Posts by Splider1234

Crystalwolf953

Have any advice for building a portfolio for an environment/creature concept artist? Which is better? More fully rendered illustrations, or more ideas even if they're sketchy?

Also, how important is 3D modeling for an environment artist? Should I be fluent or will a foot in the door cover it? Does it depend on the company?

Thank you!

Do you want to design creatures, or create appealing illustrations of existing creatures? If you're specifically looking to build a *concept art* portfolio, raw creativity trumps fine rendering. If you're looking to build an *illustration* portfolio, the inverse is true. As for 3D skills, just run with your own process. If 3D helps you get to the finish line, go for it, but it's certainly not a hard requirement.

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I broke into the industry a looong time ago, and it's a vastly different scene now. Nowadays, having a great portfolio, sharing work, and building a network of colleagues will all help. Aside from the portfolio red flags Kienan has already noted, I'd add that a conversation is a better way to suss out an applicant's attitude and personality, and is generally the second step in recruiting. At that point, we're looking for enthusiasm and passion about art and games, while watching out for big egos and difficulty hearing constructive critique.