Valheim Dev Tracker

We've gone digging deep into our archives today, vikings! We found some old stuff that you will recognize already (but we're putting it all here anyway so no one misses it), but we also found something that's been gathering dust for ages, perhaps even since the 90s! We made sure to digitize the old cassette for you, for your convenience.
Patch Notes:
* New build piece: Rock (it’s a friend!)
* New game mode: Haldor (become the best merchant ever)
* New weapon: Shotgun (extra damage against deer)
* New weapon: Deer Raiser (raise mighty deer to fight for you)
* New body type: Deer (when playing as a deer, other deer will not become frightened of you)
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Greetings vikings!
We’d like to start off this post by saying thank you to everyone we met at GDC this year! It’s always a pleasure to get to meet people who have played our game, and this time around was no exception. It was great to meet you!
But a new blog post also means by now that it’s time for a new episode of the Voyage of Hervor Bloodtooth. As she is making her way further inland, what will she discover?
It may look like a peaceful place, but the Deep North can be more hostile than it first appears to be... That poor greydwarf!
Last time we opened up submissions for our screenshot competition, the Favour of Freya[valheim.com]. We wanted to just take a moment to thank everyone who has submitted a picture so far, it’s a delight to go through them all! If you want to compete, you still have a couple of days left to submit your entry, as the competition closes on March 31st. Good luck!
Build of the Month
This month we turn our gaze to “The Dragonhearth” by MythicBuilds. Impressive i... Read more
Just a small patch of fixes for you today, thanks for testing on the PTB!
Patch Notes:
* Fix a crash on Xbox that could occur when entering suspend mode while playing online multiplayer
* Fix memory leak for HUDs of dead enemies
* Moved pause menu back to where it originally was
* Fix two cases of log spam for server hosts related to block and permitted lists
* It’s now possible to hide boss and death markers via controller again