Posts by Ubi_Aspira

Highlights of the Y4S3.1 patch includes an update to the Reverse Friendly Fire system with RFF Squad Management, and a change to how Goyo (and Capitao’s) fire interacts with Hostage under the RFF system.
The 3.1 patch is typically smaller as it focuses on addressing immediate issues and some lingering ones from season release as we prepare for the next patch. The Y4S3.1 patch will be deployed Thursday Sep. 19th for PC, we will update you on the dates for consoles as soon as possible.
GAMEPLAY BALANCING
GOYO
Hostage has evolved.
  • Hostage is now immune to fire (both Goyo’s Volcan and Capitao)
  • To prevent incidences of team griefing towards Goyo under the RFF system, we’ve decided to make hostage immune to fire.

RFF SQUAD MANAGEMENT
  • We have now expanded the RFF system to squads. If players of the same squad damage or TK other team members, RFF will be activated for all members of that squad.

BUG FIXES
  • FIXED – Crashing issues on PS4
We are also in the midst of investigating crashing issues repor... Read more
When we announced our Y4 roadmap, we revealed several major playlist changes with the addition of the Newcomer Playlist, updates to Ranked Playlists and Casual, and more. For this purpose, we created the Playlist cell, a multidisciplinary team dedicated to working on the Playlists. With the playlist changes, our goals were to provide more guidance in the onboarding experience for new players, foster a healthier competitive scene at the higher ranks of play, while also finding better ways to disseminate information to ease the leap between casual and Ranked.
This dev blog aims to provide insight on the changes and improvements that have been made to Playlists throughout Y4, and will shed some light on the decision process that goes into helping us look for ways that we can improve the player experience for all types of players in our community.
GUIDING NEW PLAYERS
Rainbow Six Siege is a complex game to pick up. Even for experienced FPS players, Siege requires more than just shooting, as ... Read more
"I was two years old when Papá first took me to the museum. I asked to visit my ‘yaya’ so often that we went every Friday, rain or shine. I think it helped him to get me out of the garage! But as I grew up, those visits became less and less important."

“They say time heals all wounds. What does it do for those that never began to close in the first place?”
"Now, looking back on her life, I realise I know so little. My earliest memory is of her smile, but her dreams, her desires – her fears – those are all missing. What I love most is the light her memory brings to my father’s eyes. She is still very much alive in his heart. Now, whenever I visit, I spend hours listening to him talk about her, trying to capture that light for my own.
The death toll of a war never tells the whole story. It says nothing of the casualties that occur after the treaties are signed. Bad habits, old wounds, memories – these kill so much more slowly. We can never understand, but we can remember and maybe, God will... Read more

With Ember Rise release, comes the latest balancing changes. Our goal is to offer you a list of what has been adjusted for the new season and to share our thoughts on these tweaks.
GENERAL CONTENT
SOFT WALL DESTRUCTION
Shotgun destruction
We are continuing to improve the reliability of soft wall destruction with shotguns. Our goal is to make sure that any wooden beam preventing the creation of rotation hole is consistently destroyed. By doing so, we hope to make site preparation easier for defenders.
Keratos .357 and LFP 586.
The Italian and the French revolvers destruction output will be on par with the D-50. We expect this minor improvement to offer more viable loadouts and increase their attractiveness.
WEAPON BALANCING
G8A1 LMG
Added 100 extra bullet to the G8A1 LMG.
IQ’s LMG, which will also be Amaru’s is receiving more ammo to be on par with other weapons of the same class as this LMG had even less ammo than most of our assault rifles.
417 DMR
Expanded magazine capacity by 10 rounds.
To try... Read more
Something new is on the horizon, and Operation Ember Rise will shed light on it. Two operators, Amaru and Goyo, were recruited from Peru and Mexico, bringing with them innovation and change to Rainbow Six, along with a thrilling rework to Kanal.
Besides that, numerous changes and new features are on their way. As you scroll through the Patch Notes below, you’ll find more information on our plans for a Battle Pass, the new Champions rank and Unranked playlist, our new Operators menu, changes to the Shop interface and Player VS AI, and which Operators are getting a price decrease.
View Patch Notes[rainbow6.com] Read more

“Save you once, shame on me. Save you twice? Well. You’re family now, and we don’t keep count.”
"They said I’d never make anything of myself. They said that if I couldn’t be taught, I’d never learn anything worth knowing. Well, I’m here to tell you that’s all rubbish. You’ve had to sit through years of them filling your heads with what they want you to think, all for a fancy bit of paper. Worth it, was it? I’ll tell you what. You get out there, you never hold back, and someday some professor who doesn’t remember tossing you out of his class will ask you to come and inspire the next generation. Lucky for all of you, I’ve got a bit of skin in the game as far as young whippersnappers go, so you’d better shape up to be something pretty bloody marvelous.
I’LL BE WAITING."
- PORTER, J., RECIPIENT OF AN HONORARY DOCTORATE IN PHYSICAL AND THEORETICAL CHEMISTRY

“Anyone who says you shouldn’t mix business with pleasure has never made friends with a chemist.” Read more
GARRA HOOK AND VOLCÁN SHIELD – R&D REPORT
https://www.youtube.com/watch?v=m1rfxazAwbg
"Harry -
I understood that our new Operator’s grappling hook made her fast, but I never expected it would have that much of an effect on the pacing of our training matches. In less experienced hands (mine), the Garra Hook is a slightly-more-convenient way of scaling a wall or breaking through a barricaded window. But for her, it’s an extension of her body. The way she swings her legs, the way she tucks her arms into her sides, everything is geared toward making her as agile as possible. I made the mistake of challenging her, one-on-one. Then for a rematch. Each time, she took me down from an angle I wasn’t expecting, with a speed I couldn’t adapt to. I have to adapt to it.
My only consolation is that she works best when her opponents are distracted. If she goes charging in, she’s going to get a bullet to the face. And she’ll deserve it. But for now, with her unpredictability, she’s set to turn our whole... Read more
TOP ISSUES AND COMMUNITY CONCERNS Updated: 22 July 2019
We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.
TOP ISSUES SOUND BUGS
Description: Muffled, missing sounds + various sound issues.
Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.
CONNECTIVITY
Description: Players are losing control on their Operator and then being disconnected and presented with an error message.
Status: We have dedicated a team specifically to these connectivity topics, and have identified a couple of issues that are sometimes interpreted as a “Denial of Service” attacks. These issues are a priority for us.
RANK DISPAR... Read more
The primary focus of the Y4S2.3 patch brings balancing around shields, Glaz buffs, Jackal nerfs and a QOL change for Maverick torch SFX. There’s also a few other balancing tweaks as well as further improvements to the RFF system to moderate griefing teammates. Check out more detailed explanations on the balancing changes in our Designer’s Notes[rainbow6.ubisoft.com].
The Y4S2.3 patch will release to PC on July 22nd and console on the 24th.
GAMEPLAY UPDATES
RFF ANTI-GRIEFING
  • Addition of further RFF parameters to take into account damage history to a player from the offender over multiple rounds in a match.
    - Continued chip damage to an individual from another teammate over several rounds will stack RFF points more quickly.
  • Putting a teammate into DBNO will activate RFF.
    - Reviving the DBNO teammate will remove the RFF activation.
    - Bleeding out from DBNO will prompt the dead player to mark the TK as intentional or not.

IDLE KICK TIMER
  • Idle kick warning timer will display 10 seconds before a ...
Read more