Posts by Superconsole

Hi everyone!

Happy Wargroove PS4 launch day! Wargroove is now officially available on the PlayStation Store across European and North American regions, so we hope PS4 fans will enjoy delving into the game today – thanks again for all your patience while the PS4 version was finalised.

But that’s not all we have for you today.

The Wargroove Discord members among you may have seen that last week Chucklefish CEO Tiy divulged some information on what the development team are currently working on, and details on what you can expect in upcoming minor and major patches across all versions. Today we wanted to go into a little more detail!

An official caveat though, the below isn’t a finalised list of content, nor can we 100% confirm that all of these features will make it into the upcoming updates, as some are still in development / testing stages, so keep that in mind! Updates also still need to go through various approval processes, so we can’t estimate exact release dates just yet.

So what’s...

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The wait is nearly over!

Wargroove’s PS4 edition will be available digitally on the PlayStation Store on Tuesday July 23rd!

As we mentioned in the last PS4 Progress blog post, our main priority for this release was to ensure as much parity as possible between each platform version of Wargroove. The PS4 version will have all the content you know and love (aside from cross-platform multiplayer);

  • A 20hr+ story campaign told through dynamic cut-scenes
  • An Arcade mode where you’ll take on a series of opponents in quick succession
  • Puzzle mode challenges you’ll need to solve in just one turn
  • A robust map, cut-scene and campaign editor, where you can even change the rules of the game without any mods or external tools
  • Both local and online play with competitive and co-op play, as well as complete rule customisation
  • Secrets and unlockables, including a fact-filled Codex, Jukebox and Gallery

Rest assured – PS4 players can also download any of the many community-made map designs on the in-game S...

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Hey everyone!

The PS4 launch is inching ever closer (release date to be revealed soon!), and we’ve got plenty of other Wargroove news on the way too, including a date for PC mod support, future content plans for all platforms and some other exciting surprises… In the meanwhile, the community-run Groove of War tournament is also still ongoing, and you can get involved and watch matches via GimbleB who has kindly been streaming battles live on Twitch!

Since we’re now on our 10th edition of this series, and with more community members on the way alongside the PS4 release, we want to shake things up a bit and involve you more, by giving you the power to decide which maps should be featured. Next spotlight we’ll be adding a special ‘Community Choice Award‘, where you’ll have the chance to vote and celebrate one map you think deserves some attention each Spotlight. To submit a map, just head over to the Wargroove subreddit and post on a comment on this thread with your map code, a short desc...

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Hi everyone!

Today we wanted to give you a quick status update on how Wargroove’s PS4 version is coming along.

We know a lot of you have been excitedly waiting for it’s release, so we’re pleased to say the wait is nearly over! The PS4 version is now in the final stages of CERT (the platform-holders approval system) and we should be able to announce the release date very soon! As always, we really appreciate your patience and support during the porting process.

The PS4 version took a little longer than anticipated for a number of reasons – some of which we can talk about about, such as some technical problems that had to be solved around how multiplayer and content sharing would work, and other elements we’re not allowed to talk about for NDA reasons!

We wanted to ensure as much parity as possible between all the different platform versions of Wargroove, so the PS4 version has the exact same content as all the other versions, aside from cross-platform multiplayer which unfortunately w...

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Happy Monday everyone!

We’re starting off the week strong with another look at our favourite community-made maps. It’s a great time to get into map creation, with Wargroove currently 33% off in the Steam Summer sale (complete with some nice Steam Grand Prix rewards for playing), and the community-run Groove of War tournament ongoing! The 3rd edition of the tournament kicked off 3 weeks ago, and is now down to the final 8 players – so congratulations to Vitto, Vyte, RedJams, Deliscore, shoe, Ash, Linx, and Luis07! Members of the Groove of War community, as well as the team here at Chucklefish will be donating prizes to the winners, so do check in on the match streams as the final battles start heating up…

On with the maps!

1. stop the end. by A Ghost of Mango – Code: 4EA6XT9Q

This delightful scenario map from A Ghost of Mango gives you precisely 20 days (that’s 20 turns) to stop the end of the world happening, by destroying the enemy base. But even with your army of ground units, it wo...

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Hi everyone!

We’re fresh from E3, and what an exciting show it was for us! Last Monday we showed off a new Starmancer trailer at the PC Gaming Show, so do say a big congratulations to the lovely development team at Ominux Games, and hit wishlist on the Starmancer Steam page. We know a lot of you are waiting to hear more Wargroove news on the PS4 version, PC modding and what’s next for the game, so we hope to share that with you as soon as we’re able to.

Last time on Community Maps Spotlight we challenged you to design and share your very own forest biome themed maps, to celebrate the Starbound’s 1.4 Bounty Hunter update which launched last week (wahoo!). Some of you may not know that Wargroove and Starbound actually take place within the same universe. Wargroove is actually set after Starbound, although the humans and Floran on Wargroove’s planet don’t seem to have any knowledge of the events of Starbound – except from Nuru of course.

