7 Days To Die Dev Tracker

Originally posted by Cheshire: Have you ever been lit on fire? I have. 3rd degree burns on my leg... trust me when I say the pain will make you move faster than you thought you could.
But NOOOOOOO get caught up slightly by a burning pipe and you become a slug in honey. Why? What part of fire causes you to slow down?

Catching on fire rarely happens in the game if you're careful but when it has happened to me I do move faster than I normally do. I rip open my menu and move that mouse cursor super fast to the water in my inventory and gulp it down. There is nothing like being a slug in honey about how fast I get to my water. Read more
Just try it and tell us what you think. You should be able to come to a decision within 30 minutes. Also Undead Legacy is still being updated and I believe is expected soon with a version that works with 1.x 7 Days to Die so there's that to look forward to as well.
If you want up or down votes as much as a discussion, OP, you could make a poll on the official forum[community.7daystodie.com].
Seriously. If you were that upset about it, you would have found these threads already.
Water please
food and water
water containers
A21 Should Keep Reusable Empty Jars Read more
There are enough threads on this already. Try looking around a bit before starting a new thread.
B317 screamer prediction
Screamers shouldn't call in more screamers
i hate the heat system
screamer.. why worse than a horde night? Read more
Originally posted by Blessed™: i haven't played this game since it was $5, what did they do with this game? why so expensive now?
There is already an active thread that has been regularly posted in for almost a year now. It rarely leaves the first page of posts if you aren't using Steam's dumb listing of 15 posts, and almost never leaves the first page if you use something more reasonable.
When you posted this thread, the topic was literally the fourth thread down the list that wasn't a Pinned thread.
Try putting more effort into looking around and doing some research and reading before you start a thread and clutter the forum with duplicates.
$44.99 is way too much for this. Even in a 1.0 state. Read more
Originally posted by MercenaryGrok:
Originally posted by SylenThunder: Already on the roadmap.
wasnt this PROMISED on release when it exits alpha?
Yep. Promised after the game is finished. Game isn't finished yet. Still in Alpha too, but just left EA.
You know, power attacks don’t feel right for harvesting tools (wrench, ratchet, impact driver) because of the animation. It looks like you’re just whacking the target instead of harvesting it, so I don’t expect to get resources beyond what I’d get wailing on the target with a pickaxe. I wonder if others feel this way: that a power attack should still look like you’re manipulating the target to extract useful parts, for visual communication reasons.
As for bone knives, there’s an added trick to harvest faster. Aim at the air above the target when pressing the power attack button. You’ll trigger the ‘power melee attack’ stabbing animation, instead of the ‘harvesting power attack’ animation, which is a slower slicing across motion. So long as you aim to hit the target when the knife lands, you’ll harvest it the same either way. You can harvest a deer in one second this way. Read more
As of this writing Version 1.4, build 8, is the latest stable build. As such, it’s what everyone with the game downloads by default, unless they manually select some earlier build to play instead. Experimental builds are always opt-in only.
I’ve requested the pinned dev diary here be edited to reflect the recent news about a delay. Sorry that information got out of date.
Originally posted by IvGotBallsOfSteel: Just use msi afterburner, then you can set it to what you like or set it so it toggles on a hotkey, 72fps or uncapped like mine for example
No one should be using MSI Afterburner. The developer quit half a decade ago, it isn't supported at all anymore, and it is well known to cause crashes.
Originally posted by Stevanator:
Originally posted by SylenThunder: Again. It was never promised. And you linking to a false claim does not prove anything.
Here is the Alpha 17 Developer Diary. Go find where they stated an exact date for release, or that bandits were for sure going to be in Alpha 17.
https://community.7daystodie.com/topic/4430-developer-discussions-alpha-17/

well i wont find it now, because its been 8 years, and in that time you had time to edit and delete everything to cover yourselves, every person here is aware of your behavior
Then use the Wayback machine. The developer has never shown the kind of behavior you imply. It's just people making false claims that state that. Read more
Originally posted by Stevanator:
Originally posted by tazman1: Alright everyone lets post when we first heard that and how many updates redesigns and complete game overhauls as well as other just random non bug fix crap was given out instead while they pushed it to the next update.
For me it was Alpha 17 would have bandits

^
Originally posted by SylenThunder: Ok, so go ahead and show with references where they gave a specific date with a promise, and broke it.
When they say "We are aiming for", or "if all goes as planned", that is an estimate and not a promised date.
So again. Provide evidence of them actually violating that by making a direct promise, and missing it.
Again. It was never promised. And you linking to a false claim does not prove anything.
Here is the Alpha 17 Developer Diary. Go find where they stated an exact date for release, or that bandits were for sure going to be in Alpha 17.
https://community.7daystodie.com/topic/4430-developer-discussions-alpha-17/ ... Read more
Originally posted by Stevanator: https://partner.steamgames.com/doc/store/earlyaccess
2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.
they literally broke this rule every single update they did
Ok, so go ahead and show with references where they gave a specific date with a promise, and broke it.
When they say "We are aiming for", or "if all goes as planned", that is an estimate and not a promised date.
So again. Provide evidence of them actually violating that by making a direct promise, and missing it. Read more
Bandits were never advertised as being planned for Alpha 17. They only previewed some art for probably outfits the bandits would have.
They have been known in development since Alpha 14, but the only time they ever focused on having bandits for release was for a21, but the AI was nowhere near ready so it was set aside for later. Even then it wasn't promoted that they would be included in the update.
Originally posted by SiEgE: I think it was named after Corporal Shepard.

“I’m Commander Shepard, and this is my favorite pie in the wasteland.”
Originally posted by Tahnval: The dish is named after people who herd sheep, though. The meat in it is sheep. Anything else isn't really shepherd's pie. So the food in 7DTD isn't shepherd's pie. Or cottage pie, which is made from beef. The pie in 7DTD is like the chicken bacon. An abomination.

Wait, why is it an abomination? It’s made with lamb[7daystodie.wiki.gg] in the game, which is sheep. In fact it probably exists only because the lamb ration was already in the game, back when Madmole needed to come up with something[community.7daystodie.com] survivors could cook from the canned foods they had. The beef ration is used for other recipes. So even if you’re an ingredient purist, I’d say they got that part right.
If the spelling is unequivocally wrong, then I’d report it as a localization bug, They’d probably fix it, unless they think of it as a canonical colloquialism like “Forgettin’ Elixir.” Read more
Originally posted by Macdallan:
Originally posted by SylenThunder: Lots of people liked Alpha 16 because it required almost no effort to play. There were barely any survival aspects to the game at all.

There are currently barely any survival aspects to the game at all and the game takes almost no effort to play.
Correct. But back then you didn't even have to worry about the most basic things like food and water. Loot was overabundant. Mechanics were simplistic. And you could basically achieve end-game before the second bloodmoon and rule the world. The only challenges that truly existed were running into bugs like having to dig your motorbike out of the side of the hill it teleported into while you were driving next to it.
Which is what most of the complainers want. Easy gameplay without restrictions or limits. They want to play the game in a way that it was never intended to be developed for, and instead enjoy incomplete versions with temporary mechanics that were never in... Read more