Happy to hear it, we will continue to keep an ear to the ground moving forward.
- Fixed not being able to fast travel to the Castle settlement.
- Fixed several cases of abnormal Bounty boss skill-use behaviour.
- Fixed an issue causing the Nemesis crafting materials to be unobtainable.
- Fixed Delta-03 error occurring at the end of Conflict matches.
- Fixed an issue that would cause the pathfinding line to behave abnormally when in close proximity to your destination.
- Fixed the donating sound playing repeatedly after having donated and abandoned a daily mission.
- Fixed an issue related to cache countdown timers.
- Fixed an issue where Specialization ammunition dr...
Warning. A weird door has been detected in your vicinity.
(Thanks!)
/ Johan
The Division 2 Team
Hey Johan, Will you look into the suggestions of being able to “bank” talents in order to save some stash space..... please keep it where you lose the gear and can only use your banked talent 1 time. Not sure how the team would feel about it, but their is so much fucking verity to gear that inventory space seems sparse (thank you for verity btw)
We have seen that suggestion around as well. :)
I can't promise anything on
/ Johan
Johan you may have misread this specific post, I think that is a different bug mentioned higher up in this sub. Here were talking about the enemies moving at 1.5x - 2x their normal human speed, typically when THEY are low trying to find cover.
Indeed, wrong thread.
D'oh.
I'll pass it to the team. / Johan
Thanks for the suggestion!
This has been previously brought to the team. / Johan
It is awesome, I love the street art. I often wonder if they hired actual graffiti artists or if these are interpretations of graffiti done by game/graphic designers.
We had real graffiti artists put together the street art for both games! :)
/ Johan
There is currently a bug that causes the enemies to always believe that you are on low health, and as a result pushing you.
We are working on a fix for this as soon as possible.
- We removed a work in progress weapon that was not properly named and balanced.
- Crossbows now deal explosive damage to multiple objects as intended
- Exotic weapons equipped with silencers will now produce the sound they’re intended to make.
- NPCs engaged in combat will now react to grenades as intended.
Missions
- The ropes will now deploy properly to allow for extraction at the end of the Beekeeper Jeff side mission.
- Players should no longer be able to unlock Castle prematurely. This issue would block progression in some instances.
- Fixed a loot exploit that involved repeatedly killing bosses in some Invaded missions.
- In Jefferson Plaza, the NPC scene can no longer be interrupted during a boss fight.
PC specific
- PC players playing together while connected to the same network were meeting a number of issues when interacting with each other. This has now been fixed.
- On PC, FreeSync 2 HDR can now properly be selected in game regardless of your PC’s configuration.
Other... Read more
Performance
- Various improvements to reduce frame drops.
Clans
- Changed the Clan Member UI colour to not conflict with Elite enemies.
- Fixed an issue where players Clan XP contributions could stop registering.
VOIP
- Changed Push-to-Talk to be the default VOIP setting.
UI
- Changed Apparel Store purchase confirmations to a button hold action.
- Reduced the UI flickering effect present in the menu.
- Fixed a visual bug that would incorrectly display a grey duplicate backpack reward when opening apparel caches.
- Fixed the menu distortion animation playing twice under certain circumstances.
Skills
- Fixed abnormal skill behaviour when equipping a skill after having switched to a grenade.
- Fixed instances of skills going on cool down when deploying a shield.
- Fixed an issue where multiple Cluster See...
The Division 2 Team
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Were you GS 425 before you started Tidal Basin?
If you complete it while being under the GS requirements, you will not be bumped up to World Tier 5.
If you go back to single player game, is Tidal Basin available for you to play on the map?