Anno 1800 Dev Tracker

Very happy to hear you're enjoying these blogs!

They take some time to put together, with input from different departments and dedicated visuals to explain things (like in these recent blogs), so, we're glad they're so well-received.

Not quite sure what you mean with the "Starting Provinces" part.

On the contrary, Anno 117: Pax Romana gives you more choice compared to Anno 1800 since you can choose to start in either province when starting a sandbox game.

The campaign, as in Anno 1800, might occasionally restrict you in some regards for narrative reasons, but that's a different story (hah, story!).

It's indeed lavender! If you close your eyes, you can smell it through the screen.

Yes

Not long ago we gave you a first look at how we’re handling roads in Anno 117: Pax Romana and how we improved the grid with additional functionality by allowing for diagonal building of roads and buildings. If you missed it, catch up by following this link.

In today’s blog, we’ll be looking at the challenges the team faced when making the game work with these new options and how they resolved them.

We’ll also cover a few further implications of these changes, since roads aren’t the only thing you’ll build in Anno 117: Pax Romana, of course.

A quick recap

For Anno 117: Pax Romana, we upgraded the building grid with additional functionality to allow for diagonal roads and buildings. For this, we sub-divided each grid tile into 4-subtiles, which allows us to still calculate and place objects precisely into the grid even at a 45° angle.

Building diagonally does help making both streets and anything connected to them look significant...

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No, but we'll definitely announce when we've sent invites.

Taking note to specifically lock your version to diagonal roads only

Hello Anno Community,

As you might have guessed from the title, today’s DevBlog will focus on modular ships in Anno 117: Pax Romana. If you watched our segment at IGN FanFest, you have probably heard Manuel Reinher, Creative Director, talk about this new feature; therefore, let’s have a closer look at modular ships!

Anno & ships: a 27 yearlong cruise (and counting)

Since 1998, ships have always played a key role in Anno games: whether you were transporting tools after desperately buying the whole stock from the travelling merchants in Anno 1602 or efficiently coordinating trade routes in Anno 1800, you certainly have sailed the high seas in some shape or form while playing Anno.

It should not be a surprise to you all, then, to see ships play a key role in Anno 117: Pax Romana. However, unlike earlier Anno games, Anno 117: Pax Romana will change things up a bit with a new feature: ships will be modular, and you will be able to se...

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Heya! There are no ongoing playtests right now, and we have not sent any invites to said tests yet either.

If you'd like to participate in future playtests, please sign up with your Ubisoft account via https://register.ubisoft.com/anno-117/en-GB

There is no other way to participate in playtests, I'm afraid. Should you have issues with your Ubisoft account, please get in touch with Customer Support: https://www.ubisoft.com/en-us/help/contact

Appreciate the post! We don't even need to do our own marketing anymore, this is fantastic! :P

But seriously: it means a lot to us to see our game recommended this way. We hope everyone picking up Anno 1800 in the sale is going to have a great time with our "baby".

Anno 1701 - the first Anno game developed by the studio now known as Ubisoft Mainz - us! For the History Edition we added support for multiple screens, full online multiplayer via Uplay and several other improvements. Learn all about it in today's blog: https://www.anno-union.com/en/devblog-anno-1701-history-edition/ http://pbs.twimg.com/media/EaUYEZbXsAIKWCE.jpg
@fighting_koi We have no plans to release Anno 1800 on Steam.
@Acinoyx Looking at previous games, Kosmos often publishes an English version, too. But for details regarding the board game you better get in contact with them directly 🙂

Hey Anno Community,

Welcome back to part two of our in-depth look at the games included in this month’s Anno History Collection. Today we want to tackle Anno 1701, which is a special game to the team in many ways. But before we get into the specifics of 1701, let us recap our general approach to the Anno History Collection and the improvements that have been made across the board on all the games. Should you have missed our first blog on Anno 1602 History Edition, we would encourage you to give that a read first.

Classic gameplay on modern PCs

As outlined before, our priority with this collection and the four games included (History Editions of Anno 1602, 1503, 1701 and 1404) was to maintain the classic gameplay that we have all grown to love over the past two decades, while ensuring that playing these games on your current PCs is smooth and hassle-free. This is of course also true for Anno 1701 History Edition:

The game has been completely ported to be 64-bit only, meanin...

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@tonkaluk Hey, this post is about the Anno 1800 board game, it's not going to be digital. Regarding the Anno 1800 PC game: we're not planning a release on other platforms right now.
@JonathanRL Excellent question! We recommend playing with your enemies then.
This autumn another path to playing #Anno1800 will open! Designed by Martin Wallace and published by Kosmos, the Anno 1800 board game will let you settle islands and compete with your rivals while facing off against them across the table. https://www.instagram.com/p/CBAlFJqCxSP/ http://pbs.twimg.com/media/EaPNVppXYAME44A.jpg
@arenasnel98 The Complete Edition includes the full game as well as the Season 1 and the Season 2 pass, each containing 3 DLC. The third DLC of Season 2 ("Land of Lions") will release later this year.
@QucHung15 We're currently looking into this issue. Could you please check if destroying and rebuilding the fuel depot solves the issue for you?