Very happy to hear you're enjoying these blogs!
They take some time to put together, with input from different departments and dedicated visuals to explain things (like in these recent blogs), so, we're glad they're so well-received.
Very happy to hear you're enjoying these blogs!
They take some time to put together, with input from different departments and dedicated visuals to explain things (like in these recent blogs), so, we're glad they're so well-received.
Not quite sure what you mean with the "Starting Provinces" part.
On the contrary, Anno 117: Pax Romana gives you more choice compared to Anno 1800 since you can choose to start in either province when starting a sandbox game.
The campaign, as in Anno 1800, might occasionally restrict you in some regards for narrative reasons, but that's a different story (hah, story!).
It's indeed lavender! If you close your eyes, you can smell it through the screen.
Not long ago we gave you a first look at how we’re handling roads in Anno 117: Pax Romana and how we improved the grid with additional functionality by allowing for diagonal building of roads and buildings. If you missed it, catch up by following this link.
In today’s blog, we’ll be looking at the challenges the team faced when making the game work with these new options and how they resolved them.
We’ll also cover a few further implications of these changes, since roads aren’t the only thing you’ll build in Anno 117: Pax Romana, of course.
For Anno 117: Pax Romana, we upgraded the building grid with additional functionality to allow for diagonal roads and buildings. For this, we sub-divided each grid tile into 4-subtiles, which allows us to still calculate and place objects precisely into the grid even at a 45° angle.
Building diagonally does help making both streets and anything connected to them look significant...
Read moreNo, but we'll definitely announce when we've sent invites.
Taking note to specifically lock your version to diagonal roads only
Hello Anno Community,
As you might have guessed from the title, today’s DevBlog will focus on modular ships in Anno 117: Pax Romana. If you watched our segment at IGN FanFest, you have probably heard Manuel Reinher, Creative Director, talk about this new feature; therefore, let’s have a closer look at modular ships!
Since 1998, ships have always played a key role in Anno games: whether you were transporting tools after desperately buying the whole stock from the travelling merchants in Anno 1602 or efficiently coordinating trade routes in Anno 1800, you certainly have sailed the high seas in some shape or form while playing Anno.
It should not be a surprise to you all, then, to see ships play a key role in Anno 117: Pax Romana. However, unlike earlier Anno games, Anno 117: Pax Romana will change things up a bit with a new feature: ships will be modular, and you will be able to se...
Read moreHeya! There are no ongoing playtests right now, and we have not sent any invites to said tests yet either.
If you'd like to participate in future playtests, please sign up with your Ubisoft account via https://register.ubisoft.com/anno-117/en-GB
There is no other way to participate in playtests, I'm afraid. Should you have issues with your Ubisoft account, please get in touch with Customer Support: https://www.ubisoft.com/en-us/help/contact
Appreciate the post! We don't even need to do our own marketing anymore, this is fantastic! :P
But seriously: it means a lot to us to see our game recommended this way. We hope everyone picking up Anno 1800 in the sale is going to have a great time with our "baby".
Hey Anno Community,
Welcome back to part two of our in-depth look at the games included in this month’s Anno History Collection. Today we want to tackle Anno 1701, which is a special game to the team in many ways. But before we get into the specifics of 1701, let us recap our general approach to the Anno History Collection and the improvements that have been made across the board on all the games. Should you have missed our first blog on Anno 1602 History Edition, we would encourage you to give that a read first.
Classic gameplay on modern PCs
As outlined before, our priority with this collection and the four games included (History Editions of Anno 1602, 1503, 1701 and 1404) was to maintain the classic gameplay that we have all grown to love over the past two decades, while ensuring that playing these games on your current PCs is smooth and hassle-free. This is of course also true for Anno 1701 History Edition:
The game has been completely ported to be 64-bit only, meanin...
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