pchc_lx
kinda wish we could have gotten a "Developer's Note" to go along with the client update bug.
Sure thing:
Background: Arena has a ton of different assets to handle all the cards, frames, indicators, VFX, etc. One of the things we need to do is ensure that none of these assets get corrupted, either during download or because of random weirdness with the hard drive. We used to check all the assets for consistency at every startup, but as the asset size continued to grow, this became too costly. Now Arena validates the assets on download, assumes they're good as they reside on-disk, but if it encounters any assets errors during gameplay it will flag itself to startup in "safe mode" next time. This means it will re-scan the assets to make sure none have been corrupted, then re-download any that are. This (as well as several other things) occurs while the client is saying "Checking for Updates".
The bug: In the original IKO release, there was an asset error that could be thrown in certain common circumstances (I think it was viewing a split-card). This didn't cause any visible pr...
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