Posts by Riot_Wubs

gamercatmatt

Not sure if this has been asked yet, but I'm curious how his ability sounds were created. We've all heard how Zac's were... lovingly invented, and Hwei's are also so splooshy. Would be cool to see some kind of breakdown.

Hwei's SFX are a blend of synthesized elements and samples that we recorded in Riot's Foley room. Most of the liquid goop elements you hear are actually recorded from a gluggle jug (the fish shaped jug that make gurgling noises when you pour water out), which was then processed multiple times to give it a unique magical feeling. We also recorded several different "splats" using liquids of various viscosity (you can hear these in the AAs and tails of abilities). I then took all those recordings and re-processed them multiple times using a large array of VST plugins, which gave a wide range of content to work with. When doing this exploration and creating processing chains, there really isn't any rhyme or reason— it's mostly experimentation and iterating based off of what I'm feeling / whatever emotion is evoked based on what I hear. My main goal was to define Hwei's paint / ink magic, as well as give each spellbook a unique sub-identity to differentiate them.

For the synthesized eleme...

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hole_in_tooth

Not a diss but his sound effects make me sleepy. Would prefer if they were crisper. Art doesn't need to sound like someone spilled a bucket of paint.

Hwei was an interesting challenge for SFX— while we wanted to highlight his paint being the main source of his magic, we also aimed to create a unique sound palette per spellbook, which would represent his different sub-themes (Disaster / Serenity / Torment). Disaster has distorted synthetic layers, serenity tonal / melodic elements, and torment with the screamy and resonant spooky layers. There was a lot of back and forth between "too much goop" and "not wet enough." Additionally, we wanted to make sure his kit felt different sonically than other existing skin thematics with overlap (such as Inkshadow).

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Fvzs
  • Server: EUW
  • Type of Bug: In-Game Bug
  • Description: evelyns camouflage music plays constantly once level 6 is reached even throughout combat
  • Video / Screenshot:
  • Steps to reproduce: play evelynn, reach lvl 6
  • Expected result: camouflage music only plays while evelynn is in her passive
  • Observed result: camouflage plays always, even throughout combat (only stops during the recall animation)
  • Reproduction rate: 10/10
  • System specs:

Hey all! A micropatch just got pushed which addresses this issue. Should now be resolved on base + all skins

Almighty_Vanity

Server: EUNE

Type Of Bug: In-game Audio

Description: Evelynn's Demon Shade ambient sound does not stop after existing stealth and layers on top of itself. Noticed it first on K/DA All Out Eve's special stealth background music. But it's present on all her skins.

Reproduction Rate: 3/10 Tested in Practice Tool.

Steps To Reproduce: Play Evelynn and reach Level 6.

Expected Result: The ambient sound should go away after Eve exists stealth.

Observed Result: The ambient sound remains and layers on top of itself every time Eve enters and exists stealth. The sounds persist even during death.

System Specs: Everything League needs to run.

Hey all! I mentioned this in a separate thread above, but a micropatch just got pushed which addresses this issue. Should now be resolved on base + all skins

Riot_Wubs

Hey all! Just wanted to let everyone know that the team is aware of this, and we are working on a fix. There was a larger change relating to how audio functions in the Fog of War, but some unintended side effects (such as Zed's Q, Yasuo's tornado, etc.) have been popping up. You might notice some champions still behaving correctly when casting into the FoW (Morgana Q). The reason for that is that the audio interaction changes depending on how the sound was implemented. I'll update this thread once a fix has been submitted!

Update: Skillshots not playing their hit confirm SFX in bushes / FoW should be fixed as of 12.8! There are still some lingering Audio + FoW interactions that need to be addressed, which the team is currently investigating. Thanks for your patience!

A micropatch has been deployed! We are currently investigating the cause, in order ensure that this doesn't happen again. Thank you for your understanding!

Hey all! Just wanted to let everyone know that the team is aware of this, and we are working on a fix. There was a larger change relating to how audio functions in the Fog of War, but some unintended side effects (such as Zed's Q, Yasuo's tornado, etc.) have been popping up. You might notice some champions still behaving correctly when casting into the FoW (Morgana Q). The reason for that is that the audio interaction changes depending on how the sound was implemented. I'll update this thread once a fix has been submitted!