Posts by ZachMetcalf-1561

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Hope you all have fun!

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Hi All!

As we’re wrapping up the year, Dan and I wanted to check in with you guys and see if you had any questions about Workshop.

Curious how it works? How it came to be? The people behind it? Where it’s headed? We’re collecting questions and would love to hear yours!

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Hi! I’m going to copy-paste a relevant comment I made over in another thread on the Workshop Discussion section.

There are some complications with the added support of Button Values and Color Values. For anything loaded internally within the game (codes, presets, etc.) we can do the script fixups internally, so everything remains backwards compatible. So if you normally operate using the saved presets or codes, you should be good and won’t need to do anything!

Unfortunately, the copy-paste text system was not backwards compatible with this fixup. So if you normally paste in text files, you’ll have to do some manual fixups yourself (e.g. Red -> Color(Red), Interact -> Button(Interact)). While this isn’t great, we’re hoping that the added flexibility and options will be well worth the minor, one-time, inconvenience for our text-based users. Our goal is never to break stuff if we can help it. But for this case, we’re hoping it’s ok for the greater good of Workshop.

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The above comments here are correct. There are some complications with the added support of Button Values and Color Values. For anything loaded internally within the game (codes, presets, etc.) we can do the script fixups internally, so everything remains backwards compatible. So if you normally operate using the saved presets or codes, you should be good and won’t need to do anything!

Unfortunately, the copy-paste text system was not backwards compatible with this fixup. So if you normally paste in text files, you’ll have to do some manual fixups yourself (e.g. Red -> Color(Red), Interact -> Button(Interact)). While this isn’t great, we’re hoping that the added flexibility and options will be well worth the minor, one-time, inconvenience for our text-based users. Our goal is never to break stuff if we can help it. But for this case, we’re hoping it’s ok for the greater good of Workshop.

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Glad you like it! Go give everything a shot and let us know if you encounter any issues or have any feedback!

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We’re super excited to have you guys try out the new Workshop features on the PTR! Let us know up here on the forums if you encounter any issues!

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Hope you all have fun :slight_smile:

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Thanks for the report! We’ll take a look and make sure we get this fixed.

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Don’t forget that as of 1.48, you can re-upload your Workshop Scripts/Custom Game Settings to the share codes that you own! If you’ve got updates, make sure to share them so we all get to play! :slight_smile:

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Hi Everyone,

Thank you for 1 year of Workshop! The passion you creators have shown in the past year has been amazing, and we are constantly blown away by the amazing modes coming out every day.

We’ve come a long way since the launch of Workshop: We’ve added copy/paste for Workshop Scripts and Custom Game Settings, Dummy Bots, Variable Renaming, Autosave, Custom Strings, Workshop Maps, Subroutines, Flow Control, and so much more. And none of this would have been possible without you guys. We’re super excited to bring you more and more updates in the future!

If you haven’t jumped into Workshop yet, this is a perfect time. The community has been creating awesome modes over the past year, and they keep getting better! Here are some of the most popular games currently in Workshop:

Name Code
1v1 Arena TXCXX
Spider Widow 5D4FX
Zombies YNZQS, S35Z1, 2QBQN, MGJ03
Thomas 321Z9
Practice Range 2.2 AJERA
Dodge the Cars PAGTH
Clone Wars 0QJFH
Aim Trainer KAVE5
Boss Fight Z0...
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Hi all! Just checking in :slight_smile:

Hopefully you guys all saw the Workshop Update in the PTR Patch Notes!

Just wanted to say thanks again for all the great feedback. We hope to keep adding in more and more of the stuff you want/need/ask for.

Keep making awesome Workshop modes!

Thanks for the report! I had a look at the issues you guys have reported here. For the actual damage events, damage events currently only process when both the Attacker and the Victim are proper players. So the below comment is correct:

However, you did catch an issue! In all game modes, your damage events (when both Attacker and Victim are Event Player) are actually triggering. However, it looks like there’s an issue where Big Message(…) is failing specifically in the Practice Range game mode. I’ll look into that particular issue in a future patch.

Overall - it looks like your damage events are triggering properly, re...

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Nevermind! I actually tracked this down. Keep an eye out for a fix in a future update. Thanks again for the report!

Thanks for the report! Do you happen to have any additional details on what exact steps you took to reproduce the crash? I tried to reproduce by pasting in subroutines in various indices and I couldn’t hit it yet. I’m still looking, but any additional info/example scripts would be greatly appreciated!

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There’s a post coming very soon that should be helpful. Stay tuned!

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This first thing you should do is make sure you don’t have any infinite loops! That is a potential risk along with the new features that have been added (we’ll be making a post regarding that soon). Besides that, if you think there’s an actual issue that’s reproducible, feel free to upload your script and we can look into it!

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As Dan posted here: New 1.45 PTR build, we have a new 1.45 build currently up on the PTR. This new update should fix many issues you all have been encountering. Please test your creations here and let us know if you still encounter any issues!

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If you have a specific script you don’t feel like it’s working, feel free to post it and we can take a look. If you setup a trivial example with multiple damage mods, it’s pretty easy for us to see whether or not its working as intended.

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  1. Applies separately to damage modifications and healing modifications (so 64 each)
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Thanks for the report! Keep an eye out for future ptr updates for the fix for this!