Posts by Rovient

Good Lord that was impressive to watch. They hit you with so much CC yet you managed to evade and keep distance from 5 champs each time!

Incredible!

agusttinn

Maybe you could create an easier champ than Garen for my friend

Annie?

Leona: has ocean soul

Enemy: appears to not have grievous wounds

Leona: "Gg idiots!"

LutherHuckleberry

‘We don’t want to force changes for the sake of change’

I can't tell if Reddit is being serious anymore. Unwilling to let the meme die?

I've seen about 50 "Ok, but this is the ONLY good use of an alcove though" videos so far. Seems there's... about 50 good uses and counting. 😃

MuhammedAlistar

Are you aware that the elemental rift changes cause fps to drop by a lot? A lot of people complaining but I haven't seen Riot address it yet. Never had any issues until preseason changes. After the rift changes, my fps drops by 20-30 if there is ANY action on the screen, and in team fights it sometimes drops by 50-60. Quite unplayable at times since I have a 144hz monitor.

You lose 60fps?! That's not normal. Have you contacted player support about this?

This is a great post. There's a bunch of ideas in there I'd love to try if given the time, but here's your biggest question to solve imo: how do you keep Smurfs out of this mode?

Vyuprax

Does Riot have any intentions of bringing Nexus Blitz in the near future? As like a rotating gamemode or something at least. I miss it so much.

I'm sure Nexus Blitz will be back some day, although I don't work with the team that handles the extra game modes.

rengargengarz

You guys love when people stop complaining because they eventually realize you don't care anyway

Weird post but ok.

Honestly don't blame him. The spell is a strange mix of auto attack and ability. Game developer feels bad man. ☹️

CptWhiskers

Thresh's autos aren't projectiles. Along with Azir, Viktor QAA, Vel'Koz. Do you guys even play your own game?

How condescending.

I'm talking about the elder execute and the way it's written, nothing to do with thresh at all.

What kind of person presumes they know more about the way a mechanic works than the person who wrote the script? Christ, Reddit sometimes...

colkcolkcolk

A question that I've been dying to ask someone who has a bit of insight on the design side behind league--

For all of these sweeping changes, is the intent supposed to be "improvement" or just "freshness without regard for improvement" in other words change for the sake of change? Because a lot of changes seem to be focused 100% on freshness despite being lateral changes even a step back.

Examples of "freshness" or "change for the sake of change"-- preseason scuttle, omnistone (I will bet money that this rune has a shorter half-life than klepto, the seasonal zeal and crit item changes, etc etc

Like just think about it. We knew that the scuttle of deciding-the-game-at-3-minutes was not going to stay. We know that crit and zeal items will be changed again some time this year to shake the meta up. We know that omnistone is not a permanent fixture, it's just a toy we get for a year. We know that these changes are 100% temporary fixtures for the sake of change and not intended to be permanent improvements to the game.


Like when your boss gives you an objective, does he tell you

A) "alright let's see what will make this game better", or does he smack the desk with a ruler and tell you

B) "I don't care what you have to do, just make the game different so it's more addicting in the short term but worse in the long term, but keep making those changes every month so it's perpetually more addicting in the short term but worse in the long term, and make the biggest most ridiculous changes at year end so we retain players"?

If the game changes every patch, what is the definition of "here to stay"?

ozmega

have u guys ever planned on just making another 5v5 map, something like what miramar is to erangel (not exactly a good example because miramar sucks), even if it is a seasonal thing

Well we made Nexus Blitz, which was awesome in my opinion, but not as sticky as SR.

smully39

If it wasn't, it is now.

I was hoping your map changes would rotate between a series of different nations, teaching kids geography. For shame.

Killing the dragon would bring pro players into your games from theirs for 3 minutes to fight for you. Only reason we didn't launch this feature was because people kept going AFK when they got NA players on their team.

THIS IS A JOKE. PLEASE DON'T TELL RIOT.

Hmm... It shouldn't block the elder execute, but my theory here is that if yasuo is to take damage from a ranged attack just as he throws out his wind wall, we probably prevent that damage from landing on him immediately for 'feels' and ping reasons.

skunkjohn

You guys suck. When I heard about the changes, I was hoping that players could import custom models of maps into League and play on them and even then I wager it wouldn't have been enough to not call the game "stale".

Sorry, the pre-season changes suck. To fix it, allow custom imports of map models. It's 2019 and you're the only company that doesn't allow for this.

Is this a meme post or...

Nice thread, thanks!

I keep saying to my colleagues that it's a matter of time before a Reddit post titled: "Riot could have gone further with the map changes!"

This post is a pleasant stepping stone!

We had more complex and extensive map changes earlier in prototyping but realised that we could keep scaling them back until it was JUST enough change to feel impactful, yet not affect 90% of your time on SR.

Clean! Love the way you just broke line of sight for long enough that veigar gave up and went to deal with your herald instead. Nice work.

abibyama

For what it's worth, I'd like to point out to those bitching at August that this is just a classic case of Game Designers fudging exact numbers to match human perception.

This happens in nearly every single game, and despite what all of you who are convinced you're special and unique want to believe, everyone wants it this way.

What you want to happen is rarely what actually happens, so designers frequently tweak things like this to match expectations

The most classic example of this usually presented is the Mario jump, where there's actually a small, typically unnoticeable delay after walking off an edge where pressing the jump button will still result in a jump.

The Human brain does not like reality, to be perfectly clear. COUNTLESS games have done the whole "perfect accuracy" thing and discovered in playtesting that players whine and say either it doesn't "feel right" or that it "didn't respond how it's supposed to", insistent that they're somehow a more objective view of the situation than the literal computer doing the perfect mathematical calculations.

Game Designers need to balance accuracy against human expectation, because decades of game design have shown very clearly that players refuse to accept their own shortcomings.

In short: Stop bitching, they're doing this for you because you'd whine about PERFECTLY ACCURATE, 100% CORRECT THINGS for "not feeling right" if they actually matched things exactly. There's literally hundreds, maybe thousands, of articles, essays, video analysis, and so on regarding the topic of managing human expectation in game design

Siri: how do I upvote this post 17 times?

It's unusual for a red tint to upset your eyes, since a commonly used app to reduce eyestrain from monitors primarily does so through tinting the whole screen red.

I'd suggest tweaking the colour settings of the game though video settings, but to be honest, maybe even visit an optometrist and bring a screenshot of the dragon pit with you. They may have a better idea as to why the dragon pit causes you physical pain.