Posts by RiotDashiJador

TokyHandspi

A "bug" that I found and was on previous bot:

My team was on T4 turrets and everybot was defending it except for Zyra support who was still attacking T1 turret botlane https://imgur.com/a/5iRSvdc

Overall bot are way better but it feels like not strong on intermediate. I know it's not supposed to be for players that use to play the game for the past years, but I think it can be more challenging

It's really easy to put the jungler bot behind by invading him level one and clear way faster than him, you could make the botlane leash his buff to make his clear a bit faster and then have a confrontation on scuttle.

Sometimes they can pick up a kill but since they're also low life, they prefer to run away and then get killed instead of taking the kill.

It's really easy to bait them with vision, if they're affraid of you they will run a bit away, but you just have to enter a bush in front of them and they will forget everything and then get back on lane.

They doesn't seems to care that much about objectives and scuttle

erall bot are way better but it feels like not strong on intermediate. I know it's not supposed to be for players that use to play the game for the past years, but I think it can be more challenging

It's really easy to put the jungler bot behind by invading him level one and clear way faster than him, you could make the b

Thank you for the feedback! This is very helpful!

Velaron

Players brutally murdering them with 0 testing in my games, but for now from what I seen is that they aren’t quite ready to be shipped and need more time. Seraphine just sits there watching her friend die (already mention above) I had an opponent Fizz that didn’t come back to lane for 4 minutes while minions were pushed. Like where he go lmao.

The AI will definitely not be perfect due to this game being very complicated, but I would highly suggest custom game implementation for testers to actually give accurate results with all the champions on the list before the weekend. Also, will we get ARAM AI back?

Thank you for the feedback! The AFK bug is currently being looked at by our engineers.

We for sure want custom games sadly it is a fairly big scope of work, so it was something we delayed in order to get our bots in front of y 'all's eyes for player feedback as soon as we could. So we appreciate you providing this feedback!

VegetableDepth4549

I already saw a Nasus Bot in the new queue :D The feedback is a bit older i posted it years ago but never expected you really change the bot AI :D But my feedback still work for the new bots cuz their ability and item logic is still the same. You should watch the wild rift AI. This AI is very strong i added a video link from my old youtube videos. You can watch the AI View: https://www.youtube.com/watch?v=L2qkuGXMcEA (Ezreal Hard AI). Hope you will work on a hard AI too. CAnt wait to grind PVE games with hard AI hahahah :D

Aha! Good bug then as Nasus should not be there. Sneaky pup!

I would love for any feedback on the new queues specifically though, as none of the logic (including their ability and item logic) is actually brand new.

Also Re: Wild Rift, I actually was on the WR Bots team so I am very familiar with it. The beauty of building a game from the ground up in 2020 means we were able to build the foundational structure with the bots in mind. :)

VegetableDepth4549

List of issues: - Zilean Bot doesnt use his passive on allies. - Galio and Vlad cant move if they use their hold button ability - Rammus Bot use Ult in always the same direction. - Bots cant use active item like cookies. - Ryze Bot need a full rework - Bots ignore enemy minion strengh and run through 7 minions to attack player. - Bots ignore Yoricks minions - Bots cant use ward items. - Bots cant use Pykes coin item - Ashe cant use her Vision ability - Annie Bots Ultimate needs more improvements - Bots cant use Teleport or Barrier - Bots like Nocturne should use barrier to block skillshots. - Nasus Bot has no idea how his Q works. - cho gath spamm his Q always with out enemy in range. - Ashe and Ezreal Bot use their ultimate from a big distance so they fail it the most time. - Shen Bot disabled?

Hope the list helps

Hello! Thank you so much for taking the time to write this feedback, I appreciate the effort!

One thing though, is please make sure to test the Co-op Versus AI queue and not through custom games as Custom games use the old bots. Our current queues do not have Zilean, Vlad, Rammus, Ryze, or Nasus. So I believe this feedback is for the old bots. :)

eyounan

Can already see some nuggets from VPBE. :)

Yay! Glad we can finally talk about it. :D

Spideraxe30

/u/RiotDashiJador since bots are going to feel more like PvP games and have improved AI, is it intentional to make them harder (even in beginner and intro difficulties)

And can we expect skins back for bots, adds nice variance to matches.

Hello!

The (ideal) intention for Intro/Beginner is to not make them harder than the current bots but more catered and focused on New Players learning League. For Intermediate, we tried to intentionally make intermediate only slightly harder than they currently are, but not significantly harder as new players are at a much lower skill bar than even Iron ranked players. Regardless of our current expectations, we do want to iterate on this new experience with new players though so we are excited to hear feedback on how we can better tweak the queues!

And yes, for Intermediate queue we have bots using skins and chromas!

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FireDevil11

Can you also make them use wards please. There is a newbie mission that makes you destroy 5 wards, but the current bots don't place any and playing normals on a new account feels really bad since I am put against new players who don't know how to even buy jungle item let alone play the game.

/u/RiotDashiJador

Currently the bots do not use wards yet. Given the bots will be opponents, the player normally will not actively see their opponents warding in comparison to allies. We do have it for consideration for adding post-launch though!

Beyond that, our team is looking at other opportunity spaces to help better teach more strategic or nuanced elements of League, and when in the player live cycle learning those would not feel like "information overload".

