Posts by Pwyff

mizuneiro

Hello, does the narrotor has something for staying quiet and waiting for something to happen? Cause it seems that when a 1v2 ends really fast the voice for 'last player...' comes late, it even happened once the game was already over.

Interesting, I'll ask about that

ry_venti

Do you know anything about the toggle walk/run bug and when that will be fixed? Not a huge deal but I would def consider it affecting gameplay Ps love the game

Yeah we're aware of it, not sure if we have a fix in yet but it's been noted

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oh shit I’m caught

Sully12333

I mean, saying shit like "our communication to you(aka the ticker) that a product of ours isnt working as advertised also isnt working and that is unfortunate" is a shit way to display yourself as a riot employee. A proper response would be "we apologize for any inconvenience these issues have caused and we are working immediately on a solution to make sure that products are released as advertised and our communication with our playerbase is working properly."

sorry mate, here is a hug

also I apologize for any inconvenience these issues have caused and I am working immediately on a solution to make sure that products are released as advertised and our communication with our playerbase is working properly.

Sully12333

Point is, as a riot employee you need to watch what you say and be more professional. Not uncaring and passive aggressive

well did my statement appease you

stormcaller_op

No, I need a 5000 word dev blog on why this issue occurred, how you plan on fixing it and an exact time of its fix, and compensation of 11000 VP.

here to appease you:

A DIAGNOSIS FROM THE TEAM: We realized on Tuesday that the Sovereign Ghost had a bug that we hadn't tested for. For Levels 2-7, the gun was playing unsilenced audio in 3P. Thus, it was pay-to-lose. Working from home has made testing the nuances of every gun at every level in 1P/3P more difficult (no audio over hangouts + high volume of content), and since we don't ever change custom audio in 3P (1P only) this was not something set up as a step in testing processes. This is also not a bug we had encountered before for skins.

HOW WE PLAN ON FIXING IT: QA has added a step for testing 3P audio for all skins at all levels. In our weekly build reviews where we test every level of every gun skin, we will also test for this. To cover 3P audio, we will have 2 clients open in a custom game.

EXACT TIME OF FIX - Patch 1.02, so in roughly a week and a half (we aim for a patch every two weeks but this week's patch was a weird one).

COMPENSATION OF 11000 VP - let's negotiate...

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Sully12333

Unfortunate... a million/billion dollar company should have more clear communication than saying shit isnt working and its "unfortunate". Holy shit, get your shit together.

Edit: my point is that a product that costs a lot of money that isnt as advertised and makes the company a ton of money is a serious problem. Not apologizing and saying it was "unfortunate" is a shit response to the problem

Do you need a hug my dude

Tharain

I can imagine alot of players buying the ghost skin and refunding it for not being able to upgrade... like I did since I was ingame and didn't receive any info.

Yup, unfortunate the in-game ticker wasn't working

We had to disable levels because of a bug where the leveled up third-person audio wasn't playing silenced, so it was gameplay impacting (as we've noted in the dev blog, anything that has an impact on gameplay, positive or negative, via skins, is a no-go for us).

Should have been a message in client on this - we'll put it out on social now, but I'm hoping in the future we can communicate these things pretty clearly in game rather than you having to go outside to social to figure it out.

InriSejenus

Side note, but I think relevant to the tone of this thread. Is there any news on when I will get the rewards that I missed out on because I bought the battle pass? I have at least 40 hours into the game so far and I have the stock characters because I was a monkey and binged the first day trying to unlock characters which has had the literal opposite effect.

This fix should be coming soon (in a couple days), sorry about that!

Tear-A-Me-Sue

Since you seem fairly active here, totally going to steal the thunder for a moment and take you off topic. Apologies and advanced, but I'm simply curious if the map pool is currently weighted towards Ascent; and if it is, will that be adjusted for in the future. Seems like it's the only map I've gotten since launch.

But keep up the good work! I'm happy the team over there is engaging with the community!

https://twitter.com/PlayVALORANT/status/1270068071785324544

Sgt_Pepper_50

Ok, don't get me wrong: we totally get it. But as someone who can't stand playing only Ascent anymore and who has spent money into your game, I feel like you guys should remove whatever you have that's making Ascent get picked so freaking much.

https://twitter.com/PlayVALORANT/status/1270068071785324544

TwoBlackDots

Whole threads full of people complaining about matchmaking and how terrible it is - then a Riot employee comes on, says they have had a good experience, then tells their players to leave for a while if they don’t like the major flaw in their game, and suddenly the comments are almost entirely positive.

Shows the power that dev communication has, I guess. It’s seen as such a nice thing that nobody wants to contradict it and be seen as mean.

Because I seem to have 3 folks hounding me in every comment trying to prove me wrong, I just want to note I'm not trying to say my experience is representative of everyones. That said, the ones who care enough to spam comments are the ones who disagree with me, while the ones who agree are probably just playing or silently upvoting.

I'm just trying to weigh out the argument.

SaakaMi

I guess we would like a Rioter to answer on one of the posts telling what's wrong with the current matchmaking. I know you were just giving your PERSONNAL opinion as someone who play mostly in 5 stacks. But from an outsider PoV it just seems Riot Games is ignoring the problems/thinks everything is fine with the matchmaking right now.

