The Wiki might make a list. But in game you're meant to discover them.No max.No exclusives.Requirement is level of psychic amplifier. You don't need to have the right title, though without a silencer you'll get caught by Empire without ne.Negative, no relation between psyamp and pawn desires.
We actually dedicated a lot of effort to optimization in the 1.1 update. It runs significantly faster than 1.0.In addition, we integrated the incremental garbage collector to prevent frame 'hitches' at garbage collection time.You can see the improvements being discussed here:https://ludeon.com/forums/index.php?topic=49133.msg470964#msg470964
I'm sorry, that's not possible.
I think I got some other reports like this; we're looking at it. Thanks.
Русский перевод работает над. Это должно улучшиться с течением времени.Извините, я использую Google переводчик.
Can you be specific?
Okay, I'm going to say it's almost certainly due to a mod, so you'd need to look at which mod might be causing the issue. For now just delete the player log and be aware of it for future, I guess.
Not sure what you're asking. You can load 1.0 savegames in 1.1 no problem (unless they have some incompatible mod attached). What else are you looking for?
They will both play together all the time, the expansion just adds new songs it doesn't turn anything off.
@Dreamer Not sure you what you mean about AC Odyssey. It costs $60/60 Euro. It was on sale for $24/24 Euro at one point, but that was a month ago, not today. It doesn't seem to have ever gone for $14.Anyway, leaving that aside, if a comparison will be made it needs to be to something comparable. Ubisoft sells in a different market using different strategies, at a much larger scale. Odyssey probably cost $40 million to make. By that standard, if you want to match the input budget of those games against price, it would mean RW itself should cost like $2.More reasonable comparisons are to comparable niche games from Klei or even Paradox. Stellaris DLC are about $17.50 and they were made in 6 months. We spent 16 months on Royalty, so should it thus cost $45? But, our team is smaller than theirs, so is it a real comparison? Then you run into the problem where everything is compared againt the top few most value-efficient games in existence, like comparing to Factorio (or RimWorld). Bu...
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I'm here!The 'official' place to report bugs is the Ludeon forum: https://ludeon.com/forums/index.php?board=11.0Or just tell me here.This is an issue we had once long ago and fixed. The game won't log more than 1000 error messages. If it is, it's possible a mod is going around our logging limitation by accident and spewing errors, or there's some deeper bug we missed.Can you post your mod list? And what version are you on?
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Morkonan - Definitely some lessons learned on marketing over here. I did originally want to announce before release, but there were some delays with the trailer. The project was stretching on, I didn't want to delay any more, and I talked to Steam reps and it seemed to make sense to us to just pull an Apex Legends and release it all at once. I figured it would be okay since there was a free update coming out at the same time. But the devil is in the details I suppose; the approach has to be tailored t the situation.Some of the stuff that has come up are things I really never would have thought of. Like the idea of taking a bunch of mods uncredited and just selling them. I can't imagine any serious developer doing that; I've never heard of a developer doing that; it would never even cross my mind. We did a long period of testing with players and modders (in secret) to try to get these outside perspectives but some of them still never came up. I agree with you that a slower, staged...
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The Simplified Chinese translation update is almost done. It will be released soon.Google: 简体中文翻译更新已完成。 它将很快发布。
Ooof, if your game is really crashing before it even starts writing a log, that's either very early (and the files are totally trashed) or the log is somewhere else.There's a list of steps to follow here: https://ludeon.com/forums/index.php?topic=4805.0
If you could post the log that'd be useful. Its location is explained here: https://ludeon.com/forums/index.php?topic=513.0
This was reported here as well: https://ludeon.com/forums/index.php?topic=50465.0We're working on it, should be fixed in a hotfix build. Thanks for reporting.
That's interesting. It would be because one file appears a few minutes after the other in the build process. No mods are intended to check version.txt, they should check the assembly version in the game. But maybe we should make this stricter to prevent such errors.Thanks for discovering that and noting it!
Originally posted by Coopnt: Did the most recent update just now (rev 601) change some of the Unity .dlls from what they were on 1.1 official release yesterday? edit:(still 1.1.2552 but different rev #)
There was no update yesterday, not sure what you're referring to. Note: The rev number relates to the time of day the build is made, while the build number (2552) relates to which day it is made.
Hi everyone, RimWorld dev here. I figured it would be good to just write a quick post noting what's been important to us recently and clearing up some of the confusion since there are a few myths going around. So call this half a random blog post, half a mythbusting infodump.Here's some of the things that have been important to us recently:Supporting modders: I was a modder for 5+ years, back in the days of Unreal Tournament. So mod support, and supporting the mod community has been critical to us for a long time.That's why we've brought A-list modders like Brrainz and Fluffy to give feedback on our development internally with 1.1 and Royalty. We also did a public beta of version 1.1 to give time for mods to be updated. We added multi-version support for mods so players would still be able to continue on version 1.0 without mods breaking (if modders choose to support that - sadly some did not). And I'm always looking for better ways to help out modders.Supporting modders also means...
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Like a few others mentioned, the only mod content integrated any time recently was animals art in the 1.1 free update, provided by Oskar Potocki. We also hired him to do art for Royalty. And of course he's in the credits and was thanked in both the 1.1 and Royalty announcements.Royalty is 100% original and created by us.Of course there are some passing resemblances to some existing mods, but it's nearly impossible for this not to happen. There are 5,000+ mods for RimWorld, and there are only so many natural and obvious ways to expand the game. So modders have been anticipating things we were going to do for years now, back into the alpha days.In some cases they actually came after us, it's just that we've been developing Royalty in secret for 16 months so we released later. (e.g. Psychic Awakening mod has a surface similarity to Royalty's psychic powers; it was released in November while we internally implemented psychics around summer.) And in each case the similarity is superfi...
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