
- We have reworked the way rays go through foliage, which helps when going through a forest.
- We have updated the denoiser we use to process the RT results. The new version has a bigger improvement in speed, while maintaining the same quality.
- We have a new Shadow Quality setting. This is a big one. Low allows us to shoot half as many rays as before, while medium is contextual, but usually removes 30-50% of the rays in fully lighted or shadowed areas. This is a serious improvement, and you should be aware that even on the Low setting, the difference from the High setting is very small if you are using one of the advanced Temporal anti-aliasing methods, like TSR, DLSS, XeSS of FSR. They are for sure more demanding than less advanced methods, but surpass them in image quality in both native resolution and when doing upscaling. The Low setting is also less prone to performance drops in heavily loaded scenes.

