ARK Survival Evolved Dev Tracker

I appreciate that many of you have noticed a positive change in the team as of late! We're definitely changing things up and doing our best to listen to the community. Working with ChrisW and Colin over the last year has been a great experience.

I do want to address something though. I have immense respect and admiration for Jat, Jesse, and Jeremy (we sure do have a lot of J names don't we?). I worked very closely on a team with Jeremy and Jat in particular for two/three solid years and they are without a doubt the hardest working people I know. I'm not even sure how they manage to do it all, I'm pretty convinced they're not human.

I can understand that not every decision, direction, or change made to ARK during that time may have been one that you agreed with. But the entire Wildcard team as it was before ATLAS was responsible for building ARK as you know it from the ground up, and that happened as a brand new game studio out of someone's house. They are all very dedicated individ...

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It was removed because with cryopods it doesn’t really serve much purpose anymore, and it makes thing easier on our enforcement team/CS team.

F4hype

Sure, but make sure to give him a big character model.

Playing against a good genji in overwatch always felt like ass because his hitbox is tiny and they'd always be in the air.

Agree with everything Drew said in the OP, but it's not just around buildings it feels bads. Out in an open field, if one player has to aim on an X/Y axis, and one player has to aim on the X/Y/Z then the dude who's double jumping always has the advantage. Think about fortnite shotguns. Tell me if you've ever seen the 'good' shotgunners stay on the ground while they're shooting.

You're just harder to hit at all points of the game if you have double jump.

So either give them a bigger hitbox as a drawback or just don't do it. Pathfinder already fills this niche to some degree, but his drawback is he's limited by his terrain.

TL;DR - it's harder to aim at someone up/down/left/right than it is to aim at someone left/right only. Pls no double jump champ.

Alternatively, add a cooldown to the double jump.

Not yet.

You're kicked out of the club!

Look at this rich dude skipping thatch straight into wood.

That looks awesome!

<3 more to come!

soepie7

Config to change stack sizes, but not weights. Stackmods are still not replaced by vanilla.

There is a config to change the weight gained per level. The weight per item is only important when compared to how much a player/dino can carry.

Quellcrest

Only if the config includes weight reduction...other wise still need them stack mods :(

in practice changing the weight per item is only really necessary if you want to change the balance of it. The weight of a given item only has meaning when compared to how much you can carry, so increasing the multiplier for character weight per level points effectively does the same thing as a uniform scale reduction of every items weight. It would also be far less typing in the ini.
:)

xRighteous_Devilx

There sure is quite a bit, I couldn't imagine going through all the official servers!

It's only a few million rows a day.

xRighteous_Devilx

Do you use something like Splunk to aggregate logs and run searches?

I had my first peek at the log files lastnight and immediately started thinking of different things to track for my private servers.

We use Tableau for some views but we also use some other tools I made to find answers from the data. :)

Brainzaw

Aha! I understand now, Thanks! But what exactly is the difference on a daughter and a copy? And how do i make a daughter?

The difference is in what is inherited.A copy does not inherit the data from the blueprint you copied from, it creates duplicates, which in turn mean that the duplicated data will not be recognized as the same as the original. any changes to the original class will also not be inherited.

I child inherits the functions and data from the parent you made it from. think of it like you make a child of the the "Meat" class, and call it "Steak". "Steak" would inherit all of the properties of meat, it would also qualify as "meat" when doing a test for the kind of class something is. If you had made a copy then "Steak" would not also qualify at "Meat" in code.

To make a child you can drag a blueprint into your mod folder, and from the options you want to select the one for "Child" or you can right click a blueprint and select "Make Child" and then just move the newly created blueprint to your mod folder.

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A couple bits of information here

1) Make a child of the PrimalGameData_BP not a copy. In fact you should do this for any files unless you have a specific reason to make something a copy.

2) When you load a file (Copying, deleting, and even just right clicking one causes it to be loaded) all of the files it references also get loaded, and in turn all of the files those reference get loaded. In order for the devkit to load many types of files a relevant DDC file must be generated first (These files are needed when actually cooking the mod)
When you load a PGD you actually end up loading most of the game into memory. This is a long process, especially the very first time you are doing it after installing the devkit.

While it's doing this it will appear as if the devkit has locked up. Depending on how much RAM and CPU you have I have heard of it taking up to 40 minutes the first time (and a few out of memory errors from compiling the DDC as of late due to content expansions). Y...

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Just a heads up that this issue is on our radar and we hope to get a fix for it relatively soon. Manas are finicky little beasts!

Froggmann5

Can you please reconsider giving players more than one mindwipe per level? It's really an unnecessary nerf to the game that punishes people with smaller friend groups (or who are solo), for no real benefit to the overall health of the game. Even with the mindwipe you'll give me as a solo player, I can't use it to try out the new structures because I won't be able to spec out of it if I don't like using them, so I'll be stuck with a bunch of engrams that I don't need. And if they do turn out to be useful after a few weeks of people playing around with them, I can't mindwipe to learn them.

I honestly agree with this sentiment. Thanks for the input!

Unfortunately every time we had new functionality (land flyers whistle) it likes to reset the other bindings. I'm sorry about that!

I stacked no stones, don't blame me for these shenanigans.

Core mods are generally not compatible with each other. Due to the way remapping works, mods that remap the same things will not work together properly.

I was using "Bubble bobs" myself.