Heyo,
Your Chronowyrm should now be available. We weren’t satisfied with the initial Sylpine models, so we’re redoing those and hope to have these implemented in the near future.
Heyo,
Your Chronowyrm should now be available. We weren’t satisfied with the initial Sylpine models, so we’re redoing those and hope to have these implemented in the near future.
Thanks for flagging this.
Hi there,
Sorry to hear about this!
Could you post the game’s log files? You can attach them to a forum post using the button.
The changes to items & class passives will be announced prior to the patch notes.
Happy to be of assistance.
Thanks for taking the time to post an update!
Reason I ask is that the account doesn’t appear to be linked to a Steam account.
Could you try linking your accounts using a web browser with no addons installed?
Hi there,
Could I ask whether you’ve bought Last Epoch through us directly or on Steam?
Is this the account you’re attempting to play on?
As said by Llama8, this is caused by Lightning Blast.
Patch 0.7.8 will fix this issue. In the meantime, you can workaround the problem either by using a different skill, or by using the node on Lightning Blast’s tree that converts it to Cold Damage.
Thank you for the report!
The information requested above won’t be necessary.
Hey there!
From what I can see, your Last Epoch account isn’t linked to a Steam account. You can either install our standalone client again or redeem access to the game on Steam.
Patch 0.7.8 brings the hotly anticipated eighth chapter of storyline content, a number of new features, changes to class passives and items, and some technical advancements.
Content
Features
Skills
Thank you for the post, and I am sorry that the experience was a frustrating one.
I am going to mark this thread as resolved, as it is a bug report and there isn’t technically a bug for us to fix. You’re welcome to post in #feedback-and-suggestions about respec.
Thanks for the report! I’ve dug up the relevant code to take a look.
So, what’s happening here is that, technically, what the character sheet shows is a stat that your character has that affects minions summoned by your character. What Warrior’s Entrance does is directly buff existing minions of yours with a generic damage increase.
One consequence of this is that if you were to hypothetically summon a new minion after casting Fury Leap, it wouldn’t receive the buff due to it not existing when the buff was applied.
I’m going to mark this thread as resolved. That’s not to say that I think how this works is perfect, not at all clunky, and couldn’t possibly be improved - just that, 1) this node is indeed functioning correctly, and, 2) this is a broader issue than just one node on Fury Leap’s tree.
Read moreThis is working as intended.
Appreciate it!
Thank you all for the reports.
We expect this issue to be resolved in Patch 0.7.8.
Here’s a new one.
Can confirm this is intentional. Good looking out, @Ardenwolfe.
Thanks for the report @Rimed, we’ll try to reproduce this.
If anyone else has this happen, a log file would be very helpful. You can attach it to a forum post using the button. A link to a screenshot of the skill tree might be useful as well.
Unfortunately we’re unable to discuss payment-related issues over the public forum.
We’ve received a support request from you directly and we’ve since responded to it. If you have an e-mail from us, let’s continue the discussion there. Thank you for supporting us!
Ever wanted to better understand crafting instability, learn more about the differences between hits and damage over time, or get a better handle on how protections work?
Good news! Starting in Patch 0.7.8, you can press G to git gud Game Guide!
The Game Guide features;
Here’s how it currently looks (work in progress);
The search bar is shown on the left, while Rune of Shattering is a link to another page.
The Game Guide was previously known as the Mechanics Guide. While its name has been updated, it will still serve the same goal of explaining the game’s features and mechanics.