ARK Survival Evolved Dev Tracker

ShRoOmSs1

Try harvesting an high hp ovis that is imprinted and leveled in health with a chainsaw you’ll understand

Interesting, we'll check it out.

Guess you'll just have to buy the GRP CF top now :P

That's correct, will be fixed soon.

It seems to be related to a line of sight issue, we'll get it fixed up. Standing on the inner side of the pad should work. Like so: https://pbs.twimg.com/media/EV7l-H7XkAIWOjQ?format=jpg&name=large

If you're still having issues, try getting a bit close to the terminal on the inner side. Sorry for the inconvenience folks, it'll get taken care of.

The proper localization strings just went live in the Steam game earlier today (except Chinese). As mentioned earlier on this post, there was a problem with the data merge of new strings immediately prior to launch. Now all of the intended strings are in there.

Note that there is currently a bug for multiplayer where some strings in the UI will not be localized, even if the localized string is present. Any such strings *are* localized in single player, but will require some development work to fix in multiplayer.

Thanks again for the bug report!

AnOkaySin

If they are disabled and somebody builds in the path of something like the manta course, what happens?

They will be in the way :)

We’re going to disable the no-build zones by default. They will remain a server option (as they are now) and will be enabled on Officials so everyone can reliably do the Missions. Thanks guys!

Ucan_Kizmiaz

first off I must say that I'm quite surprised to get an answer. thanks.

with all due respect though: the crowdin project exists almost as long as ARK does, maximum half a year less.

ever since we, the volunteers, tried our best in a timely manner to provide updated translations.

I totally understand that the voice acting part needed a professional team rather than a handful of fans to get things done BUT seriously the rest is just ... . i don't know who you paid for that but for my part I can say that German is an utter mess.

Also I believe that Crowdin was and still is a cheaper solution apart from the fact that the interface is a paid one and that rewards been granted in the past.

And some month ago there were Genesis strings on Crowdin but they got pulled after approx 2 days. Over these two days at least two languages got completed.

But enough of that. I think I can speak for the rest of the volunteers on Crowdin when i ask for a bit more communication when it comes to translating. I'm not asking for a full-time sitter holding our hands but someone who most definately is available to answer questions and solve some issues that occur. Dave was there in the beginning but for the last two years there was zip communication. Wait, there was a Hi from someone from WC on Discord ;)

you have a good one and take care.

thanks for your time and reply

Upon further review it looks like many (most?) of the non-voice lines may have been omitted from the localization manifest somehow. Still looking at what happened with that large merge of data, but hopefully we can get all the carefully-translated lines in an upcoming build ASAP.

Thanks again for pointing it out!

Thanks for the feedback. It was not a machine translation. The full game VO and content was localized using an industry-standard localization company at a high cost.

This was done because the voice acting scripts and recording sessions needed to be done well ahead of time for many thousands of lines of dialogue (a first for us) and we did not want to spoil the lore and mission-based content of Genesis ahead of time.

Now that the game is out we can set up a CrowdIn and see how a preferred localization may differ from the existing localization, at least for the non-spoken lines, and evaluate the future use of paid localization versus free, crowd-sourced localization for unspoken content in Genesis Part 2.

Read more

Oh yes. Full new soundtrack by Gareth!

fish250505

Yeah I think it stacks with your settings, my server has 50x hatch & 30x mature, I got impregnated by a reaper earlier and the pregnancy should've been 14 mins but only took 4 which is 150x hatch so it's stacking with the 3x, tested some things in SP yesterday and they were fine but I think I have events disabled in launch options

Seems to have been a thing since the Christmas event, can't remember having to adjust my settings for any events before then

The Valentine's event was one of the first ones to use the active event system. When that one was set up the multipliers were hardcoded (I believe it predated the newer dynamic config) so it was pretty much the only event that did rates this way (and it never will again)

SinfulFrisky

Oh yeah I'm aware. Also hi again Jesse, it's always really nice to see you. This is gonna sound seriously fanboyish but now that I have the opportunity, remember back in 2017 when you were teasing me about the Overseer and how awesome it was gonna be? You guys have come so far since then, I really mean it when I say ARK is probably my most favorite game ever. It's a huge part of my life and has left it's mark. Two of my best friends who met on ARK fell in love and are moving from NY to CA to live with one another, isn't that awesome? I've been here since day one and don't plan on leaving. Keep on making ARK stuff please and being awesome, thank you.

That's amazing! I remember :) Thanks for the encouraging words and for sticking around so long. We love hearing when ARK has helped real life be a little better, and your friends' story is so touching!

SinfulFrisky

Yeah. I should've clarified like, I wish it was a full thing, you know? That beginning part is awesome.

Hey the Extinction Main Theme uses the beginning from the teaser! :) https://open.spotify.com/track/6etqsBcZdTv5CXjdTfMpWJ

FliteSchool

/u/wildcardced what are your thoughts on this? I feel like it will bring in a new influx of players wanting to experience a fresh official PvP experience.

I'll poke about this again. A few months ago there was some talk about what the next season would look like.

[deleted]

u/wildcardced any update on this yet? This is one of many posts this week, yet other than 1 or 2 comments saying “the devs are aware” we’ve had radio silence. Kinda embarrassing given the fact it’s been over a month, any chance of some proper communication over this issue? Like when it’s gonna be fixed? Half the damn game is broken. I know it’s not your fault but damn, we need this fixed soon. This is happening on every map other than the Island. Paid DLC is broken, you guys gotta sort this shit out.

I don't have an ETA for you but it is one of the many things in the queue to be fixed. It's higher in the list but the current priority is the blue screen crashes we are seeing on PS4

[deleted]

[deleted]

Also sometimes the particle effects just kind of stop working on them for some reason it seems. if they are reddish coels there is a decently good chance that they are vday coels

The dynamicConfig ini looks off because vday was one of the first first events where we implemented the active event system. There were some quirks with how vday was set up that didn't come to light until the last minute basically.

End result, yes the 1/3 baby food consumption rate is in effect. as is the 2x mate boost range and all the other 3x breeding/mating settings.

the timing for the autostart might be a bit off. It looks like it should activate but might not happen until tomorrow.

I was promised a nutshell...

It should be a relatively small update; however, I can't really promise that. Thanks to the way console updates get chunked for their delta updates (we don't really have any control over that) updates for consoles can end up much larger than we expect. We might only add or change about 200 MB worth of data, but the deltas might register 5 GB. It's really unpredictable.