Posts by TheStevieT

TheStevieT

Please reply to this comment for feedback on Boardwalk Gun Game: Coin Confirmed

The map might be too large (even for 16 people) areas of action are condensed and so sometimes you could get a bad teleport that takes a long time to get to the next person.

TheStevieT

Please reply to this comment for feedback on Boardwalk Gun Game: Coin Confirmed

The coin option for Gun game feels different. I'd maybe give the player who eliminates someone more health back or make their speed boost last longer to be able to get to the coins in time.

TheStevieT

Please reply to this comment for feedback on Stranded Two

being supercharged hits for a lot. Seems overpowered

TheStevieT

Please reply to this comment for feedback on Paradise Highway

Hunters are able to get out of their spawn early and shoot props - so the props don't have enough time to hide. Perhaps make the spawn area of the hunters be in a barrier that's completely sealed.

The hunters also have 500 shots each and they don't lose health for missing targets. I think that's a little unfair to the props. Perhaps make the hunters start with only 30 ammo or have them lose health for missing shots

Please reply to this comment for feedback on Boardwalk Gun Game: Coin Confirmed

Please reply to this comment for feedback on Stranded Two

Please reply to this comment for feedback on Paradise Highway

Please comment under here with feedback for The Vault

Please comment under here with feedback for Ranged Roof-Tops Gun Game

Please comment under here with feedback for Autumn Zone Wars

TheStevieT

Please comment under here with feedback for The Vault

Had a tough time seeing some of the opponents as their outline didn't always appear.

TheStevieT

Please comment under here with feedback for Ranged Roof-Tops Gun Game

The Flint-knock can be difficult to move on from as the second weapon

TheStevieT

The Flint-knock can be difficult to move on from as the second weapon

Same with the crossbow being early. It's tough to catch up to those in the lead with the order of the weapons

suckit23123

It's not infinite but it is taking about 2 mins to load into creative every single time.

This should be resolved now!

KingYoshi009

**Explanation**: After one or two rounds, players from one team are locked into a black screen. Thus, making a couple of my maps unplayable. These are S&D type maps. They were functioning perfectly before the update.

**Evidence**: On both of these maps. Oddly enough, they are both of my jungle themed maps. The Ruins: 8267-4503-6151 and Bitter Jungle: 4295-2347-4147

**If reproducible, how**: Simply play the map and one team gets black screened.

**Platform**: All platforms.

Looking into this one - thank you

Join us tomorrow as we continue testing our Creative matchmaking services. We'll play three community-made maps where you'll have the opportunity to provide direct feedback to the creators of the map on this subreddit.

If you're interested in having your map played on a Feedback Friday post your map to this subreddit or in our Creative Discord. Make sure to have Feedback Friday in the title of your post if submitting on this subreddit.

Join us tomorrow at 12:00pm ET when the sub moderators will post the matchmaking hub island code. We'll see you there!

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Brookymthr

u/EoicDustyDevo please could you and the team look into this? I, and many others, would really appreciate it! Keoo up all the amazing work over at the HQ everyone! :D <3

Hey u/Brookymthr Can you play a couple BR games and hop into Creative and then submit a bug feedback report? See this video on how to submit a bug feedback report https://www.youtube.com/watch?v=cAYwfaxVzfQ

Afterwards - could you please DM me your account ID. I'll have our team look into the replay issue.

DimensionalDragon

Yeah what he said ^ :)

TheStevieT

Please reply to this comment if you have feedback for The Fishing hole (infection).

Could try making the game with rounds so each player has an opportunity to start the round as a fisherman