Posts by zzzFrostVortexzzz

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Read more here: https://blog.worldofwarships.com/blog/35

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

Forum Streamline Icon: https://streamlinehq.com

Read more: https://blog.worldofwarships.com/blog/34

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

Forum Streamline Icon: https://streamlinehq.com

Read more here: https://blog.worldofwarships.com/blog/33

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

Forum Streamline Icon: https://streamlinehq.com

Read more: https://blog.worldofwarships.com/blog/27

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Read more here: https://blog.worldofwarships.com/blog/23

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

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Read more about the change here: https://blog.worldofwarships.com/blog/22 Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

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We are happy to announce the details on the new Dockyard! check out the information below!

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Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.

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Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.

German cruiser Ägir, Tier IX:

Main battery firing range increased from 17.0 to 18.5 km;


Sigma parameter increased from 1.8 to 2.05;

Main battery reload time reduced from 22 to 20 s;

Secondary battery firing range reduced from 7.6 to 5.3 km;

Accuracy settings of secondary armament are adjusted to the standard settings for cruisers

The concept of Ägir initially implied close-range combat with the help of torpedo armament and secondary guns which were uncharacteristically strong for the class. However, her constructive features - bad aiming angles of the aft turret and her armor - didn't allow to fulfill the ship's potential in this role. New settings will make Ägir a mid- and long-range ship, and she will still be effective in cl...

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Forum Streamline Icon: https://streamlinehq.com

Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.

We adjusted the parameters of ships based on testing results.

Japanese battleship Shikishima, Tier X:

Main battery reload time reduced from 35 to 27 s;


HE and AP shells' initial velocity increased from 720 to 765 m/s;

AP shell maximum damage reduced from 19400 to 17000;

Shell ballistics changed. Accuracy settings for the main caliber guns are now similar to those of the Japanese Tier X battleship Yamato, and the shell trajectory became flatter.

Soviet cruiser Ochakov, Tier VIII:

Torpedo range reduced from 10 to 8 km;


Main battery firing range increased from 15.2 to 15.6 km;

Main battery reload time reduced from 6.5 to 6.1 s.

Soviet cruiser Riga, Tier IX:

Parameters of HE and AP shells were changed:

A... Read more