devilscape

Apologies for the self promo, but I Still can't believe I had this opportunity. I've worked with Volante Design for a number of years now, and while in a production meeting for upcoming products, I suggested that we reach out to DE for a potential collab. The team looked at eachother and were like "Did [owner's name] reach out to you already? Is this a bit?"

Turns out they were already in production for the Tennocon release, and had planned for me to model it! I cannot express how much I geeked out. Have almost 900h in Warframe. I adore this game, this community, and it's an honor to have a small part in Warframe's history 🥹

Thank you guys for being so awesome. Also, this jacket is so damn comfy 😅

ICON

oops! letting it live since new nightwave launches Sept 3 - but keep in mind the [PH] text may change between now and then!

popping my head in to say thank you for this thread and for the Tenno helping out! it's questions like these that help us develop New Player Experience changes, and we've made note of a few here <3

Valid points here for sure. Our communications regarding The Lotus Eaters wavered between calling it a Quest and also a Prologue, which is a confusing misstep on our part. We should have been labeling it as a Prologue from the get-go and be explicit on just how short, as even saying “short Quest” holds historical context. 

We recognize our new personal record in Prologue length, and our intention wasn’t to overhype it. Setting the 1999 stage of “how and who goes to 1999” was important for us to tell even in its small package within the short amount of development time we had between Jade Shadows and TennoCon.

Appreciate the feedback as always, Tenno! Unannounced Fall Update is next and 1999 coming this winter! 

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clothanger

Increased the innate enemy sense (their ability to detect players) in Open Landscapes from 30m to 80m.

ah shit, if this "open landspaces" means open world nodes, we fishers/miners are NOT going to have a good time.

edit: yep, definitely open world nodes, time for my boi Loki to become a full-time fisher.

The line quoted was an error. We have corrected the patch notes on this point: What we actually did was increase the PLAYER'S innate enemy sense (their ability to detect *enemies*) from 30 to 80 meters. This helps with trying to find those pesky enemies that keep sending bullets past your head but you can't quite see them.

she's always had excellent taste... ;)

team has logged this issue and will look for a fix. ty for reporting :)

GlowDonk9054

WAIT IT'LL BE FIXED WITH SEVAGOTH PRIME'S UPDATE?

Yep!

Hey Tenno!

This is a known issue that will be fixed with The Lotus Eaters on August 21. Apologies for the inconvenience!

https://preview.redd.it/ksq367rr69hd1.png?width=3840&format=png&auto=webp&s=635afb99c3e690343cf94fdbeb279ceba79a27f7

Hey Tenno!

TennoCon 2024 is officially wrapped (hope everyone had the party of their lifetime!), so we’re shifting our focus to ensuring Warframe’s next Update gets the love it needs. As we put our heads down for The Lotus Eaters, Hotfixing will be paused until its release on August 21st!

One important note: The iOS team may continue to Hotfix to tackle performance improvements and resolve pressing issues exclusive to the Mobile platform during our dark period. For further details, Steve spoke about our effort to nail down any and all iOS issues ASAP in this Forum post!

To clue you in, The Lotus Eaters aims to bridge the story between Whispers in the Walls and Warframe: 1999, featuring a short Quest prologue to the latter Update. It will also bring Sevagoth Prime Access, joined by Nautilus Prime, Epitaph Prime and other Primed cosmetics!

Also, with the summer seaso...

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WOW! Amazing!

Hiho!

If you encounter one of these while playing on PC, could you take an F6 screenshot and send it to support?

F6 screenshot have meta-data of the location and help us figure out what went wrong.

How to contact Support: https://support.warframe.com/hc/en-us

Just mention [DE]Purzzle in the ticket and I'll have our Level Design check it out.

Thanks!

🧡

Congratulations! 🧡

Hiho!

Would you mind messaging me your Warframe name? I can have a quick at what's going on.

Cheers!

EDIT: Situation should be resolved now.

Hey Tenno!

We are currently investigating the issue. If anyone comes across this and play on PC, please submit your logs to support so we may further look into this. https://support.warframe.com/hc/en-us

Cheers!

Own_Reflection4993

It’s happened during grineer missions and I assure you there is no nullifier bubble. Watch the toggle for Grave Spirit; it was still active until after I went down

Ah, I missed you recasting the ability after running through the bubble. Not seeing too many reports about this issue, might be setup related.

Will have a look.

Hiho!

At 2:23 in your video, you walk through a Nullifier bubble (enemy located behind you) which turns off the ability.

Does it only happen during mission with Corupted/Corpus enemies?

Cheers!

Hiho!

You do not need to print them, having them on your phone for scanning is enough.

Cheers!