4drian_R0gu3
Hey PHXL, have you guys ever saw a concept art and went "This is fricken awesome" but thought it wouldn't suit the game itself? Like mechanics or design wise?
Also, have you guys ever wanted to put a behemoth in the game with a whole new way of fighting? Like weapons wise for ex. You naturally fight embermane with chainblades or skarn with hammer or strikers etc? Like create a behemoth that you must wound in order to do damage?
Your second question is more of a design question, but I may be able to give a little insight.
We are always wanting to add something new to an encounter. Such as the Boreus fight (even though, it's not everyone's favorite,) or Valomyr. Or it may not be a complete game changer but add some flavour and change up the flow, such as Malkarian where two key features in it's design were the mounting system and synced attacks, which we had wanted for a while. As for weapon wise, I feel like we may do that less as we want players to feel empowered to use their weapon of choice. But we are always trying to think of ways to change things up and make fights feel more unique and interesting.
If we have a combat or encounter focused AMA, you may be able to get more solid answers there. ;)
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