Hey guys, thanks for the AMA. Level design question here so probably for u/RSPN_quazz ?
I've noticed a kind of philosophy for the new POI is about "splitting" them, introducing elements like lava and verticality to sort of fragment the zones into chunks instead of one big area.
I'm conflicted about it. While I like the new POIs artistically, I prefered how "simpler" POIs (like old Sorting Factory for instance) allowed players to focus more on the engagement and the shooting rather than navigation. Especially on low-mobility legends, these new POIs are quite nasty to navigate.
I'm curious to know if there's any reasoning behind these changes and if this is a pattern we can expect in future map updates.