Posts by Peanits from BHVR

Stay safe inside and enjoy the Bloodrush (1.5x Bloodpoints).
The event is on now and runs through April 15th at 11 AM EDT.
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey here: https://www.surveymonkey.com/r/psatDbD Read more
The 3.5.1 update is rolling out later today.
FEATURES & CONTENT
  • Feature - Added a Compendium page in the Archives. This page allows users to go back to previous Tomes and complete challenges. Completing challenges from a previous Tome will not give the user Rift Fragments.
  • Feature - Added a new Rift and Challenges for Tome II in the Archives.
  • Feature - Showing/Hiding the tally screen chat is persistent after every match. This feature has been added to each type of chat (party, online and tally) and is independent for each chat. (Steam & GRDK ONLY)
  • Feature - Added support for the party, lobby and tally chat. The chat is cross compatible with Steam users. (GRDK ONLY)
  • Feature - Added cross compatibility support for the party, lobby and tally chat between GRDK users. (Steam ONLY)
  • Feature - Removed the invert camera in-game keybinding and from the Controls menu. This option is still available in the Settings menu.
  • Content - Updated the Treatment Theatre map (see details below in the BALA...
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Only online co-op. But I'd hesitate to call it "co-op" when you could very easily lead the killer to someone else to get them off your tail. All that matters is you.
As far as we know, no, they're just horror themed. Aside from the Chuckles mask.
But maybe.
It's based on the angle of approach, and you'll also need a run-up. If you sprint at a window head on, you will do a fast vault and go straight through the window. But if you sprint at it from the side or bump into the window before vaulting, you'll do a medium vault.
To get the fast vault, just be sure to run straight at the window from about a meter or so away and press space before you touch the wall. Otherwise, you'll get the medium vault. This isn't always possible, which is why some loops are less effective one direction than in the other. Take the ironworks, for example. If vaulting in, you do not have the space required to do the fast vault in, so doing the loop that way means you'll gain less ground. It also means that as a killer, you'll want to try to force them to change directions if possible. Read more
It's PTB time again! Now's your chance to jump in and test out the upcoming chapter.
SCHEDULE NOVEMBER 19TH, 11:00 AM ET
PTB goes live
HOW TO ACCESS THE PTB https://forum.deadbydaylight.com/en/discussion/26/
PATCH NOTES https://forum.deadbydaylight.com/en/discussion/105387/
HOW TO GIVE FEEDBACK https://forum.deadbydaylight.com/en/categories/3-4-0-ptb Read more
You also get the soundtrack and the art book. Nothing secret in-game. At least, nothing that I know of. But it wouldn't be a good secret if I did.
Crossplay has now been enabled on PC! Steam and Windows Store players can now match and play against each other. For more details and FAQs, click here: https://forum.deadbydaylight.com/en/discussion/100036/

If you've had a chance to try out The Archives in the PTB, we'd love to hear what you think: https://www.surveymonkey.com/r/J83Q56Z
Because it starts a witch hunt, and often times the person being targetted isn't doing anything wrong in the first place.
For example, guy gets called out for being a cheater. Turns out he was actually awarded bloodpoints because he lost his save. But now everyone's attacking the guy and shaming him for something he didn't do.
Or, let's say the dude did cheat. Now everyone calls him out, and so he wipes everything so nobody can tell and he can try to evade the banhammer.
And the list goes on and on. Every day we got loads of threads about people calling out a 'camper', but for all we know there could have been survivors carelessly sprinting around the hook. You don't get the full picture, and it's not fair to pass judgement and attack someone without that.
Basically, that's what the report buttons for. Mods will step in and figure out what needs to be done.
(Also it always turns into a huge fight, and then we gotta' come along and tell people to take it easy, and then people probably ... Read more

The Developer Update for August 2019 is now available! Read up on all sorts of upcoming features, changes, and progress on known issues.
To find out more, click here: https://forum.deadbydaylight.com/en/discussion/80354/
UI Adjustments
  • Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
  • Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
  • Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.
BUG FIXES
  • Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board.
  • Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits.
  • Fixed an issue that caused Survivors bodies to block auras.
  • Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same place.
  • Fixed an issue that caused Survivors to be able to see location indicators from Killer perks and powers.
  • Fixed an issue that caused location indicators from screams not to give a...
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Bloodpoints do not factor into the balance in the slightest. You don't win the match because you earned more points than the other guys. That bit can be discarded if we're discussing balance.
As for the aura reading aspect, there are multiple counters. You could hop in a locker to stop your aura from being read. You can stand on the opposite side of a generator to hide your aura behind the generator's. If all else fails and you can't manage either, you can even run Distortion to hide your aura three times.
It's got quite a bit of counterplay. You have the power to completely negate the effect. Read more
You should actually keep your offering. If won't be equipped, but you should still have it. Basically the game does this:
  • You use an offering
  • The offering is immediately removed from your inventory
  • Someone crashes or loses connection while loading
  • The game notices that someone's missing and cancels the match
  • Anyone still in the match at that point receives a copy of whatever they used
Unless you are the person who lost connection or crashed, you should still have your offering. It won't be equipped because the one you had was used and you were then given a new one, but it'll be in your inventory. If this is not happening, please let us know and we'll investigate. Read more
Sure. There's a couple things it does.
  1. The terror radius is replaced with the lullaby. This makes it difficult to tell how close the killer is, whether he's chasing someone or coming for you.
  2. His generator teleport cooldown is reduced by 15% each sleeping survivor. (60% total for all 4)
  3. Only sleeping survivors are affected by his traps.
  4. Certain add-ons add action speed penalties for sleeping survivors.
  5. If they are using dream pallets, you'll want to wake up often to see which are real, and toss down any fake ones you notice next time you fall asleep.
There's no penalty to waking up; it's not like the Plague where cleansing makes her more powerful. Waking up only benefits the survivors. Read more
This will happen any time a new killer is added (or reworked, in Freddy's case). A lot of people want to play the new killer and there's just not enough survivors to fill the lobbies. It should gradually return to normal over time, but there's not too much we can do; at the end of the day we're limited by how many survivors are available to put in your lobby.
If you're referring to movement speed, no. Your speed is the same regardless of your framerate. Whether the game is running at 10 FPS or 100 FPS, you'll move at the exact same speed.