Yeah I only really care about pro play and additional RNG really leaves me unhappy. I'm also worried that they're over-saturating the map with mechanics now and it's going to confuse new players and viewers to no end.
This is a fair concern, but this is actually one of the reasons we stuck with existing mechanics from SR being reused. Ie: walls, paths, brush, movement speed zones (scuttlecrab), honeyfruit and water.
There's nothing new in the map you haven't seen before, but remixed and repositioned to give a bunch of brand new combat experiences.