Posts by PDX Chakerathe

Generals!
For the next several days you’ll be able to test some things and give us all your feedback in this thread[forum.paradoxplaza.com].
You can play around, test and give feedback on anything you like, but our focus will be on these points:
  • Equipment Designer - We’ve added functionality to save your designs across game sessions. Save a tank/ship/plane design in one playthrough, and load it up in another.
  • Also added is the ability to share designs with friends using the import/export feature.

  • Saadabad Pact Branch - Iraq, Afghanistan, Iran and Turkey are getting a shared branch that allows them to cooperate more with one another.
  • Iran is getting some extra characters and focuses, including scientists and generals.
  • Afghanistan is also getting some extra characters in the form of a communist country leader and some new advisors.
  • Iraq’s Kurdistan branch is being expanded upon

We’re working hard on polishing Graveyard of Empires content on multiple fronts with the addition of new focuses... Read more
Generals!
Command has issued another survey from Research & Development in order to understand our battlefield a bit better, looking into what similar games you interact with, your different playstyles and preferences, and overall your experiences across the community.
Whether you're a seasoned veteran, a casual roleplayer or someone just getting started, your feedback will help us design features and experiences that better reflect the way you play.
To participate in the Survey, you can click HERE[www.surveymonkey.com] or on the QR code below, which can also be scanned.
Update - 07/04/24 - Thank you for getting involved with our survey, we have closed submissions in order to begin processing the results!
[www.surveymonkey.com] Read more
Generals!
We are back with our latest War Effort patch of the year, which contains a bunch of bugfixes, some balance changes, and tweaks to the game. But before we get to that, we have some words from @Wrongwraith
Hi everyone,
I’m Thomas, the Design Lead on Hearts of Iron.
It’s time for another War Effort, and it’s a big one.
Our primary focus for this War effort has been bug fixing — we’ve addressed a wide range of issues across the game to improve stability and polish. However, we’re not just fixing bugs; we’re also delivering balance tweaks, gameplay adjustments, and other enhancements.
This time around, from a balancing point of view, we’ve mainly looked at Armored Cars and Tanks. The reasoning behind this is that we felt that, as many of you have pointed out, it was usually better to make a cheap light tank than to use Armored Cars. While this is not entirely wrong from a historical point of view, it was a bit too much.
So we adjusted a few things with armored cars to make them slightly ...
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Dear fans,
Today's Patch for Operation Knee marks the second release in a series of updates that we are doing to improve the game. Next week we aim to release the War Effort patch, which as Arheo said previously will be more substantial than usual.
I also want to take this opportunity to circle back to a few topics that Arheo brought up last week, as well as start providing a few glimpses into the short- and long-term future.
Conclusion of the Expansion Pass Next up in this pass is the Prototype Vehicles Unit Pack which adds vehicles that are more experimental in nature. Some will be available right away while others you will need to unlock through special projects. The unit pack continues to expand on the cool, detailed art we have in the game already, however it will not feature new in-game functionality.
Dev Corners Return One important take-away from the development of all the content in this Expansion Pass is the need to better and earlier involve you, our community. Our Dev Diaries... Read more