How do you like 'em patch notes? Let us know on here!
If there's one thing our lead designer Easymode knowns how to bring, it's the PAIN.
Check out our Devblog #3 to find out how we crank up the heat with bigger and badder difficulty levels, LEGEND waitforit DARY items, and more improvements to your Pagan Online gameplay - all coming next week in patch 0.3.0.
Let us know what you think! We'll be reading.
In a world first face reveal featuring elaborate disguises, lead designer Easymode introduces changes from his field of expertise: PAIN.
Get ready as we turn up the challenge to 300% with increases in difficulty levels. You're not going to battle empty handed though! In patch 0.3.0. we're making legendaries - wait for it - LEGENDARY with a complete rebalance.Find out about this and more in our latest Devlog! Share your thoughts in the comments. We'll be reading.https://youtu.be/LVzycN-urdw
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Hi there! I'm guessing you're looking for either the Ancient Relic or the Ancestral artifact?
Both have a high chance of being found in the Patrol mission "Whispers in the Dark" in Adria. Is that the one you're doing? How many runs of it have you done already?
Both have a high chance of being found in the Patrol mission "Whispers in the Dark" in Adria. Is that the one you're doing? How many runs of it have you done already?
Originally posted by john: Can you tell us why you removed packs?
We saw (and still see) numerous comments both on here and in reviews about them. Since just stating that we are not going to be Free to play and don't plan to have loot boxes was not enough, we decided to just do away with them to give folks some peace of mind. You can read more about how we're compensating for them in the patch notes:
https://steamcommunity.com/games/992640/announcements/detail/1599253192324284240 Read more
Originally posted by Dwarf: Did you remove the possibility of playing hard or master in coop? Else its running smoothly for now, Thanks for your Answer. :)
That should be in there, but it looks like it's not working as intended for most of you. We're working on making it work as it should.
We are pushing a server-side patch that should help some of you from NA with the server lag you have been experiencing in CO-OP. Downtime should be approximately 10 minutes. Thank you for your patience!
Originally posted by IFANIA: Can people with steam version co-op with wargaming players? cant find friends(Yes! You can invite folks across platforms and regions. If you're having an issue, make sure to drop by our Discord server: https://discord.gg/paganonline
The patch is here! We're hoping this one will fix all of the issues you guys have been having with co-op.
As you're receiving the patch, there will be a few minutes of downtime, so please brace for that and drop your clients to brace for the update. Thank you!
As you're receiving the patch, there will be a few minutes of downtime, so please brace for that and drop your clients to brace for the update. Thank you!
Make sure you checked this: https://steamcommunity.com/app/992640/discussions/0/3264459260603918162/
CO-OP is here, and it's having a rough first day.We've seen frequent reports of cases where intermittent party lists and invites not being received properly have made playing CO-OP effectively impossible for those who experience these issues. To address these, we put out a server-side hotfix earlier today, but it's not helping as well as we hoped. We're now working on a different fix which will come in the form of a client-side patch. You can expect it to hit early morning (May 17 UTC). We really appreciate your patience with us on this first day with this new feature. All we want if for you to get the best out of it, and we hope to be able to make that happen soon. If you have questions, come join us on Discord.
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Hey Ace. Watching this thread closely - and its companion on Reddit as well.
In order to alleviate some of the issues some of you have been experiencing with our new co-op, including missing LFG lists, missing invites, and lag in Pantheon, we are going to push a patch in a couple minute. We are also restarting Matchmaking and Lobby servers so it can take effect. This happens on our side and you won't be seeing any downloads, but you may be thrown back to login as we restart. Brace for the kick!
Hey folks! We're extending the downtime a bit to run some extra tests. We'll keep you posted on here and on Discord with updates regarding downtime.
https://discord.gg/paganonline
https://discord.gg/paganonline
Patch 0.2.0. is going live on May 16, 2019 at 06:10 UTC.
Servers will be down for the update between 05:00 and 06:10 UTC. You can find the full patch notes here: https://steamcommunity.com/games/992640/announcements/detail/1599253192324284240
Servers will be down for the update between 05:00 and 06:10 UTC. You can find the full patch notes here: https://steamcommunity.com/games/992640/announcements/detail/1599253192324284240
Greetings Pagans!We will be introducing Patch 0.2.0. on May 16, 2019 at 05:00 UTC.
Pagan Online will be unavailable between 05:00 and 06:10 UTC while we deploy the patch.
NOW TO THE CO-OPMOBILE!
After running support of the game with just a few dedicated code wizards during the holidays, we are back in the studio ready and raring to push for some crucial changes to be implemented in this patch. The first iteration of co-op play is finally here! Slaying monsters with friends is always fun, after all. We also did some other work on hero controls, the way they move and attack, and fixes to the damage calculation model for all the number crunchers out there. Oh, and card packs are gone. A little bird tells us the new hotspots for farming epic materials are the Threats. 😉 Before we delve into the patch notes, I will share some bits that we are planning for the near future.
Pagan Online will be unavailable between 05:00 and 06:10 UTC while we deploy the patch.

After running support of the game with just a few dedicated code wizards during the holidays, we are back in the studio ready and raring to push for some crucial changes to be implemented in this patch. The first iteration of co-op play is finally here! Slaying monsters with friends is always fun, after all. We also did some other work on hero controls, the way they move and attack, and fixes to the damage calculation model for all the number crunchers out there. Oh, and card packs are gone. A little bird tells us the new hotspots for farming epic materials are the Threats. 😉 Before we delve into the patch notes, I will share some bits that we are planning for the near future.
- Legendary Items
Currently, we’re not too happy with the state of legendary items and will do some fixes on them. This ...
Originally posted by Sirounet: Hi all,I only have a few hours in the game. I unlocked Lukian as I'm a huge fan of ranged characters and mages regarding their gameplay.I had a look at some post and videos regarding the stats and the damage calculation. I have to say it, I’m still lost …I have seen some people saying that, and of course it make sense, you should look for intelligence and spell damage. That would sounds quite good for me. But in some other videos people are talking about physical damages and that for some spells it has a huge impact on them.With that said my question is quite simple. For the more advanced Lukian players what stats are you looking for on you gear? What is actually really working well regarding damages?Thanks for the help !
Hey Sirounet! You should come by our Discord, we have a Gameplay channel that's the perfect place to get the answer to questions like yours. Check it out!
https://discord.gg/paganonline Read more
Australia release?
Hey /u/TokeCity ! It's going to take us a bit more time to be ready to launch Pagan Online in Asia and Oceania. At the moment, we are looking at next month for Early Access release in those territories.
We will keep you posted once we have more info.