Posts by pathofexile

Here's an early preview of Vaal Caustic Arrow and Vaal Volcanic Fissure http://pbs.twimg.com/ext_tw_video_thumb/1598761639309824000/pu/img/thV6IuV-t6HPqbP2.jpg
This weekend we're running a 50 point sale with a huge assortment of cosmetic microtransactions available for 50 points or less! We're also offering one free Kalandra Mystery Box when you spend any amount of points in the store. Check out the sale here: https://www.pathofexile.com/shop/category/specials http://pbs.twimg.com/media/Fi7lO4VacAET6v9.jpg
This weekend we're running a 50 point sale with a huge assortment of cosmetic microtransactions available for 50 points or less! We're also offering one free Kalandra Mystery Box when you spend any amount of points in the store. Check out the sale here: https://www.pathofexile.com/shop/category/specials http://pbs.twimg.com/media/Fi7lO4VacAET6v9.jpg
RT @ZiggyDStarcraft: I once again had the pleasure of hosting the Q&A with Chris Wilson to talk about @pathofexile The Forbidden Sanctum!…
RT @ZiggyDStarcraft: I once again had the pleasure of hosting the Q&A with Chris Wilson to talk about @pathofexile The Forbidden Sanctum!…
@ZakhiFarouk Updating the patch notes with: Quality on the Anomalous Punishment Skill no longer has "Curse has 0-40% increased Doom gain rate." Instead, it now has 0-20% increased Curse Duration.
@ZakhiFarouk Updating the patch notes with: Quality on the Anomalous Punishment Skill no longer has "Curse has 0-40% increased Doom gain rate." Instead, it now has 0-20% increased Curse Duration.
We didn't announce this in the livestream, but we can confirm that you will be able to save up consecutive Sanctum rooms (up to a limit of eight total - one entire floor), to play later. http://pbs.twimg.com/media/Fi7HPvgUAAAcmQW.jpg
We didn't announce this in the livestream, but we can confirm that you will be able to save up consecutive Sanctum rooms (up to a limit of eight total - one entire floor), to play later. http://pbs.twimg.com/media/Fi7HPvgUAAAcmQW.jpg
The full patch notes for Path of Exile: The Forbidden Sanctum are available now! https://www.pathofexile.com/forum/view-thread/3323944 http://pbs.twimg.com/media/Fi61a2NagAAiKpH.jpg
The full patch notes for Path of Exile: The Forbidden Sanctum are available now! https://www.pathofexile.com/forum/view-thread/3323944 http://pbs.twimg.com/media/Fi61a2NagAAiKpH.jpg
We've also massively increased the power and rarity of ten existing endgame unique weapons to bring them in line with some of Path of Exile's most iconic unique items. http://pbs.twimg.com/media/Fi6llKJaMAAeuq_.jpg
We've also massively increased the power and rarity of ten existing endgame unique weapons to bring them in line with some of Path of Exile's most iconic unique items. http://pbs.twimg.com/media/Fi6llKJaMAAeuq_.jpg
This expansion includes a number of changes to Path of Exile's mechanics. We have improved Jewels as a source of ailment mitigation and have replaced most existing unique Jewels with some powerful new ones. http://pbs.twimg.com/media/Fi6l1PtaUAE1d8U.jpg
This expansion includes a number of changes to Path of Exile's mechanics. We have improved Jewels as a source of ailment mitigation and have replaced most existing unique Jewels with some powerful new ones. http://pbs.twimg.com/media/Fi6l1PtaUAE1d8U.jpg
We've also rebalanced Hexes to make them stronger against endgame bosses and have reworked most curse mechanics and curse uniques as a result. Our recent balance manifestos and expansion patch notes cover these changes in more detail. http://pbs.twimg.com/media/Fi6mIt8akAAF4Op.jpg
We've also rebalanced Hexes to make them stronger against endgame bosses and have reworked most curse mechanics and curse uniques as a result. Our recent balance manifestos and expansion patch notes cover these changes in more detail. http://pbs.twimg.com/media/Fi6mIt8akAAF4Op.jpg
The Archnemesis monster mod system has been replaced with a system that more closely resembles Path of Exile's initial monster mods, but with modernised balance and effects. http://pbs.twimg.com/media/Fi6mNCmacAEFBPt.jpg
The Archnemesis monster mod system has been replaced with a system that more closely resembles Path of Exile's initial monster mods, but with modernised balance and effects. http://pbs.twimg.com/media/Fi6mNCmacAEFBPt.jpg
This system has been streamlined so that each modifier only does one specific thing and describes exactly what it does. While you'll still encounter modifier combinations that get your heart racing, these will be rarer than before and easier to understand in the heat of combat. http://pbs.twimg.com/media/Fi6mQi5aYAAeRNj.jpg