We will be hosting an AMA (Ask Me Anything) on Reddit later today.Time: 7AM PT / 10AM ET / 4PM CESTMake sure to join it if you have any questions about the game.The AMA will be on r/MMORPG: https://www.reddit.com/r/MMORPG/
Tyrax Lightning said:
Does this mean ya will be punished for defeating an enemy Tem 10 Levels above yours, or will it only apply to Tems that are lower level then yours?
It only applies if your Temtem has more level than the rival's Temtem.
Added new technique: Dust Vortex. Learnset: Taifu (37)
IMPROVEMENTS
Releasing a Temtem that has equipped a gear will now unequip the gear before releasing the Temtem.
Running with both Temtem will now only show one message instead of two.
BALANCE
The experience formula has been further tweaked in order to penalize overpowered Temtem. Now it has an additional multiplier based on the difference between the knocked-out Temtem level and the level of the Temtem gaining experience. The more difference there is, the less experience will be gained. As an example, a difference of 10 levels will reduce the gained experience by 33%.
After lots of hard work during these past months, the first huge content update for the Alpha is finally here.A new Archipelago Island open its doors: Omninesia.Omninesian legends tell of a great volcanic eruption that shook the great Paninsula of old, breaking the mammoth island into smaller chunks and flinging them away. While Tucma and Kisiwa were the bigger ones, a scattering of smaller fragments drifted together. Their settlers called them the Myrisles, and during the foundation years, they connected them with ingeniously built bridges, creating a whole new culture. The Omninesians, as they call themselves nowadays, are a reflection of that original spirit, endlessly resourceful and interested in communication and trade, always ready to make the most of their tiny but lush islands. What's new? We don't want to spoil much of what Omninesia and its areas has to offer. But, besides a whole new area and more progress in the main quest, this patch is also filled with new features and i...
Read more
Game economy has been reset, we've wiped all the pansuns and inventory for everyone with the Alpha completed and granted a few items for the journey.
Player positions have also been reset due to changes in the map. You've all been placed in your last visited Temporium.
NEW STUFF
A new whole island, Omninesia!
Character Customization is now available. Players will be able to get/buy new cosmetics and dyes. The new menu option will allow previewing, equip and tint cosmetics.
Trading is now available. Trade anything, anywhere, anytime and with anyone near you!
New battle mechanic: Traits. Traits are innate abilities determined by the Temtem species. Traits can be triggered at any time during battles and can affect used techniques, received damage, Temtem stats...
New battle mechanic: Gears. Similar to traits, gear are abilities triggered during the battle. Instead of being determined by the Temtem species, Gear are items that can be equipped to an...
Omninesia is almost ready to host new visitors. In just a week our backers will be walking along Nanga, buying goods and preparing their travel through the Canopath, discovering new Temtem species and, even more importantly, making new friends along the way.Alpha 0.2 will launch next Thursday, June 13th.This new content update for our on-going Alpha is huge: a whole new Island, new set of Temtem, new battle mechanics (Gears & Traits), several unannounced new features, lots of quality of life improvements and a million bug fixes.We've poured our souls making it and we're very eager to see your reactions and opinions about it.Read more
This update is written by Damian Sanchez, our composer.Today, we’re talking about Temtem’s music!This is not going to be an update talking about divine inspirations, musical notes, scales or chords. Instead, we will focus on the process of making music as part of a really busy development schedule.I hope this text will bring some light on what’s the production process behind any of the music tracks. Don’t start a long trip without proper baggage preparation. So far Temtem has around 55 minutes of in-game music. And that is not counting alternate melodies (we’ll come back to that later) and night versions, which could easily add double the length. And remember we are still in Omninesia (which is the second island of the six planned). The final soundtrack, considering only main tracks, will probably end up having over 2 hours of music, so I had to create a fluid workflow and prepare the tools to meet the deadlines without compromising quality.Even before the first note was written, I ens...
Read more
“It sure looks like rain,” said Professor Víctor of Briçal as he looked out of the window. The gloomy Arburian skies were steadily turning a darker shade.“Well, I suppose we have time for a story, then. Let me put the kettle on…” The old armchair creaked when he dropped on it again. He took off his glasses.“So, Digital Temtem, it is? I’m not surprised you’d ask about them. They are the newest, shiniest variety after all. And all that tech we have running on the same principles, like commcasters… or TVs, like you youngsters call them. But I suppose you want to hear about the Digitals themselves, right.”“I was there, you know. When they were first developed. I was a young research assistant, fresh out of Properton College. I jumped on an airship as soon as I got the message, and rushed to Cipanku just in time to join the team. It costed a fortune too! Mind you, that was just before TemCards, so if you wanted to bring your favorite Temtem to Cipanku you had to book berth space for it too…...
Read more
Originally posted by Elche: Is it going to be one big server? If not how is that going to work?
Currently, there's only one server yeah. The server is divided into shards/instances according to the current players per area.The plan, even when we will have several servers, is to make the process transparent to the users (i.e. you won't need to "select" in which server you will like to play). The game will automatically assign you a server and your data will be replicated on every server.
Originally posted by Elche: Will we be able to trade, buy, sell Temtems?
There will be several ways to trade Temtem and items inside the game. We haven't specified any details yet.
Originally posted by Elche: Will there be party leveling? Make a party and level up together if you are in the same area
The game is fully playable in coop, so you will be able to party with anyone and travel and fight together.
Read more
We're planning to open pre-orders with instant access to the Alpha soon, that's why the game is appearing under popular upcoming.We will change the date to fit the more realistic date.
We love giving our community the chance to name new Temtem, and you already helped us name a few:
Nessla, Ampling and Amphatyr
Umishi and Ukama
Kalazu and Kalabyss
And today, we bring you a new contest!#037 evolves into #038. Both #037 and #038 are common inhabitants of the areas around the Anak Volcano in Omninesia. Also both are pure-fire type.As usual, we're running the contest in our Discord server[discord.gg]. We will be accepting new name suggestions up until Monday, then we will chose our favorites and we'll let the community vote on the final name.[discord.gg]Read more
What do you mean by broken graphics? If you didn't finish the character creation phase you should still be there when you reset the game. If you're having some problems you can report the bugs in our forum: https://www.playtemtem.com/forums/forums/bug-reports.11/We're going to include a reset option in the next patch, but currently there's no way to do that.