Posts by Ubi-Johan

OeilBlanc

I could not say it any better. No actual addressing of crap RNG loot, server desync and lag, invisible wall, pvp cheese...

Basically next week SoTG will be a bunch of guys sitting and touching each other spitting out the same bla bla bla about the game denying its fundamental flaws all of that in a very themed santa claus studio.

Targeted Loot was the first step to address RNG in loot, and we'd like to revisit this in the future to improve it further.

Server desync and lag are continuous investigations where we are always working to improve.

We are working on identifying invisible walls to fix, if you have any specific location please come back to us with a screenshots of exactly where they are, as that will help us greatly in locating and fixing them.

Mercurionio

And what the fuck do you want them to speak about? The progress in deploying assets? Coding AI???

I know that your post implies you're not interested in "behind the scenes" type interviews, but i'd like to make it clear that it is an option for future shows if the community shows interest in that type of content.

strizzl

Can we hope for snowball grenades?

I cannot confirm nor deny the presence of snowballs.

actioncomicbible

We'll talk about an upcoming holiday event

I'm intrigued...

( ಠ_ರೃ)

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Originally Posted by tcarlisle2012
Moderators should not be required to refrain from posts which are critical of the game or the games direction.
Just to be clear here, in no way do our moderators need to refrain from criticizing the game or the direction it's taking. They are expected to abide by and uphold the rules, and there is nothing in our rules that specifies that you can't be critical of our game.
It's the delivery of such messages that might break the rules, not the message itself
/ Johan. Read more

Hey,

This is not a bug but rather a technical limitation in how our game handles masks/face apparel.

We realise that it's not ideal and we'd like to revisit the system at some point.

/ Johan

We're working on a fix for this issue.

Impressive!

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Update: The maintenance has been extended by one hour. Estimated downtime is approximately 4 hours.
Shut_the_FA_Cup

or a Ubi-corn? :D

Nah, this is Ubi-corn.

https://twitter.com/JohanLnh/status/1152190424456531969

As was mentioned yesterday on State of the Game. We made these changes as we felt that explosives weren't a big enough threat on the higher world tiers and overall this would make for a better gameplay experience.

That said, we are monitoring the reception of the new explosive damage and we are certainly open to adjusting it in the future.

/ Johan

Shut_the_FA_Cup

:D it's not like devs are unicorns or something /s

I'm a unicorn.

Hey guys,

What platforms are you guys on? Could you PM me your Ubisoft account name?

Thanks! / Johan

Mxswat

Thanks for the info. maybe it's the case to make a pinned post to notify the other users

That's up to the Reddit moderators, we're just visitors here :)

Mxswat

To give you guys an update, we discussed this internally and we will not change it.

So this kind of high DTE is an unintended behavior, right?

It was unintended, yes. We decided not to change it in part due to how long it's been in the game and that it now is a norm in many builds that would have to be reworked if we "fixed" it.

To give you guys an update, we discussed this internally and we will not change it.

The DTE rolls will stay the way they are.

To give you guys an update, we discussed this internally and we will not change it.

The DTE rolls will stay the way they are.

To give you guys an update, we discussed this internally and we will not change it.

The DTE rolls will stay the way they are.

Brave man, bringing a sledgehammer to a minigun fight.

OneWingedAngeI

I mean that's kinda a lie right? Since 50 on high end and 55 on set mask was achievable before the tu6 update?

To clarify, we're not saying that it was introduced with TU6 but rather that 50% DTE is not intentional.

We appreciate that a 50% DTE masks in your builds are popular as it gives an edge on difficult content and i'll bring that up in the discussions internally.