On with the maps!

1. Sea Vs Air v1.2 by Sikey – Co...

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Happy Friday everyone!

Before we get started, those of you in Japan may be pleased to hear that Wargroove will be at this year’s BitSummit in Kyoto on 1st – 2nd June. You’ll find Wargroove (and Stardew Valley!) at Nintendo’s Indie World stand, so do pop by and play if you’re going to the show.

While this Maps Spotlight had no theme requirements, next time we’d like to set another map design challenge! As many of you know, we’re soon to be launching Starbound’s 1.4 update, where players will be able to take on the role of an intergalactic bounty hunter. Since Wargroove’s Floran (as well as our quick-witted Commander Nuru) originally appeared as a playable race in Starbound, what better way to celebrate the upcoming 1.4 update than to create some luscious forest biome themed maps, with maybe even a bonus cutscene featuring the Floran Tribes or Nuru in particular!

To make sure we spot your map when we come to selecting the Community Maps Spotlight #8, make sure to post your creation to th...

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Hey everyone!

Some of the eagle-eyed of you may have already spotted that we had two exciting Wargroove-flavoured tidbits since our last blog entry. On May 2nd we announced that Xbox players can now get access to Wargroove via Xbox Game Pass (Xbox Wire post here!) – we’ve been super pleased with the reaction so far, and are of course excited to welcome more players to the Wargroove community.

Last week we also teased a preview of Wargroove’s modding support for PC, which Programmer Krakauer has been working on lately. The below image is an example test mod of our tiny office dog Tolstoy, flexing his might as a Commander – complete with his own totally-not-Caesar-based portrait.  With the upcoming PC mod support, he could even have his own Groove and new abilities too! We’ll be letting you know closer to the time when you can expect it.

Floran fans may also be interested to hear that our first in-house game, space sandbox Starbound, has a new update (v1.4) on the way. In v1.4 players w...

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Hello everyone!

Things have been busy at Chucklefish HQ, with lots going on behind-the-scenes. We’re currently working on implementing modding into the PC version, as well as other exciting, secret things! The PS4 version is also still on the way, just taking a little longer than anticipated – thanks for everyone’s patience so far! In the meanwhile we’ve also been addressing minor bugfixes. Nintendo Switch players can now find the latest patch update (v1.2.5), which resolves issues when resigning from matches – full version history for all platforms can be found here.

Community Maps Spotlight #6 – Desert Biome Challenge!

Before we crack on, for the next Maps Spotlight we’ll be setting a specific theme as a map design challenge. To celebrate the launch of fellow pixel art strategy game Pathway by our friends at Robotality we’ll be looking for desert biome themed maps! It doesn’t matter the format, Commanders involved or subject matter, so long as it takes place on some burning hot sand....

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Hi all!

Fresh from a quick trip to GDC, we’re back again with another Community Maps Spotlight to show off some cool maps we’ve seen recently.

Before we get into it, we wanted to take a moment to apologise to those who have been affected by recent issues with online play. We’ve been working on a server-side fix, and believe everything should now be in order, so thanks for your patience while we looked into it. Please do let us know if any issues continue and thanks for bearing with us!

We also recently released a bugfix patch for all platforms (Nintendo Switch v1.2.4 patch notes here, v1.2.5 for PC & Xbox One to fix a bug with resigning in multiplayer), so do make sure your system is up to date. v1.2.5 will also be heading to Nintendo Switch soon, so keep you eyes peeled for a patch alert on your device in the near future. Full version history for all platforms can be found here!

On with the maps!

1.  Archipelagos by Nanuq – Code: Y9RNKCS5

It wouldn’t be a Community Maps Spotlight wit...

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Thanks for the nice post! That's great to hear :)
Hi all,
Shortly after launch we announced that we were working on a quality of life patch, combining some community feedback we received and adjustments we wanted to make. Well good news –Wargroove Patch 1.2.0 is available now!
A quick PSA, you may also find yourself needing to update to the latest version in order to access the game’s online features after the patch, so do make sure you’re up to date if you have any issues.
If you do by chance find any bugs please do report them to the support section in the Wargroove Forums[community.playstarbound.com]. If you’d like to chat to the developers and share your thoughts, you can also find us lurking in the Wargroove Discord server[discord.gg]!
Full Patch Notes:
Checkpoint system:
  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)

Difficulty system over... Read more

Hi all,

Shortly after launch Tiy mentioned in a blog post that we were working on a quality of life patch, combining some community feedback we received and adjustments we wanted to make. Well good news –Wargroove Patch 1.2.0 is out this Wednesday 6th March (tomorrow!) at 13.00 GMT / 14.00 CET / 05.00 PST / 08.00 EST across PC, Nintendo Switch and Xbox One.

