Posts by shonai_

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We've already announced the new Soviet cruiser subbranch and its features, and today we would like to share the stats of the new ships.

Changes to researchable Soviet cruisers:

Updated stock hull geometry and visuals for the cruisers Budyonny, Shchors, and Dmitri Donskoi, as well as their AA and secondary guns composition;


Dmitri Donskoi's researchable hull B will no longer be available.

Features of the Soviet heavy cruisers:

Effective armor piercing shells: They have high armor penetration for cruisers, good ballistics, and a short fuse arming time (0.022 seconds), which lowers the number of overpenetrations. These shells also have improved ricochet angles: it is possible starting from 55 degrees and guaranteed from 65 degrees;


These strengths are offset with an average reload time and special accuracy settings: at long ranges, the dispersion ellipse of the new sub-branch ships is bigger than that of other cruisers;

A combination of their accuracy setting... Read more
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We continue to test the modified plating for cruisers and Tier VI-VII battleships as well as the updated "Inertia Fuse for HE Shells" skill. Today we would like to tell you about the upcoming changes and the reasoning behind them.

We are going to closely monitor the impact of these changes on both the general game balance and the individual battle efficiency of certain ships. If necessary, the IFHE skill and some ships may yet be subject to additional balance corrections to maintain their efficiency.

The main goals we want to achieve with these changes:

The interaction between cruisers of the same Tier should be obvious. For example, cruiser HE shells with a caliber of 152 - 155 mm should penetrate the armor of cruisers of the same tier without additional conditions. This will make gameplay on certain cruisers more comfortable and make the "Inertia Fuse for HE Shells" skill optional for them;


Increase cruisers' survivability: changes to plating thickness will make cru... Read more
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Japanese battleship Yashima, tier X

Yashima is an alternative project of Yamato, armed with 6 510-mm guns and modernized AA defense. The battleship has shells with high damage and very good penetration, but not the best ballistics. As these shells need to pass through a thick armor to detonate, there will often be over-penetration when lightly armored targets are hit. However, enemy battleships are a perfect target for Yashima.

Hit points – 97200. Plating - 32 mm.

Main battery - 3x2 510 mm.
Firing range - 26.6 km. Dispersion at this range - 272 m.
Sigma – 2.10.
Maximum HE shell damage – 8100. Chance to cause fire – 40%. HE initial velocity - 720 m/s.
Maximum AP shell damage - 19400. AP initial velocity - 720 m/s.
Reload time - 35.0 s.
180 degree turn time - 60.0 s.

Secondary Armament:
2x3 155.0 mm, range - 7.0 km.
Maximum HE shell damage – 2600. Chance to cause fire – 10%. HE initial velocity - 925 m/s
10x2 100.0 mm, range - 7.0 km.
Maximum HE she...

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German cruiser Hindenburg, tier X:

The main battery reload time was lowered from 10.5 to 9.8 s.

The new lowered reload time will increase the cruiser's overall combat efficiency.

American battleship Montana, tier X:

Restoration of hit points by Repair party consumable was increased from 0.5% to 0.66% of maximum hit points per second.

Montana's Repair party will be the same as of other USA battleships.

Soviet battleship Kremlin, tier X:

AA guns' amount of hit points is halved.

Besides good armor and a huge number of hit points, Kremlin has very effective AA guns, which are hard to be destroyed. This makes the battleship well protected from planes for the whole duration of the battle. The change will make it easier for aircraft carriers to attack the battleship closer to the middle of the battle when some of the AA guns were already destroyed.

European destroyer Blyskawica, tier VII:

Turret firing angles were increased:

Of the first tur...

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Commanders!

Please pay attention to additional information and changes regarding latest DevBlog post about Unique Upgrades.

First of all, we thank you for your feedback and suggestions. While moving Unique Upgrades to Research Bureau is a necessary step to evolve this system, we decided to prolong the existing Unique Upgrades missions for the whole year 2020. That means that you have plenty of time complete them at reasonable pace without the fear of loosing already received progress.

Also, as initially stated, you still can receive these missions until Update 0.9.1.

What's even more important, we appreciate your concerns about big changes to the gameplay aspect of Unique Upgrades themselves. We're happy to clarify: there are none. Unique Upgrades are meant as a way to customize your ship with a fair trade-off, and we are keeping them such.

