I know SoloQ winrate is low, but she is a hard champ to master, so that's to be expected
How does her winrate at a high amount of games compare to other champions with equal numbers of large games? If she doesn't do better than them, what's the point of incurring the misery premium when trying to learn her?
Furthermore, Kai'sa also has a pretty demanding kit, but her average winrate in Diamond+ seems to be a little on the low end, but not damnably so like Akali's (or worse).
Also, Irelia, who has rock bottom solo queue winrates, poor main winrates, and also sees noticeably less play in pro than Akali, after her kit got decimated (nerfs to every one of her skills--Q minion damage/range, W destroyed, E range and CD nerfs, R losing its disarm, passive losing shield shred). What are the plans to actually get Irelia back to health? Even the streamer Riot brought into HQ to consult on her rework got so burned out trying to play her again that he stopped streaming entirely, while TFBlade took up a bunch of other champions to play besides Irelia in his rank 1 global ladder climbs. Any plans on nurturing this champ back to a healthy spot?
Kai'Sa is a bad comparison because ADCs have a lot of transferable skills, since they mostly rely on Orb walking and AAs, which once mastered easily transfer to other ADCs. This is why ADCs have much less winrate variance, with the exception of Kalista because her passive actually effects the AA core loop, which makes the skill not transfer well. Champions who rely on there abilties have much less transferable skills, so when a new player picks up Akali they can't rely super heavily on previous masteries.
Currently both Akali and Irelia have very healthy and strong playrate, and while they are hard to master many players genreally find them worth putting in time to learn, so I don't think it's that big of a problem. I think both of those Champions are strong once mastered right now, and giving them strong SOloQ winrates would make them absurdly strong in players hands that take the time to master them. I don't think it's bad for the game to have difficult to master Champions because ...
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