LetGoMyLegHo

damn guess that person who was asking about these bots gets their answer

"ask and ye shall receive" -riot apparently?

shout out to /u/RiotSentanel (and others on their team) for the Soon™ meme they mentioned in the other thread and making it a reality :)

edit: i suck at words apparently

Duuuuuude you do not know how much we were like 👀👀👀👀👀 when someone said "okay we will hear more tomorrow". :)

Spideraxe30

Really like that skins will be back, will ult skins be available, I’m just curious if Lux bot could pick a form

Ult skins will totally be available for them to randomly select!

For Ult Lux though, my gut says she probably would not select a variant in game since that sort of thing requires bespoke code.

Spideraxe30

Could I also ask how the new Viego and Sylas bots will work, given they use parts of other champs’ kits. Do you guys have code for the basic patterns of all champs

Viego and Sylas will not be in the queue on launch, but Sylas might be close to being enabled.

We have a basic pattern for spells to work thanks to the previous tech clean up efforts they did to make Sylas even work in the first place. :)

Viego's main issue is actually handling his invisibility and unique playstyle. Currently we focused on making the tooling sustainable so we picked champions that can work pretty well with the generic behavior trees first before moving on to more custom playstyle champs.

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CatInALaundryBin

just have them use them in brushes, or brushes players enter. there is this really awkward and unrealistic thing where you can be at 10 health and if you run into a bush the bots might just be like 'yeah I have map hacks and know you're in there, but pushing this lane seems more pressing'.

putting a ward to gain vision of a bush is a tactic worth teaching, too.

Oh agreed it is worth teaching! We did do the investigation though and it is quite expensive, which is why we delayed it for reprioritization post-launch.

I do not see a world where we do not do it though, just not required for an initial launch. :)

eyounan

Just wanted to mention that we appreciate you giving these updates even though you don't have to. :)

Thanks! You should see some bigger comms real soon.tm from us as well :)

Compscitutorr

u/RiotDashiJador I haven't seen any updates around the different queues yet and when they will be released on PBE - any info at all?

Hello! You should hear more Soon.TM! So close that I rather not say more :D

(...But I will! You should hear more probably within the next month or a tad after that!)

Spideraxe30

Do you know when we might receieve some more info on the bots, thought we must get a glimpse during look ahead or the AMA

I checked the AMA a few times and saw no questions towards bots so I did not tag in to answer any questions.

For our current status & timeline, I would expect a more widely communicated update within the next month or so. :)

NepthZMob

Hi brother, no news?

For our current status & timeline, I would expect a more widely communicated update within the next month or so.

So yes! News soon and thank you for your patience and excitement.

We are excited to see what players think :)

Dalnao

Ah coolness

Hiya! Late response but found my name on this thread and confirming this is something we actively tried to address with the new bots.

After we launch the new bots, please let us know if you experience any other similar problems!

ElderlyToaster

...you went to Worlds on your vacation?

That's dedication!

My vacation was built around going once I scored tickets! Worlds hype is real and I love joining the hype traiiiinnnnnnn for Finals. :)

perm-throwaway

/u/RiotDashiJador would love an update from you please <3

Hello! I just got back from vacation, so sorry for the delay in response (where I did indeed go to Worlds so congrats to T1!)

The PBE went really well for us! We got exactly what we needed from it in terms of technical viability measures and player feedback. Due to this, we are currently building out additional behaviors for the Advanced queue as we only demonstrated the Beginner queue (we will remove features for Intro as Intro has a specific new player focus.)

That said, we are on track for a release of Intro/Beginner/Advanced Queue set up for a full release in early to mid 2024. Pending timing of other big beats + building out those advanced behaviors and integrating some of the new SR map changes. (Ex: Driving Shelly)

Expect an article from us early next year with more info on what we are building and hardened dates!

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RDLupin

Ahh yup, that would do it. Worlds definitely takes priority.

Thanks for sharing what happened and sorry that it did! Makes sense that the team would be disappointed, but also excited to jump into making the adjustments with all the feedback you've received so far.

Again, thanks for all of your work on the game and for being available in these forums. We're a fortunate group of gamers to have this means of connecting with the devs of the game we love. Cheers!

Yep yep! We are a bit saddened, but we are super jazzed to get back to developing since we had to pause a bit for the PBE. Plus we were delaying some larger refactorings that we knew would make the bots worse before making them even better long term, and we have already begun those refactorings so that we can hopefully launch sooner! (ex:pathing system improvements/threat evaluation improvements).

RDLupin

u/RiotSentanel u/RiotDashiJador - I was sad to see that the queue was taken down today. Was there a reason it got taken down early (10/3 instead of the originally stated 10/10)?

Hello! Yea, we had to take it down as we changed some code for the bots that was affecting the way champions were working on the live servers. Since this is the Worlds patch, we had to act quickly to ensure the game was working as expected for players across the globe.

When we started working on the fix, we were hopeful that we could undo these flags and keep our queue up, but due to some underlying code issues, this caused our queue to begin crashing-- you can see a report in this thread of games not starting.

After about a day of triaging with about 3-4 other teams, I decided to make the call to cut the test short and take our time to find a fix for the underlying issues instead of doing any sort of short term fix for the additional days of the test.

Overall, I know the team is a bit bummed that we couldn't complete the full two weeks, but Worlds takes priority for sure. Plus now we have a lot of great feedback we want to act on, so hopefully we can do another test sooner rath...

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