Posts by Wrel

Hey there. As you know, we released a PTS update earlier today that had some pretty significant changes and additions.

This thread is to consolidate feedback regarding the update. The biggest points I've heard so far are that Colossus feels underwhelming and unfun (and it was definitely very, very conservatively tuned,) and that the Facility Tech module is too restrictive to MBT players. Both of those things we can look to address in the future, alongside the rest of the feedback that shakes out of this update. So feel free to offer your thoughts and suggestions (ideally in a constructive fashion,) either in the comment thread below, or in the patch notes thread on the PlanetSide 2 forums. We'll be paying attention to both.

You can the patch notes here: https://forums.daybreakgames.com/ps2/index.php?threads/test-server-update-may-29-2020.254570/#post-3553222

The livestream from earlier can be found here as well: https://www.twitch.tv/videos/635531467

Thanks everyone.

-Wrel

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Nailed it? We'll take a look.

This makes me feel bad. I really thought I mentioned it to you way back when that change was first made. I was definitely using the Hailstorm/Hailstorm way back as a reason to rename the weapon, and it was changed over to "Maelstrom" because I wanted to celebrate you as a community member.

Next update I'll add a V26 in front just to drive it home :P

This is fixed in the next update.

Hey there. As we head into Alpha Cycle 2’s Outfit War here on Saturday, the 16th, I wanted to share some of our learnings from the qualifier phase, and talk about what we’ll be doing for the next cycle.

Over the qualifier weekend, we ran three days of eight hour qualifiers, a full-time job for most of the players looking to compete. During those times, the pacing of the game became way more intense (for better and worse,) and showcased a couple of bugs that were disproportionately aiding Outfits with high body counts.

One of our takeaways on the Outfit recruitment side, is that we need to be better about protecting our new players from sleazy recruitment practices. Login recruitment macros have been an issue for years, but time was never set aside to address the issue. We will be doing that in a coming update.

On the Outfit Wars side (barring the bugs mentioned above,) the overall feedback for qualifiers has been positive and many have described it as “playing normal PlanetSide,” w...

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Hey there. Please remember that I was a player back when these changes took place; and being a mediocre pilot, I couldn't feel the differences like some of you could. During that time I heard a lot of complaining that things were changing, but none of the community members really broke down what exactly changed to me. So when I asked on stream for information, I wasn't sure what was being referred to.

Fortunately, the community has shared some good information since then (got a good post here, and some additional information through Discord). Whether or not this is something we're capable of fixing, or is realistically worth fixing, is a question I don't have an answer to right now. Maybe not what you're hoping to hear, but the speculation and toxicity in the comments won't help anyone.

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These are all good suggestions. We will be addressing some of the Mentor Squad related issues later in the year, and maybe we can squeeze some of the other quality of life stuff in as well.

I love the trail of shamrocks flying by as the Sunderer rolls through the air.

WarmetaLFanNumber1

Thank you Wrel, that's awesome to hear. (: I guess I will use composite armor in the meantime.
I assume you guys are aware of the broken construction vehicle gates aswell? They don't block any vehicles atm. Is there a fix coming soon?

Aware of the Construction Wall issue. Unsure of when we'll have a fix for it.

Fix for this will be out in the next big update. For some reason the Harasser's stealth line was using the Prowler's rank 1 stealth at all ranks, instead. Not sure when or why it happened. I did do a quick pass on the rest of the vehicles to see if anything else was wrong and didn't find anything, but if you see more like this, please call out.

gratgaisdead

Kinda weird that they just give everyone the reproduction for a very annoying bug, but cool polish patch +1

Mistakes were made. I was so excited that this bug was finally fixed that I wanted to enlighten the community.

This is a long-standing bug where your score won't always update if you leave one fight and come to another that's already in progress. This is on our list of things we'd like to fix. Doesn't have anything to do with outfits, or changes that were made in recent updates.

We're likely going to be replacing Aux Spitfire in the next update. Until then, Decoy Grenades new counter-meta.

We recently finished our Outfit Log feature, and it's slated for the next big update. Be sure to check out the Dev Stream this Wednesday at 11am PDT to learn more: https://www.twitch.tv/planetside2

We have a fix for this checked in as of last night, and will need server downtime to get it pushed Live. Thanks goes out to the community members who were helping us look into it over the weekend.

This is a visual bug where if you had finished a directive before a weapon was added (in this case, you finished this in 2014 before Mjolnir was a thing,) you don't the new weapon appear as a directive option in your list.

That was certainly in the original plan, and it's still where we'd like to go, but there are some logistical issues to work out before that can be a possibility.

Moridin669

What happens if only one small outfit at a base and the score is less than 3000?

You will still get the outfit claim, and the tick on capture. This rule was intended to limit outfits from redeploying someone to a fight across the map for the tail end of a base capture just to get resources. In short, players actually need to actually participate in the fight now in order to get credit.

Eganmane

You just have to go to Sanc to get the blueprint unlocked. If Im understanding that to mean you just get it unlocked once then it can be refreshed like any other item. If its like current live conditions where you have to constantly go back to Sanc then yeah that's eww.

No, you've got it right. As the patch notes mention, you no longer need to continue going back to Sanctuary for merit deployables. You pick up the schematic once, then restock through the loadout screen after.

RHINO_Mk_II

Good to know. I was hoping for 20%, but we'll see how it performs.

Yeah, don't mind tuning it down depending on how it plays. The duration as well.