Because we're both slinging anecdotes but you're chasing me in every comment thread trying to tell me your individual experience is representative of a failure of matchmaking. There are some people who are having unbalanced matches. There are some people who are having balanced matches. There are some people in between.

I'm telling you that of the many people playing, the only ones who will come in to complain are the ones having bad matches. The ones who are having good matches or just normal matches aren't coming in here to complain because a.) their posts don't get traction ("I'm having a fine time!") and b.) They're probably just playing.

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Kaywhysee

Competitive closed beta players miss the balanced 5v5 equal skilled teamed games, where the variance in skill between the 10 in server is very minimal. It creates a competitive environment where each player puts their rank at stake in going up or down. The rank is important because it enforces the idea of a balanced playfield.

You mention differing opinions on the matter and that’s fine, but I’m willing to bet this request is more about higher skilled players frustrated in matching with much lower skilled players creating a scoreboard that feels exhausting for high skilled players (urgh I can only win if I carry/30 kills) and low skilled players (urgh I suck I feel bad for being carried/5 kills).

Speaking as an immortal/Valorant player, I’d appreciate less variance in skill between the 10 players, imagine 2 professional footballers duking it out with 8 Sunday-league amateurs circling around them hoping the ball lands on their feet, that’s the current situation.

Edit: see pic https://imgur.com/R1y7i1P

This one I agree with, by the way. I'm currently playing in-houses or running 5-stacks in unrated (to match into other 5-stacks) to get more competitive games, but I agree with you that if you're just solo queueing, it's sometimes difficult to get a balanced, competitive game. As a weird note, I think playing more games of unrated will help you get calibrated higher (it has MMR too).

What I think is happening sometimes is some players aren't motivated to play unrated because it's unbalanced (or they HATE no ranked progression), then they cave and play one game, find it unbalanced, and stop playing. Meanwhile if you play a few more games, you'll get your MMR out of the entry-level pool and can find some reasonable matches. In ranked games, you'll probably also have some stomps (or being stomped) as you calibrate your elo, but I suppose that feels different.

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A8AK

"I'm enjoying unrated being the only option because It gets too competitive when I have an option to play comp" I don't understand why a devs giving this bs reasoning rather than just sticking to we're working on it its out soon. We get it, you don't have to justify it with waffling.

My dude it's my own statement and I believe it, why you gotta come at me so aggressive saying my personal reasoning is BS, lol.

It's a known fact that powergamers can and will burn themselves out on un-fun things if it's the optimal thing to do. See Destiny's loot cave, or any other obnoxious way of grinding gear/ranked/whatever. Having ranked on does create pressure. I'm not saying this is the reason we're not turning it on, I'm just trying to give additional perspectives on other inputs. You're not arguing with the guy who's even in charge of turning it on, I'm just here to debate on the internet in between writing emails.

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evanmc

I don't like this response. It's not like you're shoving comp down the players throats. They WILL have an option to choose between comp and unrated. What harm does it do if comp is released now that can't be resolved by suggesting new/even any players to practice in unrated instead? Your comp rating will fluctuate as you become more accustomed to the game, it will go up or it will go down. What matters is whether or not you're comfortable in playing comp or not and that is entirely up to the player. What it feels like right now is that I'm playing for nothing in return, if I want continuous play, I want to see the progress I've made in my skills, I want to play against others in similar skills. I want to compete.

We're not shoving comp down anyone's throats, but by having it available we are making some commitments and promises as to what the experience is.

What was a small earflick in unrated becomes rage-inducing in ranked. Maybe you're a reasonable person and you're fine with that tradeoff ("Oh they turned rank on early, there's bound to be roadbumps!"), but I guarantee there are many others who stake a lot in their ranked standing and will hold us accountable to getting everything perfect. I don't think we'll ever be 'perfect' but I do think when we take that step, we should be confident.

By the way, I don't ascribe to the "well, give them the choice!" approach all the time, because if ranked is up and there's a game-losing bug running around, I think you'd expect us to disable ranked. What if we slapped a little warning, "hey you might just lose your game!" but let people queue into ranked? That's offering a choice, but I think it's a dumb one. That's what I mean by the fact that ranke...

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It's still coming in a bit. 'After a few patches' is still the stance.

It's also only been a week of this game being out, and I'm assuming you played in the CB, which many players didn't. We may have been a little too cautious in giving space for the game to stabilize (balance/network/infra/perf/etc), but maybe that's suffering from a smooth(ish) launch.

I'm personally enjoying unrated games right now, because when ranked does come on, I find myself under a lot of pressure to get on it. Not saying my perspective is THE perspective but I think there's a number of takes on this (look around the comments! I know you disagree with them but someone's on the other end with that opinion!).

I will say, if you're really unmotivated from playing unranked and feel like you've already got a firm grasp on Ascent, maybe take a break! We'll still be here! This isn't to undermine your request—I think the team hears you pretty clearly, but there's just some order of operations to go by.

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wahoo

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Is this how you talk to your mother