Well folks, this is it! It was a little over 6 years ago that we first started working on Anthem, and we’re down to exactly one month left until launch.
Back in 2012 when we first conceived of Anthem (then codenamed DYLAN), we wanted to create a whole new fictional universe, full of BioWare quality story and character. We also wanted it to be an experience you could share with friends, and to have a story that doesn’t just come to an end, but takes place in a world where things are happening right now.
We knew there would be challenges. People are skeptical of the idea of story in an online game, and for good reason. Often, the nature of online multiplayer games tends to fight story agency and interesting character interactions. And, even in the best online games, it’s easy to lose interest or run out of things to do when your friends aren’t online.
We designed Anthem to address these design challenges by trying something new and different. With Anthem, we aim to integrate the ...
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