Posts by Obsidian Aarik

Patch 1.4.7 Notes General Changes
  • Added an “AFK” state to Grounded
    • Now when the player is inactive for 60 seconds, Hunger and Thirst is now reduced by 95% until the player returns
  • Zipline Speed Boost: When using the ZIP.R, zipline speed is now 50% faster.
  • Gamepad Movement: Walking slower than sprint speed no longer drains stamina.
  • Natural Explorer Mutation and Aphid Slippers Speed Boosts:
  • Now gives players their speed boost back immediately after combat
  • Lure Trap Update: Now attracts all land creatures except:
    • Stinkbugs
    • Green Shield Bugs
    • All water creatures
Pet Updates
  • Increased all Pet Health 150%
  • Aphid Pet Buffs:
    • Reduces stamina drain while sprinting by 30% (was 20%).
    • Increases player movement speed by 15%.
  • Weevil Pet Buffs:
    • Reduces Thirst drain by 50% (was 20%).
    • Reduces Hunger drain by 50%.
Boss Adjustments
  • Mantis Boss: The Scream attack can now be Perfect Blocked.
REMIX.D Yard – General Changes
  • Armor Upgrade Expansion:
    • All Armor can now be upgraded to Level 15
      • Upgrade Costs...
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Hey Grounded Fans! It’s time for another Playground Showcase! We’ve got another set of awesome Playgrounds for you to check out.
Mysteeqal Gardens
Creator: K1N3T1C4L
Download Code: UWB-3SA-W3L
Welcome to the Mysteeqal Gardens, created by K1N3T1C4L. This playground is set in a botanical garden that also serves as Ominent's training yard. Engage in the main quest, face challenging bosses, explore new areas for building and crafting, and tackle platforming and puzzle-solving tasks. Look out for environmental narrative clues, hidden backpacks with items, and concealed passageways.
Mysteeqal Gardens has a lot to offer for Grounded fans, so please make sure to read all the notes in the beginning area. If you haven’t beaten Grounded yet, be careful of the square room nestled in the back, it has a lot of fan-lore and world building for this Playground, but spoilers as well.
Questbound
Creator: RYYY JONES
Download Code: HBS-WNH-7MN
We’re Questbound! If you’re looking for adventure, RYYY JONES made the p... Read more
Hello Watchers!
 
Another patch with more bug fixes!
 
Patch notes for v4.1.2.0047
Resolved Issues
  • The Combat Start is no longer visible before starting combat in certain situations.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
  • In deck-to-deck combat, loot can no longer be lost if there is too much.
  • Characters are now able to jump between ships' decks during combats in turn-based mode.
  • Characters automatically finish reloading when their turn starts.
  • The combat speed slider will now update correctly when using the hotkeys to change it.
  • The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
  • Vela's level now matches the player's level in Hylea's Challenge, granting her bonus defenses.
  • Summoned creatures are now set to the caster's level.
  • Turn order UI will not appear in trap-triggered combat with no enemie...
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Greetings Watchers!
Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here. [support.obsidian.net]
Patch Notes for 4.1.1.0034
Known Issues
  • Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
  • The storm cutscene will now always trigger properly after the introductory fight.
  • The grimoire UI will now correctly display grimoires that are in stores and containers.
  • The Infamous Captain passive no longer causes ship deck fights to start during the introductory cutscene. Additionally, the fear effect now only triggers in ship combats.
  • In turn-based combat, all present enemies will now properly act in the first round instead of waiting until the second.
  • The following trinkets will no longer prevent the player from losing their turn in turn-b...
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Greetings Watchers!
Today is a glorious day in the Deadfire! 4.1.0 is now live and so is Turn-Based Mode which is completely free for all editions of the game!
Since Turn-Based Mode is currently in beta, we would very much appreciate it if you all could give us some feedback on our forums
https://forums.obsidian.net/forum/136-beta-feedback-for-turn-based-mode/
Patch Notes for 4.1.0.0023
New Features
  • Turn-Based Mode (Beta) - A new way to adventure in the world of Eora, Turn-Based mode is an alternate way to play and experience combat in Pillars of Eternity II: Deadfire. This is an Open Beta feature, and we'd love to hear from our players on how this mode feels, and any issues that arise from playing it. The new game mode can be selected by starting a new game and clicking on Turn-Based Mode.

Major Fixes & Updates
  • Some instances of corrupted savegames have been resolved and can now be loaded correctly.
  • Optimized performance when targeting attacks, particularly large AoEs.
  • Fixed an issue where co...
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Greetings Watchers!
We have just placed our 4.1.0 patch onto the Beta Branches of Steam. Click here[forums.obsidian.net] for instructions of how to join the Beta. Please bear in mind that many changes are still being worked on and added as we get closer to patch!  Please let us know if this patch has any unintended effects on your gamestate or if you encounter any new bugs from this patch, here in our beta forums. Thank you in advance for your help and feedback!!
 
Patch Notes for 4.1.0.0011 Resolved Issues
  • Various typos in Forgotten Sanctum have been resolved.
  • Certain conversation prerequisites will no longer be incorrectly locked or unlocked in specific circumstances.
  • Prepared chants are now removed when respeccing a character.
  • Fixed issue where companion game objects were not removed if they left the party on the World Map.
  • The player will no longer be returned to the main menu on transitioning to or from Nekataka.
  • Characters are no longer reaching 0 HP and becoming invincible.
  • Due to the un...
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