Xbox CU49 / PS4 1.39 - Patch Notes (~12.2 GB)
Features, Tweaks and Fixes
- Added a new setting, Weapon Trail VFX, to control what first-person weapon visual effects are shown on melee weapon attacks. It has 3 levels: Normal, Disabled for criticals, Off for all effects.
- The scoreboard now shows the completed level and difficulty.
- Added visuals to players who are affected by burning damage over time.
- Fixed Witch Hunter Captain Saltzpyre's "Heretic Sighted" talent refreshing when tag duration ends and triggering on tagging downed allies.
- The Heroic Masquerade Collection bundle should now correctly include Sienna's Thyrus Gormann collection.
- Fixed an issue where quest objective markers weren't updating for clients in the brewing area of Tower of Treachery.
- Fixed some cases where bosses could slide about.
- Fixed two missing dialogue sound events for Kruber (subtitles were showing but no sound).
- Fixed a rare issue where the same weapon skin would show up multiple times in a player's inventory.
- Fixed a bug where two characters could say that they hear a ratling gunner at the same time.
- Fixed a crash from firing Waywatcher or Pyromancer ability after aiming it while all nearby enemies die with ragdolls turned off.
- Fixed a Twitch mode crash that could happen when connected to a channel with a high amount of chat activity.
- Damage dealt by Adept's ability 'Fire Walk' and Unchained's ability 'Living Bomb' now count towards end of round statistics.
- Fixed a crash when shooting at Sister of the Thorn's wall on Recruit or Veteran difficulty.
- Fixed a crash when client picks up potion at the same time as someone else hands them a new one.
- Fixed a crash when using Life Staff lift attack on a dummy in the Keep.
- The Crimson Greatsword (Executioner Sword) illusion now has the appropriate icon.
- Twitch mode: Changed Spawn Size setting widget from a stepper to a slider, allowing setting values like 199% from in-game. Also bumped up the maximum allowable value from 200% up to 300%. Happy Twitching!
- Twitch mode: Added a failsafe against setting the minimum vote time and time between votes externally to prevent crashing.
- Fixed "Weapon Trail VFX" not affecting flail skins (Dressad's Roaster, Cruciform Firebox & The Brass Flail). Furthermore, particles on the Feeble Mace have been disabled for consistency with other maces.
- Fix a crash that would occur when trying to apply a weapon illusion from a sign in reward in the same session.
- Fixed an issue where fire grenade, frag grenade, and explosive barrels dealt damage over time for a longer duration than intended. Lowered DoT instances from 3 to 1 on beings hit by impact damage.
- Fix rare crash when spawning orbs in the Chaos Wastes. Orbs are also now much more prone to successfully spawn in complex landscapes.
- Fixed ranged weapon proc buffs not triggering on target dummies in the Keep.
- Against the Grain: Fixed an issue where enemies could be partially submerged in the ground while progressing the "Reach the Farm" objective.
- Festering Ground: Fixed an issue where the skybox looked all kind of jank when viewed from within the Waystone portal at mission's end.
- Fortunes of War: Fixed a cheese spot.
- Into the Nest: Fixed a spot where players could get stuck.
- Skittergate: Fixed an issue where clients who hotjoined during the finale could not see the Skittergate VFX.
- Trail of Treachery: Fixed various issues, including places where specials could shoot through walls, enemies floated, pickups could be blocked and more low-key weirdness.
- Tower of Treachery: Fixed an issue where a player could hotjoin in to an already completed puzzle and be softlocked from progressing/catching up to the group.
- Tower of Treachery: Fixed an branch on a big tree that had no collision but looked really interesting to jump on to.
- Tower of Treachery: Fixed some rocks beside the same big tree that had no collision.
- Tower of Treachery: Fixed a spot in the library where Saltz could see through a ceiling and kill stuff he shouldn't be able to from such a position.
- Tower of Treachery: Fixed the poison pool not dealing any damage to players.
- Tower of Treachery: Fixed a potion that didn't spawn appropriately unless the host themselves smashed the vase that encased it.
- Tower of Treachery: Fixed an issue where battle music would not wind down in the Library area even when combat had ended.
- Tower of Treachery: Fixed an area where players could get out of bounds.
- Fixed a crash that would manifest should a player hot join a Tower of Treachery mission if any of the five urns have been destroyed.
- Fixed some sability and cosmetics issues with Offline Mode.
- Fixed various miscellaneous crashes.
- Fixed various localisation issues.