Posts by RiotKingCobra

Caenen_

Vayne's W stacks and expunge trigger on-hit though, unlike Yi, Neeko, Jax and Xin's "every X hits" effects. It's just that for Jax, Yi and Neeko, their stack counters cannot 'overcap', unlike Xin (empowered hit cannot be expended by Phantom Hit, but it overcaps so it still gets the pattern right).

Edit: Oh, you meant 'this is how it works with Vayne, too' as of the particular pattern (no longer every 2nd attack with nerfed Rageblade, now 4 every 9 attacks). Sorry for the misunderstanding. Am I right though that you're fixing it individually per-champion by allowing their stack counters to overcap? Or are you changing the resulting effects to on-hit?

I'm not the one making the specific changes, but I believe the solve is closer to the latter thing you said.

Xipotec

Well if that's the intention, you still didn't fix that. It's aa-ult three times, then he still needs a intermitent double auto to proc the aa-ult again.

That is how his passive works with the nerfed rageblade, same as Vayne.

Huzzl3

That is ... wow

Makes me wonder how they didn't realize for the previous 3 years (since patch 6.9) that Jax ult passive applied every other hit with rageblade, if it was never intended to work that way. I'm actually kind of sad about that. Spear getting changed soon, conqueror getting changed, Jax already has trouble 1v1ing late game Shen or Poppy, and then rageblade passive won't even do anything to his ult.

/u/Riotkingcobra I guess it's not up to you to decide this, but if Yi's passive gets reworded so he can use rageblade, would it be possible the same gets done for Jax? Rageblade may not be an item Jax builds every single game, but in some games it's really valuable and for the last 3 years it has worked with his ult passive.

Seeing how he's pretty much the original hybrid, 1v1 focused auto attacker and how he'll likely take some hits in pre season (spear / conqueror), would it be possible to reconsider rageblade for Jax? Feels really bad having an item work one way for 3 years and then stop, while all other users (Vayne, Kai'sa, Varus, now also Yi again etc.) can keep using it?

That is exactly what we are doing. :) We are going to be restoring the functionality to how players expect it to work so Jax will also proc his ultimate passive every other hit.

Morgoph

Hey! As a Riven player I'm curious on the thought process behind the buff itself. Most Riven player's complaints about her is that the E CD nerf makes her feel really clunky and makes her a much worse laner. Were her cooldowns a consideration for the buff? Or are you guys fine with her being an okay laner because of how good her mid/late game are? Is this just a compensation for her lower winrate or are you guys trying to push her out of bruiser and more into assassin?

The CD nerfs were specifically to open up more windows of opportunity for opponents to feel like they could interact with Riven. They just went too hard on her so we want to give her some power back in a way that doesn't increase the play-against frustration.

Goryo19

wow thats some crazy good logic. what about all the other champs that have a much worse winrate for longer.

There are champion who are worse than "pretty weak right now" for a LONG time without a buff...

Well it depends on the champion but we may not be able to buff them for other reasons. For example, if a champion has a 48% WR like Riven but has an exceedingly high ban rate in some skill brackets of play, it's probably not a great idea that we buff them. If a champion is classically a pro-scene issue when they are strong then we probably shouldn't buff them either. This may indicate that we should look at that champion closer and make changes to them such that we CAN buff them. It may also just be what their resting WR looks like when players deem them tolerable to play against.

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Goryo19

can i ask why tf riven needs this buff?

Riven is pretty weak right now - sporting a 48% WR in high elo.

The reason Riven is getting a buff and not other champs with similar a WR is because we do not buff champions based on WR alone and per our balance framework that is outlined here - https://nexus.leagueoflegends.com/en-us/2019/05/dev-champion-balance-framework/ - there are likely reasons preventing us from doing so.

Tadiken

[100/150/200 (+60% bAD)] vs [175/250/325 (+90% bAD)]

175 x 2 is 350. 100 x 3 is 300. Strictly speaking, the base damage at max is going up by 50. Same holds true for ranks two and three.

Is s@20 wrong?

Those numbers are incorrect. Well, the numbers ARE that on PBE but they SHOULD be 150/225/300.

SensibleArguments

Does Wind Slash do less damage with this change at any percentage of HP?

Or does it go from More at minimum to the same as live at Maximum (So basically more at all percentages until max which is the same?)

Wind Slash will never do less damage than Live. Your second statement is correct. :)

CashKiiiD

So what does the 0-200% >>> 0-100% part mean

Riven's ultimate is an execute that does more damage based on the enemies missing health. The maximum damage that her ultimate does on live is reached when the target has 75% of their health missing.