What we want to do with the announced changes is:

To introduce the long awaited new upgrades for some tier X ships that do...

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British aircraft carrier Indomitable, tier VIII:

The speed of bombers will return to cruising speed slower after using engine boost.

The aiming reticle of Indomitable's bombers shifted too much during tests. New settings will make the speed change longer and attacking with the engine boost will become easier.

British heavy cruisers:

We continue to adjust the parameters of British heavy cruisers according to the results of the latest test iteration. The changes will highlight the strength of these ships in fighting at medium and close range: it will take shells of 234 mm caliber a little bit longer to hit their target with the new ballistics, though it will be most noticeable at long range.

Shell parameters are updated:

Shells of 190 mm caliber (Tier V Cruiser Hawkins):

Ballistics were changed. Now the shell will need less time to travel the same distance. For example, instead of 4.17 seconds at 7 km range it will take 3.94 seconds. At a range of 13.86 km ... Read more
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German cruiser Siegfried, tier IX:

Secondary battery firing range increased from 5 to 7.6 km;


Secondary armament reload time lowered from 4 to 3.6 s;

Siegfried has powerful guns that can deal good damage at long ranges due to accuracy and caliber, and the ship's armor layout helps in surviving return fire. The main battery characteristics make it difficult to effectively fight destroyers and lightly armored targets at close range. The changes will allow Siegfried to deal damage at close distance while the main battery is reloading even without skills or upgrades. This will increase the ship's efficiency at close range, supplementing the Hydroacoustic search with 6 km detection range of ships and torpedoes.

French cruiser Colbert, tier X:

Chance of HE shell causing a fire is lowered from 9% to 7%;


Main battery reload time increased from 3 to 3.5 s;

Main battery firing range lowered from 15.5 to 13.8 km;

HE shells damage increased from 1850 to 2100;

... Read more
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French destroyer Vauquelin, tier VII:

Maximum torpedo damage lowered from 18 400 to 14 833;


Main caliber guns reload time increased from 4.8 to 5 s.

Recent changes significantly increased Vauquelin's torpedo efficiency: the destroyer started to deal almost the same amount of damage with them as with main caliber guns. To balance the total damage done by the ship, the damage of torpedoes was lowered and the reload time of main caliber guns was increased.

French destroyer Guepard, tier VI:

Main caliber guns reload time increased from 5.2 to 5.6 s.

The change will balance Guepard with same tier destroyers in terms of her total damage output.

Please note that the information in the Development Blog is preliminary.

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French destroyer Siroco, tier V:

Detectability range by air is lowered from 3.36 km to 2.7 km;


Main Battery Reload Booster and Engine Boost consumables are changed place. Now, Siroco's consumables are arranged in the same order as the researchable French destroyers.

French destroyer Vauquelin, tier VII:

Detectability range by air is reduced from 4.38 to 3.51 km.

French destroyer Kleber, tier X:

Detectability after firing main guns in smoke is increased from 3.3 to 3.63 km.

Detectability ranges by sea, and after firing main caliber guns in smoke, for French destroyers is corrected considering the basic detection range from sea.

French cruiser Colbert, tier X:

Detectability range by air is increased from 6.0 to 7.41 km.

Soviet cruiser Smolensk, tier X:

Detectability range by air is increased from 5.64 to 7.41 km

When using skills and upgrades for lowering detection range, the AA gun range of Colbert and Smolensk was larger than the det...

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In this post we bring you three pieces of major news:

A new system of ship upgrades: Naval Training Center;


Rework of Consumables: Premium consumables become Free;

Matchmaker improvements: Limits for battles tier.

Naval Training Center

It is no secret that the framework of our game is based on the progress from tier to tier and reaching the top of the branch - the tier X ship. At the same time, events such as "snowflakes" for the New Year showed that veteran players are interested in playing different ships of different tiers, however, the game does not sufficiently encourage it.

We are glad to present to you a new part of the game - Naval Training Center. Now you can strengthen a ship of tier VI+ (absolutely any - premium, ARP, obtained for coal or acquired for free experience). Improvements are sequential, not selective. This means you first have to apply a level 1 upgrade to a ship before you can apply level 2 etc.

However, this requires a special res...