A quick PSA, in-progress online matches will be incompatible at the time the patch goes live, so we’d recommend not starting any strategic showdowns around then! You may also find yourself needing to update to the latest version in order to access the game’s online features after the patch, so do make sure you’re up to date if you have any issues.

Following the patch going live, if you do by chance find any bugs please do report them to the support section in the Wargroove Forums. If you’d like to chat to the developers and share your thoughts, you can also find us lurking in the Wargroove Discord server!

Check below for the full pa...

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Hello again everyone!

It’s time to see what you’ve all been up to with another Community Maps Spotlight! Let’s get straight to it…

1.  Advance Wars Mission 1: It’s War by Fabian – Code: DP8VZ9ZU
It was bound to happen, wasn’t it? Fabian’s map is a fantastic recreation of the first introductory mission from Advance Wars’ Campaign mode. A fair warning though – although this opening map may have been fairly easy in Advance Wars, this version of the map in Wargroove can certainly be a challenge! Make sure to make good and regular use of your Alchemist’s healing powers in order to cut your way through Felheim’s forces.

2.  In Love and War – A Valentine’s Day Campaign v2 by Jeff – Code: 5ZUZMR65
Here’s a fun romance-themed campaign to get stuck into – Jeff’s campaign consists of 7 consecutive maps, each with unique objectives, the first of which is fighting your way through to the kitchen to find Emeric making omelets! Mercia will also find herself in a difficult situation with different C...

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Hello everyone! Can you believe it was just 1 week ago that Wargroove launched? Since then we’ve been completely blown away by the positive reaction and amazing custom content that you’ve all been coming up with. So today we’re going to highlight some of our favourite community-made creations, some of which feature epic cut-scenes and branching campaigns, others strategically sound with clever use of rules and some just plain old silly fun.

Before we start, don’t forget that you can enter your awesome maps into a competition to win a Nintendo Switch, 2x tickets to EGX Rezzed and a bundle of Wargroove merchandise (incl. a signed vinyl), which is currently being held by Nintendo Life. The competition is open globally, and closes midnight GMT on Thursday February 14th, so get in there quick!

Right, on it with the list!

1. Patsgroove by Caesar – Code: H48BVDRY

Patsgroove is an adorable branching campaign created by user Caesar in just one night. The story sees you following Caesar in his ...

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Niiice! Glad you guys are looking forward to it :)
Hey there. Mac support is in the works, but may not be available day 1 - we'll keep you all posted though.
Hey there! Superconsole here from Chucklefish. Wargroove is certainly heavily inspired by Advance Wars, but there's some key differences;
> Commanders take a more active role on the battlefield than AW's COs. They can capture and attack like regular units, but have much higher health and attack stats. They also each have their own special 'groove' attack, which can drastically change up the battle and cause you to revise your strategy. But their placement on the battlefield also makes them vulnerable, as it's game over if they're KOed.
> The critical system is also something new to Wargroove. Each unit has certain conditions where they can achieve a critical attack (e.g. a Swordsman critical hits when adjacent to its Commander). Criticals are really key to gameplay and strategy-making decisions in a match.
> Wargroove has 2-4 player online multiplayer (as well as local co-op), and you can even play asynchronously if you're perhaps playing with a friend on a different time-zone.
> Ed... Read more
If you're having trouble launching Starbound after the 1.0 update, try the following:
"The game just doesn't load! There's no error message!" Try deleting your entire 'Starbound' directory (C: -> Program Files -> Steam -> Steamapps -> common -> Starbound) and reinstalling via Steam.
"I'm getting an error message about missing "api-ms-win-crt-runtime-l1-1-0.dll" Your PC may have failed to install Visual C++ 2015. You can download it here[www.microsoft.com]! If you're unable to install it, please ensure that you've installed the latest service packs[support.microsoft.com] for your version of Windows. Read more

Hi all!

I’m Katy (aka Superconsole), a newish member of the Marketing & Community team here at Chucklefish. Some of you may have seen me lurking in the forums or posting over at the Wargroove Dev Blog, but this is my first Starbound entry!

Lately Healthire, Katzeus, SamuriFerret and Kyren have been working closely with the Discord team to integrate Starbound functionality into the app, making the game more accessible for players. Some of this stuff doesn’t sound too sexy, but in action it’s really cool!

The features include rich presence, which means that you’ll be able to see on Discord whether you’re in menu or in game, and also how many people you’re currently playing with. You’ll also be able to invite players to join your game directly through the Discord app, as well as asking to join other people’s games too.

image_2018-08-30_13-10-12

You may have also heard that Starbound will also be one of the very first games available in the brand new Discord Store! This is super exciting for us, as it means Discor...

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