@_H3dsh0t I’m so late to educating myself on this but I’m leaning that way as I learn more...
@CaptNGage I’m reluctant but I’m open to suggestions
Some refinements on color blind correction (thanks for those that responded) based on Sarjak Thakkar's work and RGB contrast method https://gsocsarjak.wordpress.com/2017/08/23/image-processing-library-to-ease-differentiation-of-colors-for-colorblind-people/
For UI def not as good as customized remapping that HUD theming can bring... more accessibility things to consider. http://pbs.twimg.com/ext_tw_video_thumb/1271844671598272512/pu/img/O1Q_omImqpaBuTWY.jpg
@TheFlyinBlender @ianhamilton_ Yeah, don't mistake this picking one accessibility feature over the other necessarily - this particular one has been made much more feasible for us to do in a way that doesn't affect GPU (We use HDR LUT color system now)
@halfcoordinated Thank you for link - there is def a correction to compensate energy from hue shift - I will read on dalton transform and see about hue contrast approaches if they are better for post process approach
@halfcoordinated Sarjak's research looks really good too:
https://gsocsarjak.wordpress.com/2017/08/23/image-processing-library-to-ease-differentiation-of-colors-for-colorblind-people/
@vexondragon It’s replayable on release
@ianhamilton_ Are you sure? The algorithm begins with that simulation yes, modifies it for contrast then transforms that. I tried to be careful to distinguish 'just simulation' from correction.
http://tylerdavidhoward.com/thesis/
http://blog.noblemaster.com/2013/10/26/opengl-shader-to-correct-and-simulate-color-blindness-experimental/
https://www.shadertoy.com/view/XslyzX
Coming soon: shader-based color blindness compensation for Tritanopia, Deuteranopia, Protanopia. Not a panacea but recent rendering changes make this 'free' optional feature without performance impact. http://pbs.twimg.com/ext_tw_video_thumb/1271585071590506498/pu/img/5YADw-de9JdbYcJh.jpg
@_cjrriley I want to do more
@Curufean @PlayWarframe @rebbford Hi!
@Azrahan89 Not sure what you're referring to Daniel but I would never say that to anyone. The hard mode stuff is precisely directed at making sure you and "god tier" players as you call them can coexist in our game.
@Uzii_iizU Windows 10 Insider edition maybe?
@Loud__Screaming Hidden in launcher settings
@MaverickUnknown He doesn't need to - mission 4 explains what's going on a bit...
@MisterUltimate Launcher settings, its quite hidden atm.
@FernandoHyke And what decisions are those?
@HeartMachineZ I gasped - so excited!!!
@FernandoHyke Soapboxing aside - is this a bug report you're trying to share?
Nice audio tech added just for Protea! https://twitter.com/GameSoundDesign/status/1271190129965780995Protea's Temporal Anchor actually RECORDS gameplay sounds then REPLAYS them when power ends. We setup recording DSP buffer that holds the gameplay sounds in memory then rewinds them. Each time you use the power it will sound different! Check the stat display in second part of vid https://t.co/1wHL748fj4