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ST, priority air defense sector

The mechanics and visual components of the priority air defense sector, as we promised earlier, will be updated.

The purpose of the changes - in accordance with the wishes of the community to make the priority sector more convenient and understandable and also give a tangible result.

The boost to AA defense is now activated in a much more convenient way: you need to point the camera in the desired direction and activate it by pressing the button. At the same time, as before, the efficiency of the other sector will be reduced.

Immediately after activation, the defending player receives an instant result, a burst of damage is immediately inflicted on the attacking wave caught in AA range by way of a percentage reduction of the current hit points of the attacking squadron. If there are no enemy aircraft in the air defense area at the time of activation, no damage will be done. Instant damage is applied to aircraft with the least amount of hi...

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Dear players,

As 0.8.5 changes have brought much needed and requested AA DPS consistency, seems like in many cases the plane losses became slightly excessive, and CV efficiency was nerfed too much. While we do like the change, we still need to keep CV efficiency reasonable. Over weekend and early next week we intend to observe the situation very closely, determine the amount of needed changes to plane HP, and implement a hotfix. Unfortunately, only live server data will help us to polish the change, preserving its core concept – more rewarding and meaningful anti-air defense.

Stay tuned for more news, and we sincerely apologize for any inconvenience.

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French destroyer Siroco, tier V:

Torpedoes are changed:

Damage is lowered from 14 883 to 12 233;

Speed is lowered from 60 to 57 knots;

Range is lowered from 9 to 7 km;

Detectability range is lowered from 1.3 to 1.2 km;

Flooding chance is lowered from 246% to 199%.

Siroco's main strengths are, like that of researchable French destroyers, effective main caliber guns and the Main Battery Reload Booster consumable. Tests have shown that Siroco's torpedoes are too effective for the ship with such features, and thus they are replaced with weaker ones with a range closer to the destroyer's detection range.

French destroyer Mogador, tier IX:

Main caliber guns reload time is increased from 7.5 to 8 s.

Reload time increase allows Mogador to be balanced with her classmates in terms of combat efficiency keeping intact her features of good speed and Main Battery Reload Booster consumable.

Soviet battleship Slava, tier X:

Turrets 18...

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German aircraft carrier Graf Zeppelin, tier VIII:

Torpedo damage increased from 4 533 to 5 333;


Flooding chance increased from 25% to 29%;

Bomb normalization improved by 5 degrees.

According to the analysis of statistics, the change to the Graf Zeppelin bombers in 0.8.4 was not enough to balance her against other tier VIII CVs. Changes to torpedoes will increase the total damage dealt by the CV, and the improved normalization will increase the effective armor penetration at certain angles and will slightly reduce the number of bomb armed against ship superstructures.

Please note that the information in the Development Blog is preliminary.

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The total damage output of Graf Zeppelin is still very high. To keep the special features of GZ's attack planes and dive bombers and balance the total amount of damage this CV can inflict, the damage of torpedoes is lowered from 5500 to 4533. This change will be live at 14:00 UTC on 13.03.19

It's not planned to make further changes to the parameters of Graf Zeppelin, Saipan, Kaga and Enterprise. We consider their balancing finished. We also would like to remind you that you can exchange your CVs in the Inventory section before the time to do this expires with 0.8.2.

Accuracy settings are changed for Lenin and all researchable tier III - X soviet battleships;


Damage Control Party duration is lowered to 10 seconds for for Lenin and all researchable soviet battleships.

The accuracy settings for the Soviet battleships were very "unnatural" and the change of the spread at long range increases sharply. Also such settings gave too large of an accuracy bonus at distances of mi...

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Aircraft preparation time at the beginning of the battle was tested on the 0.8.4 Public Test.


The purpose of the change was not only to delay the detection of the enemy team but also to achieve the almost simultaneous beginning of battle for all ships. Destroyers are fighting at the control area, cruisers and battleships are firing at the spotted targets. Presently, this flow is broken by early detection from the air. We want to bring the timing of battle to the point that the aircraft are near the control area at close to the same time as other classes.


Preparation time influenced the battle as it was intended: later spotting allowed destroyers to reach the control areas undetected, which ensured active battle for other classes.


However this change created a long waiting period for the aircraft carrier player without any actions to perform other than setting the ship's route. We want to preserve battle dynamics without excluding the aircraft ...

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