusing, because it created the expectation of giving money in the future, rather than right away. In response, we've renamed the options from "Purchase" and "Invest" to "Shop" and "Earn" to make them more specific. The reroll button has... Read more
Itemized Item Thoughts. https://playartifact.com/news/2218529854320325526
Before we get into the blog, we wanted to share the results of last week’s poll. Arc Warden was the front-runner right out of the gate – his lead seemed insurmountable. Slow and steady, though, Nyx started to creep up. Then, right before were going to close the poll, he almost overtook the front spot. In the end it was close enough that we figured why not add both!
Now on to the shop!
Feedback about the shop has been a bit more scattered compared to other parts of the game and the suggestions have ranged far, from tiny tweaks to a huge Dota-scale item shop with item recipes. We've found we also have a mixed mind about the shop. We liked some parts and had other parts we thought needed improvement. There are some side effects of the original implementation that pushed optimal item-deck building into a narrow space.
It's a topic that we think would be good to delve into together. Let's break down what we did and didn't like, the goals we should have for the new version, and talk about the d... Read more
Who would you choose? https://playartifact.com/news/2217403321334436090
This week we wanted to talk a bit more about the heroes in Artifact. These have been viewed as one of the strengths in the original game, but also as one of the missed opportunities. The most common concerns we hear are about underwhelming signature cards, lack of abilities, or heroes that fictionally don’t fit with their kit.
Our philosophy this time around is different, so we’d like to go over some of the factors we use when evaluating hero designs.
  • All heroes should have at least one ability.
  • You should be excited to draw a hero’s signature cards.
  • Signature cards should avoid being situational.
  • Signature cards should generally be at their best when their corresponding hero uses them.
  • Bonus if a hero has a small self-synergy.
  • It’s fine to have two abilities on a hero if at least one of them is a passive.
  • It’s fine to have strong active and passive abilities on the board. They create interesting threats to play around.

Let’s take a look at the basic heroes and see how they’ve changed.

... Read more
Looking under the hood. https://playartifact.com/news/3487417872003751630
This one came in hot so please forgive any gram badder, who would have guessed that doing all this remotely would be so hard? Anyway, let’s get to it!
Initiative
The initiative rules haven't changed much, but the implications are different due to the round being shared across lanes. Players still take turns performing actions until both players pass in a row, and then you go to combat. This sequence continues across rounds, so while you can't control initiative across lanes you can still do so across rounds. There are more rounds per game, although each round is shorter. And "Get Initiative" spells still exist, although they have been renamed to "Quick."
Mana
There is now a single Mana pool that starts at 3 and increases by 1 per turn. Some cards and abilities are crosslane, but in general cards only affect the lane that they’re being cast from and you need a hero in lane to cast a card of their color.
Mana costs have been reduced for low-end and mid-tier cards, but high-end cards remain ex... Read more