Guys Clash (mostly) worked DON’T GET EXCITED BUT GET EXCITED
Curb your enthusiasm.
Ok, but yeah, would be lying if we said we weren't also a mixture of excited and a bit nervous to see it finally (fingers crossed) coming together.
Guys Clash (mostly) worked DON’T GET EXCITED BUT GET EXCITED
Curb your enthusiasm.
Ok, but yeah, would be lying if we said we weren't also a mixture of excited and a bit nervous to see it finally (fingers crossed) coming together.
How is support Lux now ? Any plans to buff her a little more ??
No plans at present.
Any chance we could get some context on Aatrox' changes? They said they we're aiming for pro negative solo queue positive but these changes just seem like straight nerfs
Yeah, for now we're going with straight nerfs, though hopefully ones that hit pro harder than solo queue. Thinking is to then look at mechanics changes post 9.19, given those tend to need some followup and we'd like to land 9.18/9.19 smoothly for Worlds.
From what you said it sounds like you basically got what you expected and the thing you didn’t expect should be a relatively straightforward fix unlike last time, am I right?
Correct. That issue's been dealt with already. Slight nervousness here more reflects you can never be 100% sure there's nothing else out there and Clash has a history of being a tough process to get right.
The Final Boss for Clash will be EUW. If it can run on that server, it can run on anything.
Gotta admit, I somewhat feel the same way...
From the sounds of it, separate servers for clash. They have beaten the final boss by stealthing around it.
Kind of. Amongst other things we're taking an approach where we regulate how many games of any given type can be started at once. It's something we did for TFT launch as well. Helps ensure that a spike of demand for a particular mode doesn't bring everything else down for it.
The hardware's more just a general upgrade in capacity to support higher playrates Clash contributes to.
No promises, but we've also been discussing that as a possibility :)
Hopefully TFT rewards are exclusive to TFT game modes. I really don't want to feel compelled to play something to get a skin in a completely different game mode. X(
That's our thinking too - rewards should recognize accomplishments for a context you wanted to play in anyway, not leave you feeling forced to play something you're not interested in so you can use them elsewhere.
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That's a global average. Gets as high as ~20% in some regions from memory, quite a bit lower in others. NA and EU are regions that uses it more so Reddit's going to have more legacy cursor users than is representative of the world as a whole.
Is Pantheon going to be sooner or later ?
Yes
What about news on Pantheon?
Still the next VGU to be released, can't say more.
Off topic but does anyone know when we get the next champion roadmap?
Instead of a regular champion roadmap we're planning on doing some detailed dives into how progress on Fiddle and Voli is looking as a followup to the recent VGU voting. Should expect a couple of those, one pretty soon, one later in the year. At a guess next regular roadmap's then around end of 2019/start of 2020 as a result.
9.15 - 9.18 - Smaller patches, focused on stability and lower scope balance work. We'll be looking to avoid things with big systemic impacts here in particular (e.g. reworking items, changing strength of different positions significantly relative to each other, changes to objectives etc).
B... But Pantheon?
This is all from the perspective of balance/widespread meta impacting work. New content like skins, champs etc will continue to release as usual.
Not taking a stance on when Panth's coming out either way but:
"This is all from the perspective of balance/widespread meta impacting work. New content like skins, champs etc will continue to release as usual."
Reference there to smaller patches is balance wise, not new content.
Rate Limiting is valid and necessary.
Yep. Probably just a short term thing though at least, especially with NA open and TFT not yet on other servers. Amongst other things contributing we're seeing some folks playing on NA who normally play elsewhere which will assumedly stop once TFT's fully rolled out.
All I know is that missions for TFT will come next week, so if it's where you obtain the free little legends, you'll have to wait a bit.
That's correct, the various rewards you can earn are distributed through the mission system effectively so they'll be available once that's switched on.
Don't you feel they're too gimmicky for Summoners Rift? I understand that you want people to get 'the bang for their buck' but I feel it just doesn't fit on SR.
Not sure yet, and at end of day what players feel trumps what I personally feel. ARAM will hopefully be a useful test of sentiment there too, alongside getting an initial read on combat clarity impact.
Isn't it just ARAM and not SR?
Just ARAM for now. Interested in SR too at some point, but would require we solve for visual noise. Might involve things like them sitting on terrain Swain Raven style or just vanishing entirely when people are in combat.
Cant wait for Riot to discover that the Earth is, in fact, not flat.
We're waiting on more data.
No Tahm Kench nerfs? is he getting a skin soon?
Giving the round of nerfs we just did a bit more time to settle before considering further ones. Open to if needed.