Posts by Tascha

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April, 21st Console Patchnotes

:arrow_right: Note: Xbox Patch for Today, Playstation will be patched tomorrow 22nd of April :arrow_left:

General:

  • More responsive UI: fade to black on button press in Main Menu (Resume) & death screen buttons
  • Subtitles enabled by default for first-time players whose game language is not English
  • Centered startup “Loading…” text
  • Dev tool: Baked checkpoints can be loaded from cheat menu for faster testing

Wakeup Call:

  • Character can no longer get stuck in Living Area behind closed doors

Thing in the Mist:

  • Fixed stuck spot in the hole leading into the tunnels:
  • Made problematic ledge thinner and moved player placement on descent further to avoid getting stuck in geometry. Removed collider added for hotfix.
  • Fixed The first checkpoint could be reached before the Environment Control Console was activated
  • Stalker can no longer pull the user OOW through the door at the end of the escape sequence

Cave of Madness:

  • Fixed frame drop before witch scene...
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You’ll be missed very much but I am also very excited for you and the new opportunities that await.
Knock 'em dead <3

:eyes:

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Internal discussions are going on right now about options and ways to be more transparent about things coming for the year. So yes, we are indeed looking into ways to communicate our plans to our community better :slight_smile:

As soon as there is detailed info on this, we will let you know!

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I wanted to quickly chip in here:

This makes it sound like you think we don’t already collect and quantify feedback (here and on many other channels).
We have tools and are taking player sentiments on all topics that are being discussed. That is one of the main focuses of a community team.
These things are brought up every week in a meeting with the other leads (in addition to bugs and feedbacks)

There are a few challenges with official polls:

  • Not all of our players are using these forums
  • It’s not a great idea to make polls if we are not 100% sure we can act on the players’ wishes.
  • We are working on a solution to do polls but also ensuring that we catch as many of you as possible.
  • There are too many different types of players in Conan Exiles and polls might be skewed one way or another.

There are many more things to keep in mind.
We have been discussing internally how to get more and earlier player input in the future. So rest assured, we are aware that there is always a place for co...

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It is definitely on our list already (and with “our” I mean the team as a whole).
I do have weekly meetings with the rest of the team and it is one of the items that we will discuss as high priority :slight_smile:

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Welcome to the community and sorry to hear that you have issues:
Are you using the “Niflheimr - MiniMap” Mod by chance?
It seems that mod is causing some issues after the last update.

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I’ll make sure they see it :wink:

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The Patch passed Cert and we are planning to release a specific hotfix for this issue at 4pm CET.

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The Patch with the fix for the crashing issues passed Microsoft Cert and is going out at 4pm CET.

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I understand that you are frustrated with the game not working for you.
However, with a post like this it’s impossible to figure out what your actual issue is.
Would you mind letting us know what exactly you are experiencing?

If it’s the current crashes on Xbox:
We are aware and are already working on a fix that will get out as soon as we have it ready and through cert.

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I would like to point out two things here:

  1. It was not rolled back. It was adjusted, as the momentum is still there just not as extreme. If the feedback keeps coming, we can adjust more as needed. That is the reason constructive feedback is so important.
  2. It’s always difficult to find a good balance in working with feedback as it is impossible to make everyone happy. That is why we are trying to quantify feedback as much as we can (not only from our forums but from all platforms that we get feedback on). Even though something might feel wrong to one side, it feels right for the other. I totally understand that it’s frustrating if you don’t agree with adjustment/changes.

However, with the momentum changes and other previous adjustments: We will add settings to private servers so the ow...

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We just released a PC Patch.
Please make sure to check out the latest changes to the movement system that just went out for PC and let us know how you feel about it after these adjustments.

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Glad to hear :slight_smile:
For everyone else, please make sure to check the latest PC Patch where we adjusted the movement/momentum.

I will close this thread. This way it will be easier for us to distinct between feedback for the previous movement and the adjusted one from today.
Please feel free to chime in again once you have texted the adjusted values of today’s patch.
Thank you! :slight_smile:

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Yes :slight_smile:

Correct.

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In case you have not seen the announcement :slight_smile:

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Make sure to welcome them with open arms :hugs:

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There are no plans to enable the culling system this year :slight_smile:

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Hello, Exiles,

We went over community feedback regarding the latest update and discussed it with the rest of the team. It was clear that many of you felt strongly about the newest movement changes.
We also agree that we didn’t leave enough room for testing, which is something that we will work on improving.

The designers feel that the momentum feature is an essential part of the mount experience. However, while we’re keeping it in, we are also making adjustments based on your feedback.

This change will be part of a hotfix going out within the next few days. Please check out the adjustments once they are live and let us know how they feel.

This will also be discussed in our stream later today at 5pm CET. Make sure to tune in on either Twitch, Mixer, Steam or Twitter (Periscope).

We do appreciate all of you and thank you for your ongoing support and for being part of our community.

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Hello, Exiles,

We went over community feedback regarding the latest update and discussed it with the rest of the team. It was clear that many of you felt strongly about the newest movement changes.
We also agree that we didn’t leave enough room for testing, which is something that we will work on improving.

The designers feel that the momentum feature is an essential part of the mount experience. However, while we’re keeping it in, we are also making adjustments based on your feedback.

This change will be part of a hotfix going out within the next few days. Please check out the adjustments once they are live and let us know how they feel.

This will also be discussed in our stream later today at 5pm CET. Make sure to tune in on either Twitch, Mixer, Steam or Twitter (Periscope).

We do appreciate all of you and thank you for your ongoing support and for being part of our community.

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