At that percentage, her ultimate does 200% increased damage - in other words, it does 3x the damage it normally would: (100% + 200%) so 200 (+60% bAD) + 200 (+60% bAD) + 200 (+60% bAD) = 600 (+180% bAD).

Now, it only does 100% more damage: (100% + 100%) so it doubles: 300 (+90% bAD) + 300 (+90% bAD) = 600 (+180% bAD).

Artemis96

Sorry but its 2am and brain not working properly, does it mean it deals less maximum damage but much higher minimum dmg?

Nope! The maximum damage is identical to live. This is strictly a moderate buff to the minimum damage that the ability can do - her 1v1s should be about the same as live unless she R2's early and her teamfights are probably a little bit better if she hits multiple people with her ult that might be healthier than her primary target.

Just a heads up there is a line missing in Riven's changelist...

For her ultimate: % increase based on missing health :: 0-200% >>> 0-100%

NeroWhitePanda

Well 325 * 2 + 0,9bAD * 2 is still more DMG than 200 * 3 +0,6bAD * 3 So the max DMG is getting an increase aswell ?

No.

Live Riven R minimum damage: 100/150/200(+60% bonus AD) Live Riven R maximum damage ( at 75% missing health): 300/450/600 (+180% bonus AD)

PBE Riven min damage: 150/225/300 (90% bonus AD) PBE Riven max damage (at 75% missing health): 300/450/600 (180% bonus AD)

OromisOfficial

Next PBE update it's going to double when he ults :p

I actually think I managed to sneak this into this update. :o

DestroyerofSoul

No problem! Always glad to report.

Thanks for letting me know I really appreciate that KingCobra

Of course! Also, we just pushed out a micropatch. It should be fixed now!

DestroyerofSoul
  • Server: NA

  • Type of Bug: InGame

  • Description: When activating Vayne's ult she literally loses her passive 30 move speed and does not gain 90 move speed.

  • Video / Screenshot: passive and ulted

  • Steps to reproduce: Look at enemy / Activate ult / Watch loss of move speed

  • Expected result: Vayne gets 90 move speed

  • Observed result: Vayne loses all passive benefits and gains none

  • Reproduction rate: 100%

  • System specs:

Thanks for the report. :) Looking into this!

LunaWolve

How did you become a Q/A anaylst at riot? What was your path to get there?

A while back I was living in Boston working on my doctorate degree in structural engineering. I had been living there for a few months and didn't have many friends because a lot of the graduate students I was working with were a lot older than me. Wound up going to a World's viewing party at a local bar to try and make some friends.

There, I met some Rioters that were in town recruiting interns and visiting the local universities. I befriended RiotAugust there and we kept in touch. He came back to visit a couple of times and eventually he encouraged me to apply to the Playtest team.

I decided to go for it, despite being in the middle of grad school, and actually got rejected after my second phone interview. It was a bit disheartening, but I loved what I was doing so I was mostly alright with it.

At some point, I finished my Master's degree and got a nice job offer back in my home state so I stopped pursuing the doctorate and moved back home with my Master's to start working as a...

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axis-

This is really cool that riot lets you use their resources to better hone your skills. As a QA analyst were you familiar with scripting prior, or are you learning as you go? What do you see yourself doing with the info you learn from this project?

I already had some experience scripting from my past career/grad school (structural engineer!) and so I mostly understand the concepts just have to relearn how to apply them. A lot of what I've learned is self taught, but I have had a lot of mentoring/help from the designers here. :)

There's a number of things I'm trying to get out of this project, but most relevant to what I do: By improving my understanding of how we make champions and whatnot, I believe I'll be able to better triage/investigate bugs, potentially be able to fix some of them myself, better understand the riskiness of something we're making (how likely it will cause something to break for example), etc.

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Just shipped a micropatch to fix this. :)

Huzzl3

Formatting slightly screwed up because I'm posting from mobile.

  • Server: EUW

  • Type of Bug: In game bug

  • Description: Rageblade's phantom hit does not work with Jax' ult passive anymore. With or without rageblade, the ult passive procs every third basic attack. It works correctly with Vayne's W, but not for Jax.

    • Video / Screenshot: Will add video when I'm home, but here's how it should work: https://i.imgur.com/qUFNds4.png
    • Steps to reproduce: Start practice tool game, buy rageblade, attack dummy.
    • Expected result: Once rageblade is stacked, the ult passive should proc in the same pattern as shown here: https://i.imgur.com/qUFNds4.png
  • Observed result: Ult passive only procs once every third attack, as if Jax had no rageblade.

  • Reproduction rate: 10/10

  • System specs:

Thanks for the report! This is now on our radar to resolve. :)