Posts by ZachMetcalf-1561

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Don’t forget that as of 1.48, you can re-upload your Workshop Scripts/Custom Game Settings to the share codes that you own! If you’ve got updates, make sure to share them so we all get to play! :slight_smile:

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Hi Everyone,

Thank you for 1 year of Workshop! The passion you creators have shown in the past year has been amazing, and we are constantly blown away by the amazing modes coming out every day.

We’ve come a long way since the launch of Workshop: We’ve added copy/paste for Workshop Scripts and Custom Game Settings, Dummy Bots, Variable Renaming, Autosave, Custom Strings, Workshop Maps, Subroutines, Flow Control, and so much more. And none of this would have been possible without you guys. We’re super excited to bring you more and more updates in the future!

If you haven’t jumped into Workshop yet, this is a perfect time. The community has been creating awesome modes over the past year, and they keep getting better! Here are some of the most popular games currently in Workshop:

Name Code
1v1 Arena TXCXX
Spider Widow 5D4FX
Zombies YNZQS, S35Z1, 2QBQN, MGJ03
Thomas 321Z9
Practice Range 2.2 AJERA
Dodge the Cars PAGTH
Clone Wars 0QJFH
Aim Trainer KAVE5
Boss Fight Z0...
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Hi all! Just checking in :slight_smile:

Hopefully you guys all saw the Workshop Update in the PTR Patch Notes!

Just wanted to say thanks again for all the great feedback. We hope to keep adding in more and more of the stuff you want/need/ask for.

Keep making awesome Workshop modes!

Thanks for the report! I had a look at the issues you guys have reported here. For the actual damage events, damage events currently only process when both the Attacker and the Victim are proper players. So the below comment is correct:

However, you did catch an issue! In all game modes, your damage events (when both Attacker and Victim are Event Player) are actually triggering. However, it looks like there’s an issue where Big Message(…) is failing specifically in the Practice Range game mode. I’ll look into that particular issue in a future patch.

Overall - it looks like your damage events are triggering properly, re...

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Nevermind! I actually tracked this down. Keep an eye out for a fix in a future update. Thanks again for the report!

Thanks for the report! Do you happen to have any additional details on what exact steps you took to reproduce the crash? I tried to reproduce by pasting in subroutines in various indices and I couldn’t hit it yet. I’m still looking, but any additional info/example scripts would be greatly appreciated!

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There’s a post coming very soon that should be helpful. Stay tuned!

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This first thing you should do is make sure you don’t have any infinite loops! That is a potential risk along with the new features that have been added (we’ll be making a post regarding that soon). Besides that, if you think there’s an actual issue that’s reproducible, feel free to upload your script and we can look into it!

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As Dan posted here: New 1.45 PTR build, we have a new 1.45 build currently up on the PTR. This new update should fix many issues you all have been encountering. Please test your creations here and let us know if you still encounter any issues!

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If you have a specific script you don’t feel like it’s working, feel free to post it and we can take a look. If you setup a trivial example with multiple damage mods, it’s pretty easy for us to see whether or not its working as intended.

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  1. Applies separately to damage modifications and healing modifications (so 64 each)
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Thanks for the report! Keep an eye out for future ptr updates for the fix for this!

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Thanks for the report! As a workaround, change your Health to 11%.

In the meantime, I’ll work on getting the error messages to show up and figuring out why math broke.

Thanks for the report! As mentioned in another comment, there were a couple of issues with some Actions and Inspector recording. We’ve been looking at fixes for those which should help your issues here. So keep an eye out for any updates!

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Just in case, I’d highly recommend saving out your Custom Game Settings to a text file (via the new copy-paste buttons in the Custom Game Settings), which includes your settings as well as your Workshop Script. When the patch goes live, you can just import everything back in!

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Thanks for the report! We found the issue and are looking at the fix.

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Thanks for the report here! We’re following up on this.

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Thanks for the report! I think I’ve found the issue here. But just to make sure, can you tell me the exact steps you did to reproduce the non-indention of your script upon pasting?

Thanks so much for the report! We’re on this (and other issues).

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Status Effects now behave like proper gameplay stuns, which means that scripted stuns now follow the same rules (i.e. cannot be stunned or frozen in spawn room). Does this have wider reaching ramifications for your script, or is this something you can work around?